Map Title: District
Easy to learn map, which uses 90% of Foundry, and features fast frantic action. This is a great map to warm up on your BR Skills before a ranked match.
DOWNLOAD DISTRICT HERE!
Map is Interlocked
Description:
This is an action packed slayer map that supports most game types(except escort gametypes). Fans of KotH will love this. I like 3v3 slayer personally. 3v3 Odd ball is very cool as well.
Four Bases dominate this symmetrical map. The attackers get the Right Base, defenders get the Left. Both are connected in the back by an annex that also connects to the Center Base. In the front, and centered with the Center Base is another base that is isolated from the rest. This is where the sniper rifle spawns and is where the action usually goes down first do to the teams starting location.
Then there is the street. You will need to travel this area from time to time, but don't worry. Cover works both ways. The cover on the bases was also designed to distort view of the battlefield on the street level. Attackers will need to step out in the open to get a clear shot at you if you are
CLOSE to their base but on street level.
However if you are in the street and get in trouble, the center base is easily accessed from anywhere on the map. This base offers refuge, but be aware that it is a completely opened three story compound with multiple entry points. The Rocket launcher spawns in this base in an isolated room with one entry point. It is sealed by a shield door, but don't camp it. You may get away with it for a kill or two, but fusion coils that spawn on the ceiling fall on you every twenty seconds. The explosive mayhem is all contained in this room. You've been warned!
Designer's Note:
If you've noticed that it's a little open in a few areas on the Street, it's because I wanted to funnel traffic to and from the bases. There is enough cover to get you to where you need to be, not enough so you can camp down there(with the soul exception being in the very back on both the right and left side). You wouldn't camp right smack in the middle of the street on Turf, or on the raised platform in between the team start and the snipe towers on the Pit, for very long at least, so don't expect to be able to do that in the street on this map. I've tried it both ways(adding extra cover down there)and I feel that this approach makes the map more enjoyable. You will not spawn out in the open areas either. All Spawn points are located near cover and out of the line of sight from the other areas of the map.
Gametypes:
Rumble, Team Slayer, Odd Ball, King of the Hill, Territories, and Multi-Team Slayer.
Power Weapons: Human Sniper(1), Energy Sword(1), Rocket Launcher((1)No extra Clip), and Shotgun((1)No extra Clip).
Normal Weapons: Needler(2), Battle Rifle(4), Carbine(2), SMG(2), Brute Spiker(2), Plasma Pistol(2), Plasma Rifle(1), and Brute Shot((1)Small Clip).
Power Ups and Equipment: Invisibility Orb(1), Power Drain((1)spawns on attackers side), Bubble Shield((1)spawns on Defenders Side)
The Rockets Spawn in here...But
Don't camp the Rocket Spawn too long or you'll get an EXPLOSIVE surprise.
This is my first post here at Forge Hub. Hope you like my map. Please leave any feedback you would like here. Thank You