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Old 01-31-2009   #11 (permalink)
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Sweet Map!


Ya i just downloaded the map and checked it out. Very nice map, good layout, great geomerging, good flow, and very good post! Good job man.
I give it 95% out of 100 , so ill give you a 5 star rating! Keep up the good forging man.
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Old 01-31-2009   #12 (permalink)
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=( i didnt get in any of the pics... well either way i alreday Dled the map when you sent it too me. and im happy that you got this up today. the map is just amazing and im hoping to see this in bungie favorites. the king of the hill plays really good (mostly because you spent a long time testing that with everyone today. but overall i think this deserves a Feature. alot of time and effort went into this.5/5

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Old 01-31-2009   #13 (permalink)
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I love the map. The defender's base looks well-forged. You really made an absolutely amazing approach to make a map in the other half of Foundry, it also looks great for 2v2 games. I don't get the 'magnet' thing. Would you mind explaining that to me? In a VM and not a reply? Thanks.

Those pillars with the power-ups are an excellent touch BTW. Great JOB!!!!
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Old 01-31-2009   #14 (permalink)
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Quote:
Originally Posted by Orbitalshot View Post
=( i didnt get in any of the pics... well either way i alreday Dled the map when you sent it too me. and im happy that you got this up today. the map is just amazing and im hoping to see this in bungie favorites. the king of the hill plays really good (mostly because you spent a long time testing that with everyone today. but overall i think this deserves a Feature. alot of time and effort went into this.5/5
Well like I explained in the party bungie favorites is community spotlights only so I don't think that will be happening. Yeah but thanks for all the help testing.


Quote:
Originally Posted by I BlacKOu7 I View Post
I love the map. The defender's base looks well-forged. You really made an absolutely amazing approach to make a map in the other half of Foundry, it also looks great for 2v2 games. I don't get the 'magnet' thing. Would you mind explaining that to me? In a VM and not a reply? Thanks.

Those pillars with the power-ups are an excellent touch BTW. Great JOB!!!!
For some history actually the defenders base went through maybe three layout designs and each failed until this one pop into our heads but even then I still think it could of been better. Basically the magnets are just structures that hold the snipers and they are for the looks of the map, but they do add a lot of gameplay to the map itself.

About the pillars to I actually first came up with that aesthetic on one of my old maps (The crossed Fence walls) but never posted it so I though hey mine as well bring it back and I guess it was a hit everyone seems to like it.
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Old 02-01-2009   #15 (permalink)
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Definitely was fun on one flag... never actually played all the other gametypes, but I do hear that they wree fun. I'm glad to see you fixed the spawns... congrats to you good sir...
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Old 02-01-2009   #16 (permalink)
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I have tested this with you what, 8 times?

I think you heard me before the aesthetics are amazing and the gameplay is better.

That screaming about B favs was hilarious. XD

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Old 02-01-2009   #17 (permalink)
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Well well, its finally here. I am very glad to see that you finally finished the spawn problems cuz I cant even count how many test games we played on here, and the many angry noises I heard you making when they failed. But now that its done, I am happy. I absolutly love the little tunnel bunker thing with the mauler. I also love all of your structures, there is alot of new things on this map that I have never seen before. I really like the one sided games we played here and the weapons seem very well balanced. I know there usually a crazy rush for the Rockets which is usually won by the person who doesnt stop first for the sniper. Which I also like the fact that you used both types of sniper too. Another thing, that was a good Idea to use the Mauler over the Shotty, cuz a Shotgun with even no spare clips would easily wipe out a whole team in 3v3 so you did a great weapon job. I only have 1 problem with the map, which isnt too bad. I dont like the fact that you can get on top of the nuetral structure and those other pillar things. There was a few times I was getting shot and I didnt know where from and then BAM, I was dead. Then I realized that it was Goatnuts getting up there every time so when he was in a game with me, I just watched for it and it wasnt a problem anymore. 9.5 out of 10 from me. good job guys.

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Old 02-01-2009   #18 (permalink)
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Great Job Adelyss. I remember testing this acouple times. I love the sniper spawn the the balance around the map. The Map flows great in everyway as well. Good Job.
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Old 02-01-2009   #19 (permalink)
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teh super sexeh review


Quote:



Pirate Review [Personaly Interviewed (Rate)ing]
1. Playability/Re-playablility
This is staying on my hardrive for sure, its a wonderfull map for smaller parties. Finding those small maps that play well is tricky, and you've made one that works beautifuly. I find myself playing this pretty often now, and I'm sure the play count for me will soon be next to maps like Verbatim and Kentucky Tango. However, due to the fact that its maximum capacity is 6 people for a good game, half the time it wont be played due to big parties.
8.5/10
2. Map Geometry (structures, flow, exct.)
First off, I love what youve done to the back base. It doesnt feel like it at all, and fits in with the map quite nicely. I love the sniper magnets, they look pristine and are visualy interesting. Also, I love the X fence wall contraptions, they look quite sexy. The power-up colors are unique too.
On the topic of flow, you smash most maps into the ground with a giant hammer. When the game starts, players have options. Go for the mauler and get behind the enemy, go for rockets, or pull of a rush through the middle. all areas of the map are visited constantly throught the games, whatever variant it is. Pure and simple win.
10/10
3. Gameplay/Spawns
While I only played a beta of this map, and I know that youve redone the spawns to prefection, there are still certain aspects I would like to talk about. While there wasnt any spawn killing, there was quite a bit of spawn trapping, one game of flag we had the attackers pinned down in there base for a great portion of the game.
On the note of gameplay, the map plays beautifuly. Balanced, not to overpowering, and very competitive. The map plays great will all gametypes, even some odd ones we played that Cosmic Rick made.
9/10
4. Aesthetics
Nearly every damn object you have on this map contriubutes to the Aesthetical atributes of the map. The structures, the intended aethetics, even the way the map looks, is great. Nice one adelyss, you've made a competitive map with great aesthetics.
10/10
5. Overall
The map is great. So great that infact its a paradox. It's a great competitive map, and those usualy cant have great aesthetics at the same time, which you do...
Mathmatical Grade: 93% A-
Personal Grade: A-



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Old 02-01-2009   #20 (permalink)
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This map has some excellent gameplay, especially one flag. The Magnets in the wall are very well created/executed (even though I thought they were huge weiners), and the weapon placement is near perfect. Great Job. 5/5
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