Lateralus
Created by: Adelyss and HezbollaHector

Lateralus is the third full-length album by American progressive rock band Tool.
Fun Facts about, Lateralus
1. We spend over two months with roughly around 60 hours of work to complete this map.
2. All but 9 objects touching the ground are geomerged (This was not to impress anyone but rather a personal goal).
3. The map features new aesthetics and structures (Magnets).

It all began when well, Hezbolla came to me one time and asked me if I wanted to do a collaboration..now mind you this would be my first ever competitive collab but I agreed willingly. We started out with a rough idea of what we wanted to complete in the first night of starting to work on it...and I'll tell you what, what we first had planned out was not what it transformed into. When about half way completed I had Vorpal Saint take a look at it and with me and Hezbolla both thinking about what Vorpal would soon suggest Vorpal suggested that we make a back hallway which defiantly added a huge part into the map. To finish the history off this map took over 60 hours of work over two months.

To start off, this map was made with one sided objective games in mind. With its asymmetrical layout and unique structures your left helpless by its true beauty. This map has two base like sides at the end of a straightish bent U, now originally we intended the base used in the back of foundry to be the defenders base but after testing it proved to be to big of a challenge for the attackers and the bases were later switched. Just to the right and outside of the Attackers base is one of the "Magnets" which houses the Human sniper, and just outside the Defenders base is the other "Magnet" which houses the Beam rifle (You must be thinking whoa two snipers on a map? Well after testing we did find that both snipers on the map are not over powering considering its a small map the snipers get switched between hands pretty fast). Now looking straight out from defenders base you will see the side base...which in fact is nothing like a base rather a unique structure. If you run to the Side base from the defenders base and turn right you will be heading towards the "Pillars" and in between the "Pillars" is a rocket sitting on a slanted geomerged A Sign. Just across the Rocket is the middle entrance to the "Tunnel or Cave". There are three ways into the Tunnel and inside it holds the mauler. The other structures around the map fill in what was open areas and just add the the great game play.
Recommended players is 6 total with 3 v 3 teams.
Recommended game types is Flag gametypes, Bomb gametypes, and Territory gametypes, and Team Slayer.
Weapons List
Weapons
1x Beam Rifle, 150 seconds
1x Sniper Rifle, 1 clip, 150 seconds
6x Battle Rifle, 2 clips, 30 seconds
2x Carbine, 2 clips, 30 seconds
2x Spiker, 2 clips, 60 seconds
2x SMG, 1 clip, 60 seconds
1x Mauler, 0 clips, 120 seconds
2x Plasma Rifle, 60 seconds
1x Rocket, 0 clips, 120 seconds
Equipment
1x Power Drain, 120 seconds
1x Regenerator, 120 seconds
1x Flare, 120 seconds
4x Plasma Grenades, 30 seconds
4x Frag Grenades, 20 seconds
Attackers Side
Defenders Side
Attackers Base
Inside Attackers Base
Defenders Base
Side Structure
Side Structure (A closer look)
Pillars or Rocket Spawn
Flare spawn and middle entrance to the cave
Cave or Tunnel

First I would like to thank
HezbollaHector for asking me to do a collab and to help me create my best map today. You are a good friend even though you do annoy me sometimes we pulled through to create an amazing map.
Next I would like to thank
Vorpal Saint for the help with totally revamping the spawn system when I almost had it perfect but couldn't just make it right, also helping by tweaking some geometry changes along with some weapon spawn placements. You've helped me with some of my later maps and I'm grateful for your help to make my maps as best as they could be.
I also would like to thank
Phreakie for tryingto help with some spawns but didn't quite turn out so weel... but oh how could I forget the compliments on the map as you first saw it, so thanks.
Thank you
AZN FTW for teaching me a little bit more about spawns and your suggestions were helpful but needed a little tweaking, but I probably couldn't of figured it out without your knowledge.
Finally I would like to thank EVERYONE who joined in for the testing as truly the map couldn't of came along with changes if it were not for you guys to test it.