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Old March 4th, 2009   #1 (permalink)
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Element



BY: CREEP1NG DE4TH & LIGHTSOUT225

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Recommended # of players: 2-8 with 3v3 being the sweet spot
Recommended gametypes: 1-Flag, Land Grab, Team Slayer
Supported gametypes: All Slayer variants, All Flag variants, All territories variants.

Element is the result of two experienced forgers 'doin what they do'. The process of "I'll build here, you build there, we'll meet in the middle" is often times a difficult one to turn into a successful map, but this exploratory amalgam from CreepyLIGHTS cleaned up extremely well in the end. Element is a map comprised of varying styles compatible with both mid-range rifle fights and close-range combat with varying levels of elevation throughout, some interesting lines of sight, and some great tactical jumps.

Two opposing bases connected through a series of transitional structures, pathways, and tunnels make One Flag shine in the Sandbox night. All three Territories variants are playable, and all work well in their own unique ways, but Land Grab has a charm all its own here. Epic drawn out bouts for territories are complemented by the circular flow of the map and the variety of player options when traversing it. Element also plays well in both FFA and Team Slayer capacities (Juggernaut can be a blast as well).

Weapon & Equipment Smorgasbord:
4x Covenant Carbine
1x Sniper Rifle [1 extra clip]
1x Beam Rifle
1x Rocket Launcher [1 extra clip]
1x Mauler [1 extra clip]
2x Spiker
1x SMG
1x Plasma Rifle
1x Needler
1x Plasma Pistol

2x Frag Grenade
4x Plasma Grenade
1x Overshield
1x Deployable Cover
1x Bubble Shield [symmetric games only]

Total Budget Used: $1304 from a blank canvas. OLN reached.
Overall Consensus: Sandbawks Rawks.

Note: Teleporters seen in the screenshots are only present in asymmetric games.

Screenshots

Overview


Defenders Overview


D-Street, sender node in attackers' base connects here.
NOTE: Highly strategic jump present here, from Overshield into the D-Street window. The reverse is possible as well, yet more difficult. Also, a double jump from overshield ledge to Sniper perch can be a very tactical maneuver.


Light Tower


Light Tower and Elbow


Attackers Overview


Mid-Attack room (territory 2). Left ramp leads up to Beam Rifle, then up to Snipe perch.


Action shots






-DOWNLOAD-

Final Notes:
Creep and I would like to thank those who have helped test the map thus far, and a big thanks to Bungie for letting us get our hands on the Mythic maps a little early.

There are a couple more tactical jumps present on the map, but you’ll just have to find those yourself :)
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Old March 4th, 2009   #2 (permalink)
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Nice map, looks like it has great Asymmetric potential. it's beautifully crafted, and i Love the Pagoda.
Nice use of the little side railings. this is a Def DL for me.

I don't have the Mythic maps yet, hav'nt been able to get into town to get my Halo Wars yet, but when i do, i'll DL and give you a better reveiw.

Sniper looks kind of overpowering if you get on one of the higher vantage points of the map, but i'm sure you have the balancing fine.

Reminds me of some of the floating Quake III we play from our flash drives in school.
in a good way.

Edit: and people below me, yeah, we can to better, but he whipped this out pretty fast, you have to give him that.

There is no use trying to be reasonable with people on Xbox Live, because no matter what you are a dumb brit from england, or you are black, or you are 13, or you are a noob, or your gamertag is gay, or you obviously bought your account, or because (unknown to you) you are obviously a homosexual, and of course the taunter had intercourse with your mother.
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Old March 4th, 2009   #3 (permalink)
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Finally, a good Sandbox map by a good forger. This looks interesting. I will download. However, I am still not BLOWN away by the map. I have yet to see something that used any of sandbox's features besides the fall of death to such extent that it made me think that you could not have done this in foundry. Without the death barrier, I could easily see this being made in foundry. I want to see someone push Sandbox to the point, where I say, WOW this entire map wouldn't have been possible without the skybox, rather than just the floating aspect.

I believe the correct term is "pooned".

I often times speak without thinking. If you feel my post is derogatory please PM me.
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Old March 4th, 2009   #4 (permalink)
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Hey it has finally been posted! I've been waiting to download ever since i saw it on the main page. i think you are about to get a lot of compliments on the "pagoda." I for one, love the way it looks. In fact, the entire map looks fantastic! I like the jumping involved and the way this map circulates. This is gonna have some lockout style jumps i can tell. I love how many different levels of elevation are included in this map, and I'm glad there are so many ramps! This is gonna be a bit hit, i can already tell. Its probably the best sandbox map so far. But i agree with the guy above me, we can do better. Excellent map for the amount of time you guys put into it though! Okay enough writing, time to download!



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Old March 4th, 2009   #5 (permalink)
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the layout looks phenomenal, however I cant DL it due to the lack of a Halo Wars. The second I pick it up from the store Ill be sure to Download this map.
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Old March 4th, 2009   #6 (permalink)
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Forgive my ignorance; how did they do the light in the light tower? The white one? I wasn't aware of glowy white things. =)


No problem can withstand the assault of sustained thinking. ~Voltaire
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Old March 4th, 2009   #7 (permalink)
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Quote:
Originally Posted by Lance001 View Post
Forgive my ignorance; how did they do the light in the light tower? The white one? I wasn't aware of glowy white things. =)
we combined the red and blue light. It gives off a warm white hue
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Old March 4th, 2009   #8 (permalink)
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There have been some decent sandbox maps posted, but now we have a new standard. I've been waiting to see what a seasoned vet might come up with. I like the three distinct lighted areas, great for identifying where you are. I also, like that you have built several nearly enclosed rooms that take away the totally open feel that many sky bubble maps have brought to date.

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Old March 4th, 2009   #9 (permalink)
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Quote:
Originally Posted by LIGHTSOUT225 View Post
we combined the red and blue light. It gives off a warm white hue


While that is fairly awesome (and hopefully will be extensively used)...don't blue and red together make...not white? As in, purple? ^_^


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Old March 4th, 2009   #10 (permalink)
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Quote:
Originally Posted by Lance001 View Post


While that is fairly awesome (and hopefully will be extensively used)...don't blue and red together make...not white? As in, purple? ^_^
its more of a desaturated pink.. blame Bungie, perhaps they should have payed a bit more attention in their color theory class lol.
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