BY: CREEP1NG DE4TH & LIGHTSOUT225
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Recommended # of players: 2-8 with 3v3 being the sweet spot
Recommended gametypes: 1-Flag, Land Grab, Team Slayer
Supported gametypes: All Slayer variants, All Flag variants, All territories variants.
Element is the result of two experienced forgers 'doin what they do'. The process of "I'll build here, you build there, we'll meet in the middle" is often times a difficult one to turn into a successful map, but this exploratory amalgam from CreepyLIGHTS cleaned up extremely well in the end. Element is a map comprised of varying styles compatible with both mid-range rifle fights and close-range combat with varying levels of elevation throughout, some interesting lines of sight, and some great tactical jumps.
Two opposing bases connected through a series of transitional structures, pathways, and tunnels make One Flag shine in the Sandbox night. All three Territories variants are playable, and all work well in their own unique ways, but Land Grab has a charm all its own here. Epic drawn out bouts for territories are complemented by the circular flow of the map and the variety of player options when traversing it. Element also plays well in both FFA and Team Slayer capacities (Juggernaut can be a blast as well).
Weapon & Equipment Smorgasbord:
4x Covenant Carbine
1x Sniper Rifle [1 extra clip]
1x Beam Rifle
1x Rocket Launcher [1 extra clip]
1x Mauler [1 extra clip]
2x Spiker
1x SMG
1x Plasma Rifle
1x Needler
1x Plasma Pistol
2x Frag Grenade
4x Plasma Grenade
1x Overshield
1x Deployable Cover
1x Bubble Shield [symmetric games only]
Total Budget Used: $1304 from a blank canvas. OLN reached.
Overall Consensus: Sandbawks Rawks.
Note: Teleporters seen in the screenshots are only present in asymmetric games.
Screenshots
Overview
Defenders Overview
D-Street, sender node in attackers' base connects here.
NOTE: Highly strategic jump present here, from Overshield into the D-Street window. The reverse is possible as well, yet more difficult. Also, a double jump from overshield ledge to Sniper perch can be a very tactical maneuver.
Light Tower
Light Tower and Elbow
Attackers Overview
Mid-Attack room (territory 2). Left ramp leads up to Beam Rifle, then up to Snipe perch.
Action shots
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Final Notes:
Creep and I would like to thank those who have helped test the map thus far, and a big thanks to Bungie for letting us get our hands on the Mythic maps a little early.
There are a couple more tactical jumps present on the map, but you’ll just have to find those yourself :)