Map Link: Kentucky Tango
Map Overview:
Alright, I thought it was about time I tried my hand at an asymmetrical competitive map, so here it is: Kentucky Tango. I'd suggest playing one flag or one bomb with 3 minute round times. Shorter if you're all really good, longer if you're all really bad. Make use of the suspension bridge, attacker's sniper mound, mid-map tunnel, and the little niches around the defensive base to get your objectives accomplished. This is kind of experimental, in that there are a lot of weapons I don't usually work with placed on the map. But the testing has been fun with them in place, and I believe I've balanced them nicely.
Screenshots and further walkthrough:
Defensive Base
Here's an overview of the defensive base. The objectives are in that main room and there're a number of ways to get to them. The most obvious, and fastest, is through the main door, though. And the ramp is smooth, I promise. A flamethrower spawns on the 'star platform' a brute shot spawns on the wall top, and there's a trip mine available in an open box adjacent to the main entrance.
The Suspension Bridge
One of the main features of this map is the big suspension bridge that can carry attackers over the water hazard to the defensive base wall. A bubble shield, rocket launcher, and flame grenade spawn on the attacker's pillar, bridge center, and defender's pillar, respectively. The water fountain in the water-hazard allows for a quick jump to the bridge as well. Also note the ribbed tunnel down the center of the map. There's an active camo in there for anybody who wants it. Those angled tall boxes in the background are the offensive sniper mound. It's a powerful place to be, and can see directly into the base.
Sniper Mound Overview
Here's the battlefield from another angle, better detailing the sniper mound. That sunken, angled box in the right hand corner that looks kind of like a face is the place where the attacker's sniper (a beam rifle) spawns.
Sniper Spawn
The beam rifle spawns right on top of the box in the foreground. Make sure you aren't contested before getting onto the hill or something like this may happen.
Attacker Base
Here's the attacker base. You score the flag in one of the open boxes right there. Note that the spawns are shielded by the hanging walls over the entrance. There's a shotgun available (but you might not want to bring it to the defenders) here to prevent griefing as well. The 'offices' are open., so be sure to send somebody out the back to grab the offensive sniper. You've got 2 'gooses and a 'hog if you want... just be sure not to drive them into the water hazard. The ramp in front of the base allows the 'hog to make a dramatic jump right into the base. The weapons in the box are just for show. You can't have them.
Water Hazard
From the attacker base, you can go to the sniper, to the camo, to the bridge, or just simply through the water hazard. It provides excellent cover. There's a deployable cover in the water, and a grav lift on top of the 'pool-house'.
Sky Box
From the top of the suspension bridge, you can jump to the sky box. It's a moderately useful position in slayer games, but can be used for a short time to annoy the attacking team in objective games. Sentinel beam here if you want it.
Flag
This is what the main room of the defensive base looks like. There's a way out from the front, both sides, and the bottom. Make sure you learn how these work.
Base Top
Here's the top of the base. There's a laser and a power drain up here. as well as some excellent sniping positions. You can get up here from the wall, from the main room, and from the gutters.
Back-way
If you're not into frontal... assaults, that is, you might consider jumping in from the back of the defensive base. There's a mongoose, a ghost, and a shotgun back here.
Inside
Here we are inside the back of the base. Again, make sure you know how to get around in here.
In Again
Here's the same area from another angle. The overshield in the background is in the 'gutter'. Note the 'spider-hole' that leads up into the main room of the base. There's also a radar jammer available back here... down a hole beneath the spider-hole.
Gutter
Finally, we have the gutter. You can crouch into the main room from the gutter for a sneaky entrance.
Map Link: Kentucky Tango