Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Competitive Maps


Reply
 
Thread Tools Display Modes
Old 02-18-2009   #21 (permalink)
Member
 
Join Date: Jun 2008
Gamertag: L A X R
Location: United States
Posts: 309
Send a message via AIM to Laxer Send a message via Skype™ to Laxer

Epic map, I love the tight pathways to and from each territory. Also great interlocking on the 1st territory pick. I really like the mongoose switch very original. 5/5



Laxer is offline   Reply With Quote
Old 02-18-2009   #22 (permalink)
Senior Member
 
evan12075's Avatar
 
Join Date: Mar 2008
Gamertag: evan12075
Location: U.S. of A.
Posts: 674
Well goat, I got a game on this today. Sadly, it didn't go how I planned. We started out 3v3, then seconds into the game it was 3v2, then near the end it was 2v2... Sucks because I can't judge gameplay as well as if there was even teams. I'll try my best to give some unbiased thoughts about the map though.

Overall, the map played well, that's pretty much all you need to know about the pros. Well, the aesthetics and all that were good, but that's besides the point. Some problems I found. Sniper had a good respawn time, but too much ammo. Me and HLG Viper spawn camped the hell out of the other team with the sniper when we reached their 2nd territory. By the time they were in our line of sight, their 3 seconds of invincibility had worn off and teamwork finished them off. When they finally killed us, there was still ammo in the sniper. You could also camp the middle territory with the sniper when you went on the upper ledge and picked off opposing team members coming through the opening.

Next problem: This one's more my opinion than an actually problem. But the Battle Rifle spawn in the middle and the Brute Shot in the middle shake things up a bit. If you didn't have a sniper, the Battle Rifle was the next powerful thing on that upper ledge. It was easy to cap the middle territory simply by having a BR guy on the top ledge, and some guy hiding behind the signs on the bottom capturing the territory. The BR guy weakened people going towards the bottom guy, and the bottom guy finished them off. I would suggest removing the BR from that ledge and keeping it at both teams sides. Again, that's way more of an opinion than a problem. Actually, you could consider it a strategy...

Anyway, the Brute Shot. I'll start off saying that I'm not sure why you actually needed a switch for it besides for "oohs, and ahhs" but I'm sure you could convince me otherwise. But I hated the placement of it nonetheless. I'm sorry to say that gunnergrunt is right. The Brute Shot kinda made things unbalanced. In conquest, the brute shot is usually used to fight off multiple people at once. You weaken multiple people at once, usually killing at least one, and your teammate behind you finishes them off, usually. It's basically the comeback tool if you will. How ever, giving it to whichever team reaches the middle first, allows that team to take it straight to the teams next territory and wipe their team out while they're trying to capture that territory, and buys you some time to hold them off from the middle territory. A Brute Shot on each side would've been much better,

Well, that's my feedback, take it or leave it. I only wish I could've gotten a better game on it. Perhaps my feedback would be more meaningful then.

?
evan12075 is offline   Reply With Quote
Old 02-18-2009   #23 (permalink)
Donkeyballs360
 
Goatnuts's Avatar
 
Join Date: Jun 2008
Gamertag: goatnutts420
Posts: 314
Quote:
Originally Posted by evan12075 View Post
Well goat, I got a game on this today. Sadly, it didn't go how I planned. We started out 3v3, then seconds into the game it was 3v2, then near the end it was 2v2... Sucks because I can't judge gameplay as well as if there was even teams. I'll try my best to give some unbiased thoughts about the map though.

Overall, the map played well, that's pretty much all you need to know about the pros. Well, the aesthetics and all that were good, but that's besides the point. Some problems I found. Sniper had a good respawn time, but too much ammo. Me and HLG Viper spawn camped the hell out of the other team with the sniper when we reached their 2nd territory. By the time they were in our line of sight, their 3 seconds of invincibility had worn off and teamwork finished them off. When they finally killed us, there was still ammo in the sniper. You could also camp the middle territory with the sniper when you went on the upper ledge and picked off opposing team members coming through the opening.

Next problem: This one's more my opinion than an actually problem. But the Battle Rifle spawn in the middle and the Brute Shot in the middle shake things up a bit. If you didn't have a sniper, the Battle Rifle was the next powerful thing on that upper ledge. It was easy to cap the middle territory simply by having a BR guy on the top ledge, and some guy hiding behind the signs on the bottom capturing the territory. The BR guy weakened people going towards the bottom guy, and the bottom guy finished them off. I would suggest removing the BR from that ledge and keeping it at both teams sides. Again, that's way more of an opinion than a problem. Actually, you could consider it a strategy...

Anyway, the Brute Shot. I'll start off saying that I'm not sure why you actually needed a switch for it besides for "oohs, and ahhs" but I'm sure you could convince me otherwise. But I hated the placement of it nonetheless. I'm sorry to say that gunnergrunt is right. The Brute Shot kinda made things unbalanced. In conquest, the brute shot is usually used to fight off multiple people at once. You weaken multiple people at once, usually killing at least one, and your teammate behind you finishes them off, usually. It's basically the comeback tool if you will. How ever, giving it to whichever team reaches the middle first, allows that team to take it straight to the teams next territory and wipe their team out while they're trying to capture that territory, and buys you some time to hold them off from the middle territory. A Brute Shot on each side would've been much better,

Well, that's my feedback, take it or leave it. I only wish I could've gotten a better game on it. Perhaps my feedback would be more meaningful then.
I think I will take off the br, but as for the brute shot and the switch that will stay. Fiirst off I love switches so thats one reason why it wont go(got to forge what I like to do, just my style), but also it gives the player more interaction with the map, maybe ill go back and take a look at gameplay with the brute shot but no one in my many tests said anything about it and I had several different people play it probly over 100 different, but like I said not very likely to change.

Btw thanks for the long feedback, its helpful.

Quote:
Originally Posted by Youtuber View Post
I really enjoyed testing this with you, from the start, when you had the open sniping thing, and the little place you could jump down into (YOU SHOULD OFF KEPT THAT) This Def has a chance to win, aesthetics and gameplay, if there were to different judgings.
4.555/5
They hurt gameplay a lot, sure they were really cool but without them I could do a lot more with the map and the gameplay was better.
Goatnuts is offline   Reply With Quote
Old 02-18-2009   #24 (permalink)
Senior Member
 
MNM1245's Avatar
 
Join Date: Jan 2008
Gamertag: MNM1245
Location: An Arctic Wasteland Known As Canada!
Posts: 802
This looks great! Those three inter-merged double boxes that lead down to the Goose switch aboslutely flabbergasted me! Oh and the Goose switch is effective yet nice and simple good work!

MNM1245 is offline   Reply With Quote
Old 02-18-2009   #25 (permalink)
Conquest Master
 
Gunnergrunt's Avatar
 
Join Date: Feb 2009
Gamertag: Gunnergrunt
Location: Snowflake, AZ
Posts: 512
Well i'm not saying that the bruteshot and BR spawn are bad particularly. I was just suggesting that you try it with one on each side, that might be even better. I already played your map btw. Its pretty dang fun!



Gunnergrunt is offline   Reply With Quote
Old 02-18-2009   #26 (permalink)
Heroic Member
 
Bloo Jay's Avatar
 
Join Date: Jul 2008
Gamertag: HomerSPC
Location: Saskatchewan
Posts: 1,321
Send a message via Skype™ to Bloo Jay


That picture sold me something. I don't know if it was just that, but this looks amazing. I'm going to Que this for download, but too bad I can't play for a couple days. I'll try to get back with a full review.

Bloo Jay is offline   Reply With Quote
Old 02-18-2009   #27 (permalink)
Member
 
Join Date: Jan 2009
Gamertag: Golden Eaglry
Location: Canada
Posts: 135
I seem to be noticing really good territories maps lately. Interlocking blows my mind, spawning is perfectly studied,... My god, forgehubs gonna have a hayday when Sandbox is released.
Painkiller is offline   Reply With Quote
Old 02-21-2009   #28 (permalink)
CHRISTIAN
 
Zombievillan's Avatar
 
Join Date: Jul 2008
Gamertag: zombievillan
Location: Texas
Posts: 364
Well I can finally post on here now. This is terrible Goat. LOL,JK. No, Im not much into conquest, but ever since this contest has started, I have been playing alot of it. With that said, This is one of my favorite conquest maps here. Not only is the gameplay great, but the map itself actually looks great. the aesthetics are beautiful and it doesnt take away from the game. I seriously think that you have a good chance in the contest, I have seen a few of these other conquest maps, not mentioning which ones, but most of them dont stand up to this one, In my opinion. I only wish that this map was a little bigger in scale, but it isnt something that is a problem. Good job, I cant wait to see what happens with this.

My Sandbox maps:
ALIZARIN(featured) / SANCTION
Built for the 1v1 tournament:
My Foundry maps:

Collaberation with Deathtoll77
Zombievillan is offline   Reply With Quote
Old 02-21-2009   #29 (permalink)
Junior Member
 
Craigien's Avatar
 
Join Date: Feb 2009
Gamertag: craigien
Posts: 29
This map looks very cool. I will have to download. Great job.

Craigien is offline   Reply With Quote
Old 02-22-2009   #30 (permalink)
Junior Member
 
Xytan's Avatar
 
Join Date: Feb 2009
Gamertag: KaiserOfChaos9
Posts: 10
Send a message via AIM to Xytan
Great Job on the map.
Great idea on the sniper-window panel part.
Xytan is offline   Reply With Quote
Reply

Tags
conquest, goatnuts420, switch, switches



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:37 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0