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Old 03-04-2009   #21 (permalink)
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CTF was great on this during testing we played 2v2 CTF, shit was awesome.
Great job, i'd like to collaborate as well sometime.
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Old 03-04-2009   #22 (permalink)
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wow i must admit this is very good, yea it is hard to judge this maps at this point in time cuz they just game out and everyone is getting used to the objects and merging and what not, but this layout is great and looks really nice and i cant tell if there is merging cuz the objects im not fimiliar with yet but i have the maps
5/5

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Old 03-05-2009   #23 (permalink)
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hmm... I smell a feature. anyways, I like the smooth good looking interlocking and the unique designs. X-tra props for the pagota. 5/5 I think you should post this at ATLAS on bungie given that it isn't budget glitched and that it would make for some epic team slayer on MM.

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Last edited by Atrain; 03-05-2009 at 10:18 PM.
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Old 03-05-2009   #24 (permalink)
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Yes, it is posted. Finally a good competetive floating map on the sandbox skybubble. There have been many that havnt been "up to my standards as competetive". Not that these shoudnt be pposted, since forgehub is about giving advise and constructive criticism and making better forgers. Ive just really wanted to play a nice competetive game on a good floating map from sandbox. and now i can.

Enough of my ramblings about things besides this map. It has a great layout, im really looking forward to CTF on it. Tactical jumps are always good. I like the red and blue lights together to make white, i wanted a neutral color for the middle of the map i have in progress. Anyways, looks like it'll have amazing gameplay. I'll edit with more later once ive played on it. thanks.


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Old 03-05-2009   #25 (permalink)
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Hey, I've played on this. And if I recall, I've owned the creators every time. This map really suits my playing style... even better than most of the maps I make. The jumps are excellent, the layout is incredible (especially considering you pieced it together like 2 drunk kids with a lego set), and the weapons/spawns and everything else really seem to flow together.

Good skybox map. My favorite so far.
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Old 03-05-2009   #26 (permalink)
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Thanks everyone. We really started this map by just messing around in the skybubble, only it ended up looking pretty sweet after a while. From there we cleaned it up and got it to play well. There is interlocking on this map, but only where necessary. A lot of items on Sandbox don't demand it. We also built the main build for this in about 3 hours. After that we probably spent double that cleaning it up (the damn wall/floor glitch is a bummer) and setting up spawns and gametypes. Either way, we are happy with it and the way it turned out for an initial and pretty random first attempt :0)


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Old 03-05-2009   #27 (permalink)
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dont give away our secretzz. no but yeh, the initial build wasn't too tedious. Started out random, then we started to communicate on how we wanted the map to flow and how we wanted to two sides to connect and adjusted from there. The elbow was the last real addition to the map, and added a lot of zest (i feel like a douche saying zest) and a lot more variety to both teams.

Thanks for all the great comments and DLs
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Old 03-06-2009   #28 (permalink)
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Sweet. This looks hugely fun. Well designed, cleanly forged...
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Old 03-07-2009   #29 (permalink)
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Quote:
Originally Posted by Atrain View Post
hmm... I smell a feature. anyways, I like the smooth good looking interlocking and the unique designs. X-tra props for the pagota. 5/5 I think you should post this at ATLAS on bungie given that it isn't budget glitched and that it would make for some epic team slayer on MM.
Im not sure we've had full 4v4 testing on this yet.. only 1v1-3v3. But as soon as we do, ATLAS is probably in the cards, given it can handle the full 8 players (which may be a bit cramped). We'll see... thanks for the comments.
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Old 03-09-2009   #30 (permalink)
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this deserves to be bumped and not be sitting back on page 4.
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