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Old 02-11-2009   #1 (permalink)
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Hephaestus


Hephaestus
Hephaestus, Greek God of the Forge and Fire.
Created by: DieHardAssassin

This map is obviously a conquest map, and has been the joining of two other conquest maps I have created.

Over tests of different types of conquest maps, the more enjoyable conquest maps weren't the ones that were extremely long, and narrow, it was the wider ones, that had you meeting your enemy sooner.

The main focus of this map was purely the center, along with a short route to arrive there.

The map has 5 territories.

* If you complain that there is no advancing to different territories, I just wanted to remind you, that it only takes 3/5 territories to win a round.

Weapons List:
2x Battle Rifle
2x Needler
2x Plasma Grenade
2x Assault Rifle
4x SMG
2x Plasma Rifle
2x Spiker


Pictures:


The Spawn & First Territory




Second Territory




Another View, Battle Rifle & Needler Spawn




The Middle Territory






Teamwork




Ceiling




OOH SHINY RED BALL!




Man Cannons launch out Plasma Grenades




Download Map

Conquest v3

Last edited by DieHardAssassin; 02-11-2009 at 07:35 PM.
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Old 02-11-2009   #2 (permalink)
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Wow. If you are entering this into the conquest contest, I think it may have a good chance. Although as far as breaking the map, it looks like in the 3rd picture that the fusion coil might help a player boost out of the map. Even without that a person can help another person and do a double jump.

Other then that problem it looks as if the map would play well for how conquest works. All out war. The roof that you made over the middle territory looks interesting especially with the fact you got it as double wall, box, double wall, box. I overall will download this and try to play a conquest game and see how it works.

Another little touch is how the mancannon push's plasma grenades out onto the map in a random fashion. You never know where it is going to end up so that will help for the suspense of the map a little bit. Other then that I will be back after I play a game on this so expect a review of how it played within the next 3 days.

Aesthetically I give this map a 4.3/5 for a conquest map. I love the interlocking because it is very clean and has a few little fence boxes at each base with stuff outside. This map is probably a good download for fans of conquest from the looks of it. You also might want to put the download link for the conquest v3 gametype from Furious D's fileshare onto your post. It will help people a lot.


Project Status: Done
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Old 02-11-2009   #3 (permalink)
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Well I really like the idea but I feel that it could use some improvements.

- the radar jammer to me is useless. In game it doesn't do anything as you wont use your radar much anyway, and it doesn't add on aesthetically either.

- the roof over the center territory is fabulous but it seems like you just forgot about the other part. It can probably be escapable with a double jump and it just looks "ughhh, something should be there!"

- the territories should be separated a bit more. Like the first two for each team are side by side and then you have this wide gap to the fifth one.

- the weapons: you should really have them in pairs, like 2 spikers and 2 plasma rifles. And you should definitely have more duel weapons. You only have 2 for each side and they are kind of easily missed. Just make sure every weapon is easily seen or directly in you path of traffic.

- there are, at least to me, too many fusion coils. A few are fine but there is one in every corner of the middle room, and with 20 second respawning plasma nades, it could be a little to hetic.

Those are all the things I can predicate without playing gameplay. And trust me I am a pretty good fortune teller of how maps are. Anyway if you just fix up those things I mentioned, you'll have a contest placing map for sure.


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Old 02-11-2009   #4 (permalink)
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hey this map is really good and has great interlocking,nice map and keep up the goodwork,this map is really fun to ply on
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Old 02-11-2009   #5 (permalink)
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Quote:
Originally Posted by Bartoge View Post
Well I really like the idea but I feel that it could use some improvements.

- the radar jammer to me is useless. In game it doesn't do anything as you wont use your radar much anyway, and it doesn't add on aesthetically either.

- the roof over the center territory is fabulous but it seems like you just forgot about the other part. It can probably be escapable with a double jump and it just looks "ughhh, what is that!"

- the territories should be separated a bit more. Like the first two for each team are side by side and then you have this wide gap to the fifth one.

- the weapons: you should really have them in pairs, like 2 spikers and 2 plasma rifles. And you should definitely have more duel weapons. You only have 2 for each side and they are kind of easily missed. Just make sure every weapon is easily seen or directly in you path of traffic.

- there are, at least to me, too many fusion coils. A few are fine but there is one in every corner of the middle room, and with 20 second respawning plasma nades, it could be a little to hetic.

Those are all the things I can predicate without playing gameplay. And trust me I am a pretty good fortune teller of how maps are. Anyway if you just fix up those things I mentioned, you'll have a contest placing map for sure.
I understand your point abuot the radar jammer but if nobody is gonna use it... why complain?

And your second point... you can think what is that if nothing is there can you?



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Old 02-11-2009   #6 (permalink)
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Quote:
Originally Posted by Bartoge View Post
Well I really like the idea but I feel that it could use some improvements.

- the radar jammer to me is useless. In game it doesn't do anything as you wont use your radar much anyway, and it doesn't add on aesthetically either.

- the roof over the center territory is fabulous but it seems like you just forgot about the other part. It can probably be escapable with a double jump and it just looks "ughhh, what is that!"

- the territories should be separated a bit more. Like the first two for each team are side by side and then you have this wide gap to the fifth one.

- the weapons: you should really have them in pairs, like 2 spikers and 2 plasma rifles. And you should definitely have more duel weapons. You only have 2 for each side and they are kind of easily missed. Just make sure every weapon is easily seen or directly in you path of traffic.

- there are, at least to me, too many fusion coils. A few are fine but there is one in every corner of the middle room, and with 20 second respawning plasma nades, it could be a little to hetic.

Those are all the things I can predicate without playing gameplay. And trust me I am a pretty good fortune teller of how maps are. Anyway if you just fix up those things I mentioned, you'll have a contest placing map for sure.

The radar jammer is fine. The territories are far as they can be. there are 2 smgs on each side, and a plasma rifle and a spiker per side. Plus a needler and a BR, its fine. The fusion coils I never really remembered to delete by the dumpsters, so they will be gone.
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Old 02-11-2009   #7 (permalink)
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I remember playing many Christmas Conquest games (lmao) at the last TGIF on this map. It's an awesome map, with great aesthetics and a few original ideas, but I have one problem. I felt on this map, no one EVER advanced past the middle territory. The other territories I feel are just way to easy to defend, as they have a lot of cover as well as the height advantage. This made some of the games fun, as it was just all out war in the middle, but very repetitive, as it never moved either way.

edit- Also, I forgot to mention how much fun it is when you have control of the middle territory. Since advancing to the next territory is practically impossible, I wait around one of the corners for them to come and then I assassinate them. Not sure if that's a problem to you, but it's incredibly fun for me.



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Old 02-11-2009   #8 (permalink)
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This map looks very good and I like the overall aesthetics. Everything is clean and it flows very well. Your map has compressed the combat into the center which makes for some epic fights but it is not as much of a tug of war as cellars or other maps. maybe you should add two more territories that are in little chambers on the side of your main hall. That way if the attacking team gets in there they can defend fairly well and distract the other team from going to the middle territory. It needs to be balanced however so that the defenders can not use it to camp and protect the middle base.

I am working on the conquest competition as well and am glad to see that there is a lot of competition to push everyone's maps to greater heights. I am very impressed with your style and skill.

I am submitting two maps and was wondering if you could just give me a quick review. We could help each other out.




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Old 02-11-2009   #9 (permalink)
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well i just came back from playing on the map and i have to say its not that great sorry

it is because the gameplay is very bottlenecked and i know thats the way its supposed to be for conquest but the travel distance from base to base is very small and so you will have a hard time getting anywere farther than the middle unless you get lucky

on a good not the map looks pretty good and i i like both the weapons mounted on the wall and the "grenade" cannons.

anyways keep forging and i would like to see other maps from you

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Old 02-11-2009   #10 (permalink)
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Ok, I fixed the old DL Link, and it now doesn't have the fusion coils next to the dumpsters. It also has the spiker and plasma rifle respawning on 10.
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