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View Poll Results: How did I DO?
Perfect 0 0%
Good 6 50.00%
OK 4 33.33%
El terrible 2 16.67%
Voters: 12. You may not vote on this poll

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Old 02-28-2009   #1 (permalink)
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OZH Fury


OZH FURY
made by
AKILLYEZ

Well, I am finaly done with my newest creation. After watching all the new sandbox videos, I got the will to forge again. OZH Fury is my newest creation...

Weapons / Equipment:
BR-8
Sniper-1
Rocket-1
Shot Gun-1
Spiker-2
SMG-4
Spike nade-6
Regenerator-1
Power Drain-1

Warthog- NO RESPAWN, so use wisely-1
Mongoose-2

Layout:
The idea was to make an assymetrical objective map since most of my maps are completely symmetrical. The idea was to make a huge tower or base that would be the holding point of the map. The main tower has a spiral staircase which makes this unique to all other maps. The stairs are spred out aswell so you can fall directly through the middle of them for the quick get away. The other way to get to the tower is to jump on the pallet bridge. This will take you to another tower were the sniper is found. In good strategy games, it is best if you have one guy covering this area and destroying the pallets often forcing the enemy to travel up the difficult stairs.

Final Note:
This map took me FOREVER so I hope I did a good enough job for you guys. It is an assymetrical map made for objective games. It does support all game types so party on. It is on a glitched map. The stairs themself took me about 3hrs by themself. They are interlocked to perfection. Thank you all for checkin out my maps. =)

Pics:

This is the main base of Domination


This is the attacker's spawn


This is the defender's spawn


Inside the tower you will find the spiral stair case of DOOM. I can only hope that your allies are waiting for you at the top


This is the top of the stair case. It is a major control point of the map


This is like the back door of the tower. Jump to each pallet and hop onto tower 2. The attackers can destroy the pallets and slow down your attack. Covering fire comes in handy hear


This is the overview of base 2


This is the final pallet were you can jump to the top of the tower


Ground level near the attackers base


Grouund level looking onto defenders base

Important battle notes:
Pallets have about 20 sec respawn so move fast. The high ground is a great advantage. Team work is key to win.

I would like to thank all of you guys for checking out my maps. Please COMMENT, RATE ,and DOWNLOAD.
This map was made by AKILLYEZ.
and now for the glorious link...
OZH FURY

Last edited by AKILLYEZ; 02-28-2009 at 08:36 PM.
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Old 02-28-2009   #2 (permalink)
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First! looks pretty sweet, but dont rate ur own or you'll look like a newb.

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Old 02-28-2009   #3 (permalink)
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Quote:
Originally Posted by TheGriem View Post
First! looks pretty sweet, but dont rate ur own or you'll look like a newb.
Spam like that and have bad grammar, and you look like a newb.
The stair case looks impresive, and most of its neat. Some of it looks hurried though.



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Old 02-28-2009   #4 (permalink)
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Quote:
Originally Posted by Mace View Post
Spam like that and have bad grammar, and you look like a newb.
The stair case looks impresive, and most of its neat. Some of it looks hurried though.
Completely agree with that post (even the noob thing XD). I see the whole rushed look in this map. I also don't like the idea of the pallets to get up to the tower. Jumping to get to high points in a map usually negatively affects gameplay and although it's an alternative route, it's still going to be used quite often.

On a more positive look of the map, I do like the spiral up into the tower and the look of the defender's base. The attacker's spawn looks pretty good too, if not a bit too open.

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Old 02-28-2009   #5 (permalink)
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I thoroughly enjoy the tower, I think it would be wiser to accentuate it more with pieces leading to it, and some vertical lines to stretch the eye vertically, as to make it seem taller.



All Hail Cortana.
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Old 02-28-2009   #6 (permalink)
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Quote:
Originally Posted by Mace View Post
The stair case looks impresive, and most of its neat. Some of it looks hurried though.
Ya, after I made the tower, i just wanted to finish. I did not want it to be that obvious though. lol. Good catch. I really didnt know what else to make but I am happy with the end result. Sure some more interlocking hear and there is nice but after hours and hours on end, I really just wanted it done.
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Old 02-28-2009   #7 (permalink)
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Good Job

How does a map look rushed?
I like the idea for the pallets usually all the maps i make have something on them like that to get up higher but I like how you made yours. From playing it the map is really fun and there isn't alot I could find to change.

4/5
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Old 03-05-2009   #8 (permalink)
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Quote:
Originally Posted by Toofgib View Post
How does a map look rushed?
I like the idea for the pallets usually all the maps i make have something on them like that to get up higher but I like how you made yours. From playing it the map is really fun and there isn't alot I could find to change.

4/5
*Sigh* A map looks rushed when one notices simple forging mistakes and when you just start loading the map with tons of random objects. Like the standing pallets and barrels. I chose this to make and almost city feeling to the map. It includes lots of shrapnel and flying objects witht the right nade toss.
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Old 03-05-2009   #9 (permalink)
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Yeah it is bit rushed but dont take from me cuz im not a good forger
but this map still deserves a download
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