Hey there forgehub, this is my first competitive map in almost a year so please go easy on me.
Overview
Landing Pad is a small assymetric slayer map positioned over the cliff on avalanche. I made the map here to make use of the view that avalanche provides aswell as a natural barrier in gameplay. This map is built for 2/6 players and i wouldnt recomend going over that amount as it makes playing too hectic aswell as the possibility of spawn killing.
Edit: Based on some feedback ive since revisited the map and placed some more even spawns which i hope should solve some problems.
It supports the following gametypes:
Slayer
KOTH (i would personally recommend this one as the best)
Oddball
Jugganaught
Inspiration
With sandbox being released in less than a month i think its safe to say that this will be my last map on avalanche. Avalanche is my favorite map to both play and forge on and has given me many great ideas over the past year aswell as plenty of space to work in. I wanted to give this map a good seeing off.
So the idea behind this map came from all directions; mainly that of my helpful critics that never failed to point out that the boxes were all different colours and that my maps arent playable.
So im here to remedy that.
This map is made up of many ideas ive had over recent months that i never got to work. So i decided that i would take all the best bits and stick them all together in a dilicious soup of awesomeness.
So heres the actual pad. This is the middle of the map and can be accessed from all directions. This is a very hectic area of the map and plays similar to the centre of guardian. Whilst not usually the focus point in slayer, this part is very fun for KOTH.
Oh and yes, the boxes are blue.
Leading off from the cliff side of the pad is the Outer walkway. I wanted this area to by excellent for long range. The natural barrier of the cliff can be easy to fall off though so watch your step.
Going one way down the path youll find an entrance to the observation room, accessed by a short ramp.
The observation room looks out over the pad. Originally this area was cut off by windows. Ive since decided to move these apart to try and open up the map.
From the observation room you can gain access to the sniper room.
This looks out over the pad and provides cover for sniping. A short ramp leads down to the cargo area. This ramp gives players a chance to assasinate any victim that enters from below. Luckily, i placed a power core to give the victim a chance if they remember to grenade it.
The cargo area is a larger open room puctuated by crates to provide a bit of cover and high ground.
And here's the entrance to the cargo area from the other end of the walkway.
Action Shots
Special thanks to the following testers:
0x Red Steel x0
barc0de
JAC Overlord
VIVA rycroft8
JAC Deadeye
ZeroExia88
0x AleX x0
CrazySteve101
Download Landing Pad