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Old 01-30-2009   #1 (permalink)
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Relegation


Relegation
By luckiesnipes
GT Mis7er Chief

Description: Relegation is a map that uses all of foundry except some of the back hall. It is a map I made after I mastered geomerging. The asthetics are very detailed and when testing one said "Hold on Im admireing the map."

Gametypes: Slayer, Territorys, oddball, team king (a party faveorite) and CTF.
Map works best with from 2 to 8 players. Also multi-team is super fun foer this map.

Weapons:
1 Rocket launcher
1 Needler
1 Sniper
5 BRs
2 Carbines
4 plasma rifles
2 Plasma pistols
1 SMG
1 Spiker
14 Plasma grenades
1 Bubble shield
1 Overshield
2 Mongooses

Pictures

Back Hallway (Defender Flag spawn point)

Back alley mongoose spawn (KOTH Hill)

Tunnel (KOTH hill, Oddball spawn)

Main Structere (Rocket spawn)

Defender Base

Sniper Spawn

Sniper Spawn overview

Attacker Spawn

Back Entrance to main structure

Overshield spawn (rocket spawn in backround)
TESTING

Game 1 oddball

Game 2 CTF

Rocket spawn


Thanks to
Double Kill
miarcofury
D0ub13D
Deathspartan122

Thanks for testing!

MY MAPS
Curio- Finished
Sierra-Finished
Rat Race- Finished
Recoil v1.3-Finished
Relegation-Finished
Tenochtitlan-Finished

Last edited by luckiesnipes; 01-31-2009 at 11:28 AM.
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Old 01-30-2009   #2 (permalink)
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I can see you definitaly put some hard work into this map, with all the merging and stuff, but boy does it look open in some parts. Especially like the sniper spawn pic, theres nothing in the pic except the boxes, and no cover right there.

Not to sound offensive, but I think this map was really just to test out your geomerging skills. Was I right? You definitaly mastered the ability to give your map aesthetics, now go read up on the guids to Line of Sight, Cover, etc. I haven't played your map excactly, so I really can't say anything else

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Old 01-30-2009   #3 (permalink)
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Quote:
Originally Posted by Youtuber View Post
I can see you definitaly put some hard work into this map, with all the merging and stuff, but boy does it look open in some parts. Especially like the sniper spawn pic, theres nothing in the pic except the boxes, and no cover right there.

Not to sound offensive, but I think this map was really just to test out your geomerging skills. Was I right? You definitaly mastered the ability to give your map aesthetics, now go read up on the guids to Line of Sight, Cover, etc. I haven't played your map excactly, so I really can't say anything else
Honestly, i think the samething. Gameplay > Map Aesthetics.
Map looks good though. Sniper spawn is VERY open. This may cause camping because of this. I don't really know but im DLing right now so, yeah.



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Old 01-30-2009   #4 (permalink)
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It looks really nice. Some of the ramps going up don't going into the higher floor well and you would have to jump though. I like the little thing in the attacker spawn, instead of just a bridge blocking the whole thing, you made it more creative, but with the windows you can get in the back of the map and camp there with the oddball or stay there if your winning in slayer. But i'll have to try this out it looks really fun.

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Old 01-30-2009   #5 (permalink)
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All I can say is wow. This map looks great! Your geomerging is pretty close to perfect, you seem to have ur interlocking down, and most of all, you used the map instead of just the flat open part. I agree with leoparddude on this one, some ramps arent tall enough, forcing players to jump which kinda slows down gameplay, but who cares no one is perfect, right? Regardless, you get a 5/5 from me! excellent job
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Old 01-30-2009   #6 (permalink)
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I can see you definitly added some very nice advanced interlocking and geomerging skillz in this map. My only concern would be to add more aesthetics, because it seems a bit simple. But I havn't played it yet so I dont have a definite review on how it plays. I will get back with you later on this
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Old 01-30-2009   #7 (permalink)
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You do that! I say testing went great It may be a bit open but game play was sweet and there was no camping onthe sniper spawn. It just worked IDK...

MY MAPS
Curio- Finished
Sierra-Finished
Rat Race- Finished
Recoil v1.3-Finished
Relegation-Finished
Tenochtitlan-Finished
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Old 01-30-2009   #8 (permalink)
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Aesthetically, this is an excellent map. Gameplay however looks limeted somewhat. i'm no fan of maps that focus too much on long range combat, so this is an issue. the lines of sight in nearly every place seem very long, and I also don't see much cover. i suggest adding some wall barracade things to the rocket spawn platform, like the ones at sniper building. The sniper building seems like an extremely important position in the map, and incredibly easy to defend. I suggest removing some importance from it by gibing it a direct connection to rocket platform somehow. Overall it seems fairly empty and would probably play better with some close-quarters and a mauler thrown in there. One last thing, what is up with the defenders spawn? it seems like an indefensible line of boxes that defenders can line up to die on, as does the attacker spawn. Overall a 3/5. Sorry for all the negativity, but criticism is often harsh, especially from me.

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Old 01-30-2009   #9 (permalink)
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Nice, I like you geo-merging and interlocking skills, and actually I could see this as a feature due to its completely awesome gameplay. 5/5!

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Old 01-31-2009   #10 (permalink)
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Good interlocking , and Geomerging, it looks reeally smooth, and i like the extra designs like the rocket spawn, is all extra designedd. Good job. 4/5

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