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Old 03-17-2008   #11 (permalink)
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Re: Transgression


this is a great map parts of it are messy (use boxes to line them up) but it doesn't effect gameplay so it's ok, the layout of the map is well thought out although you could move the sword because i spawned right next to it a couple of times and the mongoose seems kinda useless in a map like this but otherwise great job







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Old 03-17-2008   #12 (permalink)
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Re: Transgression

Quote:
Originally Posted by Matty
Ummmmm its ok, what i dont like is how you have still left the entire map open, you didnt block it off.
Yeah, what are you talking about? More than 1/3 of the map is completely blocked off.

Sorry to hear about your xbox Guevara.

The teleporters are just a shortcut to the top. Each side has it's respected teleporter. The one side is a little wierd because it wouldn't work right ANYWHERE else in the box. It would just spit you out of the hole and I didn't want either side to work like that.
Im a little iffy about the sword location as well, if anyone has any ideas im listening.
The mongoose is just for objective games, I thought it might be useful in CTF or Assault games, but I haven't used it yet either, so it might get changed.

BTW try out KoTH on here, tried it last night and it was really fun.

My Maps:
Sandbox:
Undertow(Symmetrical skybubble)
Mettle(Skybubble arena)
Scorpio(Gemini Remake)
Foundry:
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Old 03-17-2008   #13 (permalink)
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Re: Transgression

I just don't like teleporters in general. The problem I had with it is how you get teleported to the box where it is actually pretty difficult to get out. You have to crouch jump onto the box, but it is hard because the tops of the boxes bring you down. I just felt the map was thrown together randomly.

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Old 03-17-2008   #14 (permalink)
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Re: Transgression

Yeah, I think im gonna tweak both areas where the recieving ends of the teleporters are.

My Maps:
Sandbox:
Undertow(Symmetrical skybubble)
Mettle(Skybubble arena)
Scorpio(Gemini Remake)
Foundry:
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