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Old 02-01-2009   #1 (permalink)
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Vengence


Vengence

ok so about a month ago i waz going through forgehub and discovered a tut. on how 2 geomerge. This map ( Vengence ) is my first map using geomerge. hopefully i did it justice.
-sidenote- started on this map friday around 11 p.m. finished on saturday round 3 p.m- nonestop forging.

Download link: Vengence download link

Youtube video of map: Vengence Video

weapons
4 brs
2 carbines
2 brute shots
1 mauler
1 needler
2 spikers
2 plasma rifels
2 assault rilfles
and 1 of each of the pistols

i also have 1 ghost

Equipment
2 bubble shields
1 reginerator
1 radar jammar
1 flare
1 invisibility
2 fire bombs

Recommended Gametypes
i set this map up for all gametypes but the only ones ive had a chance 2 play so far are one-sided flag and bomb, territories,koth, and a shotty snipe style of infection. they all seemed 2 work really well.

also i recommend 2v2 - 3v3. it is able 2 hold 16 but i dont know about gameplay,how that would work.


now for the pictures

Angle 1 on snipertowers(they hold brs):





Angle 2 on sniper towers:




Main Central ground (angle 1):



Main Central ground (Angle 2):



Top section of middle ground:




Attackers Base:




Defenders base:




Looking into the defenders base( notice the bridge over the hole in the middle- it drops down 2 another level thats were flag,bomb......exc. is):




Tower and walkways (angle 1):



Tower and walkways (angle 2):



Backside of foundry were invis and ghost are located:



Triangular structure (angle 1):



Triangular structure (angle 2):



Download link is at the top

all comments and ratings are appreciated

Last edited by sloner52; 02-07-2009 at 11:10 PM.
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Old 02-01-2009   #2 (permalink)
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is the really you frist geomerged map because it looks like youve been geomerging alot one small suggestion tho i would have interlocked the double box's in the first pic with the geomerged box. but theres no other minor faults. i like how you desigend the defenders base to have a bubker type system to protect the flag that looks like it will make the gameplay more fair. is the triangular structure there for the asthetics or does it provide and gamplay usage? also what purpose do the mancannons provide
im not sure if you did or didnt but you should also try to geomerge the box's or whatever you happen to be using into the walls because you manage to keep everything nice and even that if you used this feature it would make you maps even more spectacular. so over all for creativness and neatness i give it a 4.5/5 great job


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Old 02-01-2009   #3 (permalink)
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man, im jealous, i tried doin the same thing you did, look up the tutorial, and try to make a map with geomerging, and i just stopped, i dont have the patience to do it. which was the main form of geomerging that you used? i have never been able to do it very well, so i rarely do.
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Old 02-01-2009   #4 (permalink)
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Quote:
Originally Posted by im a berk View Post
is the really you frist geomerged map because it looks like youve been geomerging alot one small suggestion tho i would have interlocked the double box's in the first pic with the geomerged box. but theres no other minor faults. i like how you desigend the defenders base to have a bubker type system to protect the flag that looks like it will make the gameplay more fair. is the triangular structure there for the asthetics or does it provide and gamplay usage? also what purpose do the mancannons provide
im not sure if you did or didnt but you should also try to geomerge the box's or whatever you happen to be using into the walls because you manage to keep everything nice and even that if you used this feature it would make you maps even more spectacular. so over all for creativness and neatness i give it a 4.5/5 great job

traingular structure waz 4 both aesthetics and cover

mancannon's suppose 2 look like piping broke but o well

boxes are merged into walls and yes that waz my first time...... :) thx 4 comment
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Old 02-01-2009   #5 (permalink)
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Quote:
Originally Posted by rewib65 View Post
man, im jealous, i tried doin the same thing you did, look up the tutorial, and try to make a map with geomerging, and i just stopped, i dont have the patience to do it. which was the main form of geomerging that you used? i have never been able to do it very well, so i rarely do.

i used 2 feel same way u did unpatient because i waz using double boxes as braces and i could never get it right so i gave up then i seen a tut on how 2 use teleporters as braces and they do an amazing job.
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Old 02-01-2009   #6 (permalink)
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wow thats weird... i used double boxes as braces too.. then i finally found that tut also... it has allowed me to make maps i wouldnt have even dreamed of... although i never manage to finish them... o well... onto ur map...

it looks like ur a pro at geomerging already! well there r a few minor problems but those could definately be fixed with a v2 i hope to dl soon :)


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Old 02-02-2009   #7 (permalink)
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Originally Posted by AssassinChao View Post
wow thats weird... i used double boxes as braces too.. then i finally found that tut also... it has allowed me to make maps i wouldnt have even dreamed of... although i never manage to finish them... o well... onto ur map...

it looks like ur a pro at geomerging already! well there r a few minor problems but those could definately be fixed with a v2 i hope to dl soon :)

so what minor problems are u talking about? 4 fixing purpose's
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Old 02-02-2009   #8 (permalink)
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love the layout of the map . i escpecially like the what u call(main central ground). the only thing i can say is u might want 2 add spikers 2 ur weapon list. i seen them by the triangl structure
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Old 02-02-2009   #9 (permalink)
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Originally Posted by raz0r5 View Post
love the layout of the map . i escpecially like the what u call(main central ground). the only thing i can say is u might want 2 add spikers 2 ur weapon list. i seen them by the triangl structure

o thx i looked over that
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Old 02-02-2009   #10 (permalink)
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This map looks very good. The interlocking and merging looks perfect. The bases have a MLG feel to him and the overall look to the map is very good. 5/5



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