Fine weapons of war angur evil. Therefore, a man of Tao does not set his heart upon them. As weapons are instruments of evil, they are not properly a gentleman's instruments; only on necessity will he resort to them. For peace and quiet are dearest to his heart, and to him even a victory is no cause for rejoicing. To rejoice over a victory is to rejoice over the slaughtering of men!
~Tao Teh Ching, chapter 31
Lao Tzu Pagoda started off as an aesthetic project and ended up as a general purpose Foundry competative map. Check out the level of detail I put into this project up close if you have the time. There's not much I can do with words better than pictures in this one, so without further ado:
It supports all gametypes, but Slayer FFA and CTF are reccomended.
The deployable grav lift is to reach the top levels of the pagoda and the goodies placed up there.
CTF
CTF
"marking your terretory"... terretory flags are attached to walls outside of the capture area.
Assault the pagoda to set off the Chinese fireworks
the first pic looks like an optical illusion...im getting dizzy. haha no but the aesthetics on this map look awesome. i have some doubts about how it will play, but then again i havent actually played it yet. Ill give it a DL and check it out... good job!
Just like I told you this looks great. I love what you added for playability. Sometime soon we must get a game together for this map, since I had to bail on you earlier.
Give a man a fish and he will eat for a day; teach a man to fish and he will eat for a lifetime; give a man religion and he will die praying for a fish.
Dude, this map is Mason worthy, but I'm glad you made this competitive. If you'll allow me, I would like to delete all other parts of this map except for the tower and my own map around it. I have the image in my head, I would just like your approval before I do something like this, as I don't want to offend you by taking you artistic talents :P.
You got my DL from the first picture, and I hardly DL anything from FH - you've earned this.
The space is rather open compared to most, but that was intended. I really prefer open areas.
Quote:
Originally Posted by TXGhost
...Sometime soon we must get a game together for this map, since I had to bail on you earlier....
Yeah, your mauve ass missed out. Nah seriously, we will soon.
Quote:
Originally Posted by Dom says Oi
...If you'll allow me, I would like to delete all other parts of this map except for the tower and my own map around it. I have the image in my head, I would just like your approval before I do something like this...
Yeah Dom, I have no problem with that at all. Honestly, competative maps are not my forte, and once the tower was done I fretted a lot about how to do the rest. I made it open on purpose and the test games mostly played well but I'd really like to see what you have in mind. Just keep me updated on what you do to it.
...Sometime soon we must get a game together for this map, since I had to bail on you earlier....
Yeah, your mauve ass missed out. Nah seriously, we will soon.
Lol, I am keeping my armor color Mauve for reasons I shall keep to myself, only you and I shall know. Hah. And I guess this would be considered bumping since this post has nothing to do with your map. But it is a good bump since your map is great.
Give a man a fish and he will eat for a day; teach a man to fish and he will eat for a lifetime; give a man religion and he will die praying for a fish.
I played this map today, and some of the pics have me in them, I'm sure. Anyway: This map is pretty great. For such an open map, it really plays very well. I'm not sure about the sword placement up top (it's very difficult to actually get to), but I like everything else. The edges are very plain, but there's some interesting stuff aside from the pagoda around. It plays just a little differently than anything I've seen before. Good job, Pred.