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Old 02-05-2009   #1 (permalink)
Val
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Landing Pad




Hey there forgehub, this is my first competitive map in almost a year so please go easy on me.

Overview

Landing Pad is a small assymetric slayer map positioned over the cliff on avalanche. I made the map here to make use of the view that avalanche provides aswell as a natural barrier in gameplay. This map is built for 2/6 players and i wouldnt recomend going over that amount as it makes playing too hectic aswell as the possibility of spawn killing.
Edit: Based on some feedback ive since revisited the map and placed some more even spawns which i hope should solve some problems.
It supports the following gametypes:

Slayer
KOTH (i would personally recommend this one as the best)
Oddball
Jugganaught

Inspiration

With sandbox being released in less than a month i think its safe to say that this will be my last map on avalanche. Avalanche is my favorite map to both play and forge on and has given me many great ideas over the past year aswell as plenty of space to work in. I wanted to give this map a good seeing off.
So the idea behind this map came from all directions; mainly that of my helpful critics that never failed to point out that the boxes were all different colours and that my maps arent playable.
So im here to remedy that.
This map is made up of many ideas ive had over recent months that i never got to work. So i decided that i would take all the best bits and stick them all together in a dilicious soup of awesomeness.



So heres the actual pad. This is the middle of the map and can be accessed from all directions. This is a very hectic area of the map and plays similar to the centre of guardian. Whilst not usually the focus point in slayer, this part is very fun for KOTH.
Oh and yes, the boxes are blue.



Leading off from the cliff side of the pad is the Outer walkway. I wanted this area to by excellent for long range. The natural barrier of the cliff can be easy to fall off though so watch your step.



Going one way down the path youll find an entrance to the observation room, accessed by a short ramp.



The observation room looks out over the pad. Originally this area was cut off by windows. Ive since decided to move these apart to try and open up the map.



From the observation room you can gain access to the sniper room.



This looks out over the pad and provides cover for sniping. A short ramp leads down to the cargo area. This ramp gives players a chance to assasinate any victim that enters from below. Luckily, i placed a power core to give the victim a chance if they remember to grenade it.



The cargo area is a larger open room puctuated by crates to provide a bit of cover and high ground.



And here's the entrance to the cargo area from the other end of the walkway.

Action Shots

Special thanks to the following testers:
0x Red Steel x0
barc0de
JAC Overlord
VIVA rycroft8
JAC Deadeye
ZeroExia88
0x AleX x0
CrazySteve101







Download Landing Pad

My maps:
Mass Driver...Pillar Of Autumn

POA Bridge... ONI Amphitheatre

Last edited by Val; 02-07-2009 at 03:49 PM. Reason: Spawn problems
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Old 02-05-2009   #2 (permalink)
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My God.. this is amazing. It reminds me so much of Halo 1.. How does it play though?? Definitely a download from me. I'll get back to you after I play it!
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Old 02-05-2009   #3 (permalink)
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wow man i you always make my jaw drop on everyone of your maps, I wish i was as good as you at forge.

I'm going to download this and do a forgethrough and see how i like it.

I hope to see even better maps on sandbox from you!
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Old 02-05-2009   #4 (permalink)
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This looks fantastic! I would've gone insane color coding all those boxes. This map's aesthetics are great too, and i can't wait to walk around that awesome outer walkway.

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Old 02-05-2009   #5 (permalink)
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Wow, looks amazing! DLed, I'll come back and tell you what I think after I play it and do a forge through. Maybe you could give us a few more pictures though. I can't really get a good feel for the map and what the layout looks like.
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Old 02-05-2009   #6 (permalink)
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Go easy on you?! WTF. The first pic made me say, "Holy shit, this is on Avalanche?!". But then I realized that it was Val, and I said, "Lameeeee". No, but really. This looks even cooler than some of your recent Avalanche maps, and since you call it competitive, it will (most likely) play much better than your aesthetic maps. I'm downloading Halo Wars right now, but when it's done, I think I'm going to load up this map and then just drop my controller in awe.

edit- ok no capitals. my browser restarted 3 times while trying to type this. this is one of the best avalanche maps i have seen to date. in my 3 man ffa the spawns were perfect and the gameplay was very fun. but the real star of the map is how you made it so playable but it looks so amazing. my favorite part of the map is how you are inside which looks beautiful and then you walk outside onto a ledge. it really feels like this map is completely different from avalanche. congrats on another amazing map



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Last edited by zeppelinboy777; 02-07-2009 at 09:47 AM.
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Old 02-05-2009   #7 (permalink)
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wow who ever said that people that make aesthetic maps suck at competitive. Looks like i lost a bet :( well any who it looks beautiful, can't wait to play juggernaut
weapon list pl0x?

Quote:
Originally Posted by XxSpix View Post
Penguins.
I have penguin pajamas!
How badass is that???

penguins can be stealthy too!
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Old 02-05-2009   #8 (permalink)
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WHAT THE HELL
its like a combination of so many maps. This reminds me especially of epitaph which i hate oh so much. And it reminds me of Sanctuary from Halo 2. Ima DL this map. It seems pretty decent in size. I didn't read the entire post, but what happens when u fall off the map. did u build it off the edge?

I do not make posts to offend. I only judge on my opinion and give constructive criticism for you to help improve. If I have insulted you please PM me so I can apologize and fix the specific statement which offends you.
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Old 02-05-2009   #9 (permalink)
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this is really a great map!!! niiiiiiiiice job, looks like it'd take a long time and a lot off effort just to float all of that (and to float it straight too) the map designs looks really really cool how you put it all together all the rooms and stuff. it's really unique, and almost seems like it is it's own map too! nice job!

Hey i'm a Christian you can talk to me if you want! Here's my testimony, www.freewebs.com/crusadersforgod and if u want to contact me or know more about me u can go to http://www.freewebs.com/crusadersforgod/aboutme.htm
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Old 02-05-2009   #10 (permalink)
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god what a great map you really seemed to put soem good time into this and i got to say the qualities of this map are remarkable. the interlocking is incredible im just amazed. keep forging you are really good at making avalanche maps


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