EPHASUS
4-10 PLAYERS, Supports FFA Slayer, Team Slayer, Capture the Flag, 1-Flag, FFA Oddball, Team Oddball, all Assault variants, and all Territories gametypes
Recommended: Team Slayer, Multi flag, 1-Flag, Assault, and Nuetral Bomb is fun.
Well as with most of you,I wont be forging on Foundry much anymore with the release of Sandbox and I wanted to hurry and release this latest map of mine asap.
Basically, Odessa (my last map) failed greatly and I had to make a comeback to show that Aerialis wasnt going to be my only decent map. So for once I decided to actually plan my map out with a layout design and everything and I came up with this.
EPHASUS is a competetive map that uses about 95% of Foundry. I wanted to actually use the entire map for the first time in my map making history. Some people might think of it as very aesthetic but really, its not. I tried to make everything on the map have a purpose but I still want it to look good. Gameplay is always important but nobody wants an ugly map either.
In this map, bases alter with each gametype and also with symetric and asymetric. In words it would get confusing so I will have to desctibe it to you with the pics.
Okay, in Team Slayer, Team Oddball, and Territories; Both teams use the default Foundry bases which have been totally remixed. Here are some pics of these:
Attackers
Defenders

Like I said, these are the bases in those games alone. In other games the bases change. I wanted CTF to run across the map from corner to corner but that would not have been as good for Territories or Oddball so in Multi Flag, The Defenders keep the same base as above and the Attackers base is caddy cornered from that as seen here:
This gives the maximum distance between flags as possible in Foundry. These are also the main bases in symmetrical Assault.
Now, what was the attackers base in Slayer, Oddball, and Territories; Is now the defenders base in 1-Flag and 1-Bomb. The attackers, who dont need a base in those 2 gametypes, start in the area thats caddy corner to that base which is seen here:
Are you still with me? Basically, in symetric Flag and Bomb games, the teams get the two bases that are cross-cornered and in asymetric Flag and Bomb games, Defenders get the other default Foundry base and Attackers get the area cross cornered to that. Not too confusing eh?
Any ways, here are some pics to fill in the gaps of the rest of the map to give you a better idea of the gameplay.
This is the view from the front of the Defenders Multi flag base

The ramp on the right leads up to this center structure

To the right of that pic is the structure that holds the Active Camo room:

In symetric games, Rockets spawn up on top towards the back which you can kinda see in this pic:
In asymetric games the Rockets move up towards the curve so the attackers cant just start and have rockets so fast.
This is what the other side of the map looks like
Overshield room, Sniper spawns up on top of the stair/walkway

This bridge is just to the left of the attackers Multi flag and Assault base. Through that hole you can see the structure by the Attackers 1-Flag and 1-Bomb Starting area.
One more detail I should fill you in on; The back hallway is open so that you can cross sides. This offers another path into, and out of the Defenders base in symmetric flag and bomb games. It may seem too much of an advantage but trust me, and all the testers, its not as powerful as you think. Trying to sneak through the hallway can cause deadly grenade bombardment if the opposing team sees you go there. I also did my best to "camp proof" the hallway. Since it is open to one side, I knew that it would be easy to camp with the Oddball so I used fenceboxes so that you can shoot anyone trying to camp in there. Heres a look at that:
Nowfor the weapons list
6 BRs - 2 spare clips - (4) 10 sec, (2) 20 sec
4 ARS - 2 spare clips - 30 sec
2 Carbines - 2 spare clips - 30 sec
1 Sniper Rifle - 1 spare clip - 150 sec
1 Shotgun - no spare clips - 150 sec
1 Rocket Launcher - 1 spare clip - 180 sec
1 Needler - 1 spare clip - 90 sec
1 Brute Shot - 1 spare clip - 90 sec
2 SMGs - 2 spare clips - 30 sec
2 Plasma Rifles - 30 sec
1 Plasma Pistol - 30 sec
1 Magnum - 2 spare clips - 30 sec
1 Active Camo - 180 sec
1 Overshield - 180 sec
1 Bubble Shield - 90 sec
1 Power Drain - 90 sec
1 Regenerator - 90 sec
6 Frag Grenades
4 Plasma Grenades
Weapon placement on this map is very balanced. The Shotgun is in the very center of the map and takes the exact same amount of time to get to it from both bases, no matter what game type is played. In all symmetric games, both teams have equal chances at the power weapons, but usually 1 team gets the Camo and the other team gets the overshield.
Please download and give your thoughts on the map before it is completly wiped out by all of the Sandbox maps.
I had a good time building this and a lot of fun playing on it and I hope you feel the same.
Thanks to everyone who helped test and gave me their thoughts during the process that was EPHASUS.
Just a few:
Adelyss, Deathtoll, Vorpal Saint, Phreakie, Pvilleplaya,
Christphrbrnnn, Pucketter, Goatnutts420, Thesilencebroken, cheesepuffs andso many more that I cant remember (sorry), Thank you all for your help and support.
Incase you missed the link at the top, Here is another one:
ENJOY!
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