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Old 02-24-2009   #31 (permalink)
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hehe, how does the mongoose switch work?

i know it blows up a couple of fusion coils, but do the fusion coils blow up like, a grav lift that never respawns, and the run time minimum is half of the total grav lifts on the map, so the run time minimum is 1, and that causes the grav lift next to the brute shot to spawn and fly over the wall?

thats how i think it works, but could you please answer this goatnuts, you dont have to, and if not, ill try and figure it out on my own.
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Old 02-24-2009   #32 (permalink)
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Quote:
Originally Posted by R0FLninja View Post
hehe, how does the mongoose switch work?

i know it blows up a couple of fusion coils, but do the fusion coils blow up like, a grav lift that never respawns, and the run time minimum is half of the total grav lifts on the map, so the run time minimum is 1, and that causes the grav lift next to the brute shot to spawn and fly over the wall?

thats how i think it works, but could you please answer this goatnuts, you dont have to, and if not, ill try and figure it out on my own.
Well the mongoose when flipped causes the fusion coils to blow up, these are on a min max so they then spawn on top of a pallet in the back hallway that acitvates a wire that blows up the grav lift. That grav lift is on a min/max so it spawns the other one when it is blown up. I had to have the grav lift in the back hallway because otherwise it would affect you through the grate.
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Old 03-18-2009   #33 (permalink)
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I love how the forging on this map is more about gameplay rather that aesthetics. That sadly seems to be a rare thing here. The map has just the right amount of cover on it, i never felt claustrophobic at all. Also the atrium style middle room is epic. The upper ring is a great place to sit and kill kids in the capture rooms next to it. The switch is amazing and i think its awesome that you actually build it into the grate. The brute shot is also the perfect power weapon for a map of this type. I feel that it works great at clearing out capture points. All in all i loved watching you make your map for the short time i was in there with you and i was happy to help with a few designs even though they didnt make it it (drop down window). If you ask me, this shouldve won the contest because it actually was a relatively unique and new design compared to gunnergrunts lame and generic map.

Keep forging!

My maps-
Archaic- An MLG 2 floor semi enclosed asymmetrical map positioned in Sandbox's skybubble. Forged by HezbollaHector and Goatnutts420. Now with more feature!

Titanous v1- Finally done! White base has been raised, the middle lowered, and cover issues have been taken care of. Play it the way it was meant to be!

Titanous Beta- Test version of the above map. By BFP Sticky v3 and HezbollaHector.

Lateralus- A coforged, asymmetrical, objective focused map that took over 2 months to create.
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