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Old 03-05-2009   #1 (permalink)
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Utah Mambo


Please note, there is a newer (possibly constantly updated) version in my FS (slot 6) which has some pretty significant improvements.

<<Download Utah Mambo>>

Utah Mambo Logo:


Rave Reviews:
Quote:
Originally Posted by urk
I played Utah Mambo with some folks and nobody enjoyed it. Forging is amazing though.
Quote:
Originally Posted by Titmar
I gotta say I don't like the name.
Quote:
Originally Posted by PlugInFiend
you need to stop doing this to us
Quote:
Originally Posted by Arbacca
Arizona Soulja Boy. There you go.
Map Haiku:
Fight amidst the sands.
Weave between choppers and ghosts.
Suck laser, you noobs!

Backstory:
In 2612, an intrepid group of space archeologists began their excavation of an artifact of immense power known only as the "Big Blue Obelisk." After setting up a base of operations around the enormous stone structure, they sent a small scouting party to the nearby ruins to begin collecting samples. Unbeknownst to the archaeologists, this trek angered the highly territorial warriors of the Clan of the Temple of the Red Serpent Tongue. The warriors, after consulting their local shaman took up a strong and violent defense against the trespassers. They vowed to protect their holy artifacts - The Great Flag of the Clan of the Temple of the Red Serpent Tongue, The Great Bomb Plant Point of the Clan of the Temple of the Red Serpent Tongue, The Five Sacred Territories of the Clan of the Temple of the Red Serpent Tongue, and so on - with their lives. And thus the battles began.

Recommended for: 8-16 players

Overview and Important Weapons:
Here's an image showing the location of the most important weapons/vehicles.


Vehicle Loadout:

Chopper Sx2, Ax1
Ghost x1
Warthog Sx0, Ax1
Mongoose x6
Hornet, Transport x1
Note: There is no Banshee on this map, despite its presence in a lot of the screenshots. (It's a fun - and overpowering - vehicle replacement option if you want to play around with the loadout, though)

Weapon Loadout:

Carbine x6
BR x10
Rockets Sx2, Ax1
Laser x1
Sniper x2
Needler x2
Shotgun x2
Mauler x2
Plasma Pistol x2
Plasma Rifle x4
Spiker x4
Machine Gun Turret Sx0, Ax1
Power Drainer x2
Bubble Shield x1
Grav-Lift Sx2, Ax1

Recommended Gametypes:

Utah Mambo supports all gametypes (symmetric and asymmetric), but the following are suggested:
- 1-flag*
- Team KotH*
- Multi Flag*
- 1-Bomb*
- Rocket Race
- Territories*
- Team Slayer*
- Land Grab

*BR starts recommended, particularly with smaller parties

Screenshots:

Image Camera Angles:
This just shows you where all the images are from, so you can get a feel for where everything is. You'll note that though the two sides are fairly different in geometry, that the lines of sight and vehicles/weapons available to both teams in symmetrical games are pretty close to identical.


1: View From D-Base
The main purpose of this map was to showcase what you could do geomerging into the sand-walls around Sandbox's main area. The result is the D-Base pictured here in the foreground.


2: View From O-Base
The offensive base is meant to be a launch-pad for the attackers in asymmetrical games but also to double as an equally defensible base in symmetrical games. It's not as easy to hide here as it is in the expansive D-Base, but this drawback is balanced by easier access to the same weapons given the defenders.


3: D-Base Interior
The D-Base sports a pretty open inner area with multiple ways in and out (note, you have to crouch for one of them). It's a good place for defenders to stay out of the line of fire, but also a welcome respite for flagging attackers.


4: Hornet Down
The main 'deck' of the D-Base is a good place to land a hornet... but also a good place to get sniped or lasered.


5: The O-Base
The O-base features a significantly different aesthetic from the D-Base and it'll take different skills to make the most out of your stay there. Note that the final version is slightly more robust than indicated in this image.


6: The Central Corridor
A lot of the fighting goes down in the central structure, and holding the top is key in games of territories or KotH. Watch out for snipers and Hornets, though.


7: The Watchful Hornet
The hornet is probably the biggest power weapon on the map, but there are a number of ways to take care of it.


8: The Cross
With its brother, the... umm... anti-cross, these side structures help spread out the gameplay. Rockets (with only 2 shots) spawn here.


9: Laser Use 101
Remember what I said about that Hornet?


10: The Middle Ground
Generic action shot.


11: Get to da Choppa!
Chopper use is pretty important on this map, and much of the geometry was designed around their use. They're one of the best tools of vehicle deprivation available to either team. Plus, you know... RECONZ!!!


Map Videos:
http://www.youtube.com/watch?v=m18AZdEP5Qw-By BLOOD F1R3 (thanks a lot man, it turned out great)

http://www.youtube.com/watch?v=jJQ2n9f6Q9M-By SixteenthSpy (also thanks, but I had no idea you were making it)

Final Thoughts:

Well, Sandbox is going to be one hell of a fun map to play around with. I'm glad I got my hands on it early so I could churn this guy out. Thanks to Devinish for letting me steal his idea/the idea behind a passing comment. Thanks to my testers, and thanks to anyone who gets a game or two in on this map.

<<Download Utah Mambo>>

Last edited by Cosmic Rick; 04-10-2009 at 03:59 PM.
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Old 03-05-2009   #2 (permalink)
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Sweet you got it up man!!!
I saw Insane on it, looks great, I really like it, you have done such a great job!
Can't wait to laser some n00bs...haha,
We should plan a match on it :D


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Old 03-05-2009   #3 (permalink)
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That looks insane! Im amazed at how much geoglitching you got into it, and how you made use of not only the middle, but the sand dunes around it! I believe this would make some epic One sided games.

I will test at later time, but I have downloaded!

My screenshots
-Sorcerer-

My Maps (Sandbox)
-Sancadia-Strikeout-Malatose(preview)-Exotica- Rockfell Towers-
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Old 03-05-2009   #4 (permalink)
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SWEET! Finally posted it. Great map to play on mate as I've told you before. Proof that geomerging is possible and can look great when the map maker takes his time. That red base is a thing of pure beauty.


For those who don't know, the red base is quite large. I once saw a banshee flying around in there.

Always blow on the pie.
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Old 03-05-2009   #5 (permalink)
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Yeah, this map is what happens when you take time and dedication to construct, unlike all the other craptacular Sandbox maps that have been rushed out so quickly. I'm really glad that you took out the Banshee, it was just too much. The D-base is a pure work of art; I simply must learn how you merged into the sand dunes so cleanly like that. Great job as usual, Cosmic.


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Old 03-05-2009   #6 (permalink)
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Maturity in the map forums : Something SiiD doesn't have
Good to see you posted this, I had the honor of testing it, even though I had to leave early. A couple things
~the map geometry is bitching. You've gotten around all the little glitches! arg! D base is a work of art
~While it is a remake, and the same concept is kept, it feels tons different from tango. Prolly cus its a sym/asym BTB version
~Br's are unstopable on the map. Theres very little cover besides the scattered structures. but w/e its a load of fun.



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Old 03-05-2009   #7 (permalink)
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Featured in 3...2...

No, really, though. This is ridiculously thought-out and perfectly executed. I mean...geomerging on a brand new level in which virtually no maps have been made? Can you say going the extra mile, mentlegen? I'm really, really impressed.

The D-Base...I mean...wow.

Look forward to playing on this one.


No problem can withstand the assault of sustained thinking. ~Voltaire
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Old 03-05-2009   #8 (permalink)
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I'm downloading solely on the name lol *looks at location*

Nah, it actually looks like a really cool map. You're the one who made Kentucky Tango, right?

Anyway, good job, and I'll post my impressions after I have played it.

EDIT: My Impressions -

- I really love what you have done with the Geomerging. I would like to know how you did it lol
- I can honestly tell that you put a considerable amount of time into this map
- The Hornet, mixed with the Choppers, Warthogs, and Ghost seem like it would be very hectic - yet very fun - for those who love vehicle-based combat
- I kind of get the feeling the the middle area where the Splaser is gets pretty hectic. I imagine tons of grenades would be flying around in there. Again, another example of a hectic, yet fun aspect.
- I like how you kept it open enough for vehicles, and yet you added plenty of cover and inside areas for Close Quarters. I like that in a map.
- Another thing to go along with the above thought would be that there is a good amount of high ground areas, as well as lower ground areas. I imagine having the high ground would be very effective against Vehicles.

Overall, I really enjoyed the flythrough and it just makes me want to go into Customs right now and play it. I can't wait to show this to my friends. I give it a 5/5

It definitely has put some map ideas into my head. :P

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Old 03-05-2009   #9 (permalink)
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I gotta say I don't like the name.
I dig the mixing the state names with the dance names, but utah mambo has a weird sound to it that im not jiving with.


Having said that, I enjoyed the games that I've played on it and I hope to play more.
Great effort.
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Old 03-05-2009   #10 (permalink)
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This is definetly going to be featured. It just proves how many new geometries are possible with sandbox. It has superbulous weapon placement, and I can't wait until my friends get mythic so I can play it with them. I also just love the geomerged based, into the side of the wall. The whole things just epic. 10/10, reviewionair!

P.S. Are you planning on making a map for every state? For your next name you should have a contest or a poll to decide which state gets it next! That would be cool.

Hey, if you need someone for testing a map, just Add me. GT is on my profile. AKA look to the left. No, your other left.

P.S. Let me know you need me for testing. Otherwise I won't add you.
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