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Old 02-16-2009   #1 (permalink)
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Harmony




NOTE: Comparison pics made by HITtheLIGHTZ






sketchup design: HITtheLIGHTZ
forging and additional design: squidhands

Gameplay Vids:
http://www.youtube.com/watch?v=56RJ85FvPPQ http://www.youtube.com/watch?v=PxD5t8YmAOcDownload Harmony

Download Discord (1v1 Gametype)

This is the finished 1v1 map based on HITtheLIGHTZ's sketchup which takes great inspiration from the UT3 map Shangri-La (note: this is not a remake. Stop saying "great remake". It's not.). I’ve done everything I can to stay as close to the original design (because it’s awesome) while adding a few touches of my own where I thought it was needed.

Harmony is an asymmetrical map, and the overall geometry has been utilized to provide proper movement and protection. For the 1v1 version, we went with the major components of Zanno’s Greenhouse weapon layout: 2 snipers, OS and Camo, all on short respawn timers to provide the players some extra incentive to move through the map. Since he's still (constantly) working on his gametype, I'm posting one that is very similar to his but with 90% recharge rate. It's very necessary to download the gametype so that the Custom properties work as they should.

View of Snipe Tower


Carbine Bridge


In keeping with the UT3 theme, I also added a "jump pad" of sorts to allow another access way to the bridge/OS room from the floor.


Graveyard


Camo Room


Bridge Plat


Green Bridge


The column in the last pic may look a little odd, but it serves a very good purpose. Taking some of Zanno's advice, I gave the column a slot in it to shoot through from certain angles. It's worked out to be pretty sweet; some clutch snipes can be had.


OS Room


Another thing that was added with Tak's suggestion were some tactical jumps. It's possible to get to the OS from the floor of the window room, and you can also jump up to the sniper walkway from the lower platform.




1v1 Weapon Inventory:
  • 2 - Sniper Rifles, 45sec/0 clips
  • 6 - Battle Rifles, 10sec/2 clips
  • 2 - Carbines, 10sec/1 clip
  • 6 - Frag Grenades, 30sec
  • 6 - Plasma Grenades, 30sec
  • 1 - Yellow OS, 45sec, no start
  • 1 - Camo, 60sec, no start



A team version is also available, and can play up to 3v3. More than that is no longer competitive in any way, shape or form. This version has more of a Matchmaking variety of weapons, and is set up for Slayer (recommended), One Flag/Bomb, Oddball, KOTH, and Territories.

2v2 Weapon Inventory:
  • 1 - Sniper Rifle, 150sec, 2clips
  • 1 - Needler, 90sec, 1 clip
  • 1 - Plasma Pistol, 60sec
  • 1 - Plasma Rifle, 60sec
  • 1 - Mauler, 120sec, 1 clip
  • 2 - SMG, 30sec, 1clip
  • 2 - Spiker, 30sec, 1clip
  • 2 - Carbines, 90sec, 2clip
  • 4 - Battle Rifle, 10sec, 2clips
  • 6 - Frag Grenades, 30sec
  • 6 - Plasma Grenades, 30sec
  • 1 - Red OS, 120sec, yes start
  • 1 - Camo, 120sec, yes start
Download Harmony 2v2



Big thanks to Zanno, Tak, and Nasty, who helped test and offered some necessary design tweaks. Über thanks goes out to HITtheLIGHTZ for making such a great design in the first place. Hope you enjoy it and all intelligent feedback will be greatly appreciated.

Download Harmony


Download Discord (1v1 Gametype)

Download Harmony 2v2




Last edited by squidhands; 03-24-2009 at 09:14 AM.
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Old 02-16-2009   #2 (permalink)
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wow... ive never seen a recreation on halo 3 so good... the map is forged to perfection and just blows me away plz keep them coming... this is great u have my download.
5/5
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Old 02-16-2009   #3 (permalink)
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Wow is all I can say. Squidhands you have constructed a thing of beauty here. It parallels with the concept in a lot of ways, but differs in important ways too. I like your bridges a lot. It would be even more exciting to see how close you could come on sandbox, but this looks fantastic in itself.


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Old 02-16-2009   #4 (permalink)
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Dang it bro i tried to make a recreation of this map and you beat me to it lol. Overall this is about as good of a recreation of Shangri La as you are going to get on halo 3. The forging is beautiful while not straying too much from the original design. Your weapon layout is also quite impressive I will DL this for sure. I tried to make an unreal tournament gametype too but that failed pretty miserably haha. Alright well if i get a chance I will drop by here after I have played a game or two on it.

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Old 02-16-2009   #5 (permalink)
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this map doesent really look like the map ur trying resemble, but its still really good and uses all forge skillz really well, who really cares if it looks like the map ur trying to resemble its great anyway!!
5/5

edit: i wouldent really know though cuz ive never played this map yet or the one in th eother game ill dl and try it out

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Old 02-17-2009   #6 (permalink)
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Quote:
Originally Posted by II AceMasta II View Post
Dang it bro i tried to make a recreation of this map and you beat me to it lol. Overall this is about as good of a recreation of Shangri La as you are going to get on halo 3. The forging is beautiful while not straying too much from the original design. Your weapon layout is also quite impressive I will DL this for sure. I tried to make an unreal tournament gametype too but that failed pretty miserably haha. Alright well if i get a chance I will drop by here after I have played a game or two on it.

-Ace
Yeah I wasn't really trying to copy it from the start since Shangri-La is fucking huge and all but it does draw some notable inspiration from it in parts. Squid also made a number of welcome additions to the sketchup to make it work better so by the end it really only resembled its predecessor in the bridge plat looking area.

Anyway a lot of work went into this map (Squid with the forging, me with a buttload of 1v1 testing) and I can tell that it plays pretty nicely at this point.

GT: l Lightz l (l's are lower case L's)


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Old 02-17-2009   #7 (permalink)
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An impressive map sir. Just from looking at the 3rd picture, it seems you have one of the annoying "flickering lines." (Between double boxes just above the stairs.) Personally, those really bug me. I didn't go through your pictures looking for something like that, but it kinda jumped out at me. Just to be sure, i'm gonna download and check it out. Maybe you don't mind those though. But it would be an easy fix. Other than that, looks fantastic



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Old 02-17-2009   #8 (permalink)
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I have the older version of this, so I'll have to DL this one too. This is quite an impressive map on any scale, though. I my try to get back w/ more of a review when iplay this version, but 5/5


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Old 02-17-2009   #9 (permalink)
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man this is a great remake.I love remakes especially ones this good.I love this map and it has a great technique of interlocking in it.it also has great gameplay which is most important in my eyse.
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Old 02-17-2009   #10 (permalink)
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if im not mistaken, this was posted before, along time ago. if not, then i am having one fuck of a case of deja-vu. anywho...great map, the interlocking is flawless, as expected of loyal's, and the the layout flows really well. i like how u guyz took the map and twisted it to halo's standards, very nice.


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Yellow Highway* = forging
panoramic* = testing
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