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Old 02-22-2009   #1 (permalink)
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Recoil v1.3


RECOIL v1.3

Description: Recoil is a map that uses the back half of foundry. In the switch from v1.2 to v1.3 the map really took the shape of remedy with way diffrent gameplay. Some ghanges you'll see are big change in defender side, moved sniper, some new weapons (carbines, plasma rifles and pistols), and the map now has two places that connect attack and defender side.

Weapons:
1 Sniper
1 Shotgun
7 BRs
3 Carbines
3 SMGs
2 Spikers
4 Plasma rifles
2 Plasma pistols
1 mauler
10 Spike grenades
1 Regenerator
1 Bubble Shield
1 Power drain
1 Active camo

Gametypes: This map supports all gametypes except infection. Slayer and CTF are recomended but KOTH works great also.

Pictures:

Main room Attack side

Lower level of main room

New tunnel (connects both main rooms)

Exit to tunnel and beginning of new defender main room

Defender main room New sniper spawn

Other view of main room Defender side

Back hall defender side

Attack spawn

Hallway attack side

Outside overview



If you have to many maps and you'd like a preview
Down load map video


ENJOY

MY MAPS
Curio- Finished
Sierra-Finished
Rat Race- Finished
Recoil v1.3-Finished
Relegation-Finished
Tenochtitlan-Finished
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Old 02-22-2009   #2 (permalink)
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although the forging is very good, the actual gameplay looks very average, and the fact that there is really only one route from one side to the other gets very frustrating while playing.
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Old 02-22-2009   #3 (permalink)
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ah i like the improvements. I think you should add infection though. This is one of those maps with good hiding spots and whatnot. But i like what you've done here, very clean (umm what is that soccer ball doing there?)



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Old 02-22-2009   #4 (permalink)
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rewib65: there are two paths from one base to the other the back hallway and the tunnel
gunner grunt: thanks for the tip on infection and the soccer ball in the last pic its just scenery

MY MAPS
Curio- Finished
Sierra-Finished
Rat Race- Finished
Recoil v1.3-Finished
Relegation-Finished
Tenochtitlan-Finished
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Old 02-22-2009   #5 (permalink)
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Finally, a map that blocks off the easy side of Foundry. I love it!. One question though, how on the world did you manage to get that fence box in the hallway like that? Mustve took pretty long considering that a fence box is huge. But yes, good layout, you can barely tell that it's foundry. 5/5
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Old 02-22-2009   #6 (permalink)
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The gameplay looks like it might only support small groups of people, but very fun and tactical gameplay. I have to say the interlocking and geomerging on this map are amazing and very well done. i just wish the map could have been bigger.
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Old 02-22-2009   #7 (permalink)
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the map looks very well forged. the idea is very nice. i dont know about gameplay because it seems like there is only one way to go. i like how everything is very neat. very nice job forging and i cant wait to play your map.

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Old 02-22-2009   #8 (permalink)
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looks really good! not too cramped and not to open! definatly downloading... only thing i dont like is all those crates in the middle of the map i know you can do better than that! you should have put something else there if you want some more cover in that area...nothing a little editing wont fix!
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Old 02-22-2009   #9 (permalink)
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This actually looks quite good, I'm gonna download and check it out.

Some suggestions though:
1. Shotgun and Mauler : Remove one.
2. Put receiver nodes or weapon holders on the crates to make them stable.

Good job, hope to see you do better in the next version.
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Old 02-22-2009   #10 (permalink)
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This looks really, really original, so I definitely need to check this out. I will be back with a review as soon as I can. Is an FFA Slayer game a good game to play for a review? 6 people, perhaps?


Map in progress: ODSZ <-- Click for upcoming awesomeness.
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