Everdeath
Created by Xylom
Supported Gametypes:
Compatible with all game types.
Map Description
I made this map over a couple days while I was sick and had some free time. All the floors are interlocked for smooth gameplay. It's a close quarters symmetrical map that is entirly closed in so I reccommend turning the rader off for any game you play on it. It features 1 shotgun, 4 bruteshots that have no extra clips in the tunnel that interlinks the two bases, 2 plasma pistols, 2 overshields, 2 active camos, and 4 incinerary gernades (1 in each hard to get to spot, don't worry its not a flame contest)
A view from the center of the map towards one of the bases.
One of 2 hallways (not including the tunnels) that connect the bases.
A base spawn, this is where the flag or bomb would spawn if your into that
Drop of the back of the base and you end up here, by the tunnel entrances
A view of one of the tunnels where the brute shots and active camo are located.
A view from the top of the map looking down at one of the hallways. An Incinerary gernade spawns in the box on the left and as you can see there is an overshield on the box in the middle. You can get to it if you spawn in the overshield box, there is a grav lift inside it, allowing you to ambush people milling about outside :)
Another veiw looking down at the grav lifts from the top of the map.
A view of the shield door and plasma pistol. If you see someone jump down here while your in the hallway, make sure to throw a gernade.
A view from the bottom of the overshield box.
This is my first map, everyone I know loves it. Thanks for any feedback in advance. I'll probably need it.
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