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Old 03-04-2009   #1 (permalink)
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Everdeath


Everdeath
Created by Xylom

Supported Gametypes:
Compatible with all game types.

Map Description
I made this map over a couple days while I was sick and had some free time. All the floors are interlocked for smooth gameplay. It's a close quarters symmetrical map that is entirly closed in so I reccommend turning the rader off for any game you play on it. It features 1 shotgun, 4 bruteshots that have no extra clips in the tunnel that interlinks the two bases, 2 plasma pistols, 2 overshields, 2 active camos, and 4 incinerary gernades (1 in each hard to get to spot, don't worry its not a flame contest)



A view from the center of the map towards one of the bases.


One of 2 hallways (not including the tunnels) that connect the bases.


A base spawn, this is where the flag or bomb would spawn if your into that


Drop of the back of the base and you end up here, by the tunnel entrances


A view of one of the tunnels where the brute shots and active camo are located.


A view from the top of the map looking down at one of the hallways. An Incinerary gernade spawns in the box on the left and as you can see there is an overshield on the box in the middle. You can get to it if you spawn in the overshield box, there is a grav lift inside it, allowing you to ambush people milling about outside :)


Another veiw looking down at the grav lifts from the top of the map.


A view of the shield door and plasma pistol. If you see someone jump down here while your in the hallway, make sure to throw a gernade.


A view from the bottom of the overshield box.




This is my first map, everyone I know loves it. Thanks for any feedback in advance. I'll probably need it.

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Old 03-04-2009   #2 (permalink)
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the map itself looks very cool and with a mini mlg looking layout even though it isnt an mlg map. i noticed though that some of your walls arent straight, fix those and id give this map a 5/5, but ill give it a 3.5/5
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Old 03-04-2009   #3 (permalink)
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Thanks I'll get around to it when I get a bit more feedback about what else needs fixin'. Btw Uber fast post.
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Old 03-04-2009   #4 (permalink)
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As Joen said, some of your walls are crooked. Fix those, and it would improve the map. The major thing is that some areas are interlocked, while other ones aren't. It would be better to interlock everything, as it improves gameplay. 3/5

EDIT: Oh, the last picture looks extremely sloppy. I would fix that if I were you.

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Old 03-04-2009   #5 (permalink)
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I would but I ran out of resources so I couldn't. Hence the 4 double walls.
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Old 03-04-2009   #6 (permalink)
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Quote:
Originally Posted by Xylom View Post
I would but I ran out of resources so I couldn't.
Ah, I see. Well, besides that, it's a good map.

|-My Maps-|
Ventura V3|Escapar|Mombassa|

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Pissing on FH is heavily frowned upon
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Old 03-04-2009   #7 (permalink)
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Your making me feel good about my first map :), I think im a natural forger.
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Old 03-04-2009   #8 (permalink)
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it does look a little sloppy at some parts. BWT the part with the mancannons, you might want to put those underground, just for the sake of asthetics. Another things thats bad, is putting your weapons so close together, ecspecially what you did with the weapon holder and shotgun.




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Old 03-04-2009   #9 (permalink)
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Thanks good ideas, both of them. I've never geomerged before but I'll give it a go. Do you suggest I get rid of the regenerator?
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Old 03-04-2009   #10 (permalink)
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Testing my new sig, hope thats alright.

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