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Old 02-22-2009   #11 (permalink)
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i lowered flame nades, it's not a problem, and thanks again for the video! It's awsome!

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Old 02-22-2009   #12 (permalink)
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Dude you should have posted this in the conquest forgeoff! Too bad it just ended though. But either way i'm sure this map is going to see some popularity. Nice job with the escalator (I'm working on one made out of roadblocks actually). I think i'll download just to play on the escalator! I think you should lose the fire nades though, not a fan.



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Old 02-22-2009   #13 (permalink)
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wait, have actually been successful at putting flaming grenades in ur map?!?!?!? that is truly impressive, i will forever get on my knees for u (if the grenades complement the gameplay) i give u major props for making an interesting conquest map. for sure download homie

Super Ranks!

if you want one, look at my blog.

cool pic dawg. check it

Help me with this
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Old 02-22-2009   #14 (permalink)
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Metropolis does not give an urban feeling, but a futuristic urban feeling. All the structures were made in the intention of making it look futuristic.

I like how you made some parts of the map narrow and the other parts a bit wide. That makes players use teamwork much more. Nice job, keep it up.

Shouldn't the Sniper have a longer respawn time?
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Old 02-22-2009   #15 (permalink)
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Quote:
Originally Posted by Tydo View Post
This map is actually super fun, i played the beta and i was impressed. The video is redone in high def and i sent you the link. I really would recomend making a V2 with flipped boxes to make it more easy on the eyes, and a lot less fire nades, maybe plasma or stick instead or just less but besides that it is vry well thought out
NOTE: if you watch the videos, at 2:20 there is an example of the escalator effect
I watched that video and the map looked really cool! I cued it for DL. I will check it out next time I get on Halo. :D

I'm really curious to see this dumpster escalator! haha
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Old 02-22-2009   #16 (permalink)
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This map looks well built and fun to play on. I like how you got the dumpsters to be so smooth. Great job.

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Old 02-22-2009   #17 (permalink)
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This is a very nice conquest map. Its pleasing to the eye in most parts looks very smooth and gameplay looks nice even with the flame grenades. I like how in the center structure you have the double boxes tilted to give it a more open feel. The dumsters are cool but i think that is just a little bit compared to the entire map. I don't really like conquest but this is one good map.

Check out my new map How Bout Zombyz
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Old 02-22-2009   #18 (permalink)
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i don't think you should use flame grenades for a couple of reasons:
1. their laggy, and in a game like conquest that can be a real problem, especially in larger parties.
2. they hinder conquest. people aren't going to rush through doorways blocked by flame grenades, this halts the constant tug-of-war style of conquest.
3. flame grenades are just too powerful, as already mentioned, they block of doors, and can be used as a flare and a sticky. plus no one likes dying because they accidentally ran into a burning flame grenade on the floor.

i think the map looks great but you should maybe just think about switching flame grenades for alternate grenade.

=
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Old 02-22-2009   #19 (permalink)
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Quote:
Originally Posted by Br0flc0pter View Post
i don't think you should use flame grenades for a couple of reasons:
1. their laggy, and in a game like conquest that can be a real problem, especially in larger parties.
2. they hinder conquest. people aren't going to rush through doorways blocked by flame grenades, this halts the constant tug-of-war style of conquest.
3. flame grenades are just too powerful, as already mentioned, they block of doors, and can be used as a flare and a sticky. plus no one likes dying because they accidentally ran into a burning flame grenade on the floor.

i think the map looks great but you should maybe just think about switching flame grenades for alternate grenade.
I agree 100% with this guy.

Also, i downloaded the map to play on the escalators and must admit i was a little disappointed. They didn't work all the time, and they even killed me once! Only one of them went up. The other was just bounced me around a bit.

(Oh, and you have two single walls that don't spawn at start by the way).



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Old 02-22-2009   #20 (permalink)
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Originally Posted by Gunnergrunt View Post
two single walls that don't spawn at start by the way
Seriously? Where? I need to fix that!

And the escalators only sometimes work, but if they don't it doesn't make a difference.

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