Quote:
Originally Posted by LIGHTSOUT225
I just did a quick forge-through on the map, and Im sad to say that I was a bit disappointed with some of the design choices made as well as your weapon placement. I'll start with the biggest problem, which is the center line of the map. Within about 5 seconds, a player can have access to the Sniper, the Power Drain, and the Rocket Launcher, by walking in a straight line. If he continues through the teleporter, he then has access to the shotgun by still just continuing a few steps in the same line. These weapons NEED to be spread out around the map. I stress NEED. It wouldn't take much but a couple frags at the start of the match to erk out a couple quick kills then quickly set up with every power weapon on the map. Spreading these out would work wonders for this map. If it was me, I'd probably drop one of them alltogether, and itd probably be the rocket launcher. It doesnt suit the map's style to well (at least not as well as the others do). In a map that requires a pretty good amount of jumping to get where you want to go, the rockets instantly become overpowered in most situations as players have to concentrate on their movement rather than their opponent. If you did want to keep the rockets, here's what I'd do:
move rockets to where the sniper is
move the sniper to the window panel room
move the shotgun to either under the stair-bridge or on top of it (under is probably best).
move power drain to..um.. yeh Id get rid of it too.
But like I said, I'd be pretty tempted to lose the rockets alltogether. That way, you could keep the rest of the weapon layout pretty consistent with the way you have it now (except id still delete the power drain)
bottom line is, these weapons are far too close to one another, and the map would flow much better and be less restrictive with some separation in between them.
One other thing I would try and focus on in the future, or in the next version should you decide to make one, would be to make use of more ramps and less double-jumps. Its a hard task, but it will streamline gameplay and make the map flow much quicker and overall offer a much more enjoyable experience.
The layout is nice, I like it. And with some tweaks to weapons and some other stuff, this could make out to a real nice map.
cheers
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k thnx man i'll take wat u said into consideration. May jus ditch the rockets. But i can't have the sniper or shotty moved. the power drain will stay on the map but i may move it. Srry im bad when it comes to weapon placement haha. o and which design ideas dissapointed u?