Quote:
Originally Posted by FriGiDD
I see a very good improvement on this map since Industrial. I'm very puzzled on why you only put Covenant maps, 'Industrial' is even more of a human theme.
The game play looks very good, but I have yet to play on it. I really admire how you make your post feel good by using photoshop on almost everything, it makes your map 5 times better. I might give you some feedback when I play a game or two.
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Thanks. The main reason for the Covenant weapon set was, with v1 of the map, it was described:
This bustling UNSC facility hosts intense FFA battles.
Now, in v2 (This post), it is described:
The Covenant have successfully infiltrated this derailed facility. Now, they have begun to adapt.
So, in a way, it has a backstory. That's why the weapon set shifted. Anyways, thanks to everyone for the kind words. We had quite the game of Ninjaball on last night, until our party grew from 3 to 8 people... a little more than this map is suited to handle. All in all, ask Sam or Innersandman, the gameplay is solid.
Quote:
Originally Posted by sourdauer
looks like a pimtastic map, its got teh interlocks, teh geomerging, so lol! yeah.. on a serious note, i really like the overall feel of this map, its urban + professional, with really nice layout choices. the effect you used on the pics for this post is really cool as well, a blur border with enhanced contrast if im not mistaken...
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Yep, you guessed it. I love using photoshop to make my posts a little better.