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Old 02-18-2009   #1 (permalink)
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Lifeline


Lifeline
Made by: iNeurotic (me)

Hope you've found your lifeline...

Download Lifeline

Layouts

The Basic Layout


Points of Interest


Weapons


Description
(4-10 Players Max)

Lifeline, named from Papa Roach's new single, is an asymetrical map that is known mostly for its slayer games. Although it is asymmetrical, it seems very balanced. The map it's self takes up pretty much all of Foundry with the exception of the two rooms and one hallway. Ever object that is touching another is interlocked and looking beautiful. This was my first map I finally really got to use me meo-merging skills, although they might be not as fast and precise of some of the "pro" forgers, I think I still nailed it down. 'I hope your prepared, cause' your going to need a Lifeline'.


Overview


Defender's Base


Attacker's Base


Neutral Grounds


Neutral Grounds


Side View of Mid structure (Overshield Also spawns where the mongoose is)


Entrance to Hallway (the door)



Gametypes

(recommended)
  • FFA Slayer (2-6 players)
  • Team Slayer (2v2-4v4)
  • One Flag
  • Multi Flag

(other gametypes)
  • Oddball
  • Team Oddball
  • King of the Hill
  • Team King


AR Noob, Lol


Small Skirmish


Aerial Attack


View from Needler tower




Weapons and Equipment

- Battle Rifles [x8]
- SMGs [x8]
- Plasma Rifle [x4]
- Assualt Rifles [x4]
- Needler [x2]
- Sniper Rifle [x1] (180 seconds )
- Mauler [x1] ( 90 seconds )
- Plasma Nades [x2]
- Frags [x4]
- Bubble Shield [x1]
- Overshield [x1] (180 Seconds) *symmetrical only
- Mongoose [x1] *asymmetrical only


Backround of the Neutral Side


The most noticable part of the map


From the other view


LOS




DOWNLOAD LIFELINE



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Old 02-18-2009   #2 (permalink)
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Personally I think you did a fine job with the interlocking and geomerging. What I would d o,however, to fix this map, is cut off the extra area of foundry. This map is well made definetely but that extra backlots make it really open, and ruin the asthetics. Also make the pillars that are standing straight up a little taller. Other than that Id say you have a decent map.




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Old 02-18-2009   #3 (permalink)
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Yea,if I were you,I would block off the back section because there is nothing really back there and it has no point being in the map.Instead of making a big wall where everybody else does,try making it a bit farhther back,that would be kool
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Old 02-18-2009   #4 (permalink)
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the layout for this map is awsome even though it doesent look all that great for gamplay but still will work obviuslt.. and u use great skillz to make cool structures and all and its very smooth and all

4/5 and ill dl to test it out

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Old 02-19-2009   #5 (permalink)
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thank you for the critique, but the problem with this is that adding more height would make it harder to get up there and half if them have a weapon on them. And with your other suggestion, blocking those two indents would make the map smaller and wouldn't live up to my expectation of a map.
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Old 02-23-2009   #6 (permalink)
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ncie draw up of the map and the map itself is awesome with neat geomerging and fusing; the buildings are cool with the fused walls as barriers and the floating upside down bridge as a barrier/ obstacle/ walkway nice map
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Old 02-25-2009   #7 (permalink)
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This looks pretty good. However, I think cover may be an issue. Try adding some railings along the walkways using walls, or maybe Fence Walls with Shield Doors interlocked into them. I'll give it Forge-Through and if I see anything that could be fixed by it, I'll message you and let you know.

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