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Old 03-15-2008   #1 (permalink)
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Kentucky Tango


Map Link: Kentucky Tango

Map Overview:

Alright, I thought it was about time I tried my hand at an asymmetrical competitive map, so here it is: Kentucky Tango. I'd suggest playing one flag or one bomb with 3 minute round times. Shorter if you're all really good, longer if you're all really bad. Make use of the suspension bridge, attacker's sniper mound, mid-map tunnel, and the little niches around the defensive base to get your objectives accomplished. This is kind of experimental, in that there are a lot of weapons I don't usually work with placed on the map. But the testing has been fun with them in place, and I believe I've balanced them nicely.

Screenshots and further walkthrough:

Defensive Base

Here's an overview of the defensive base. The objectives are in that main room and there're a number of ways to get to them. The most obvious, and fastest, is through the main door, though. And the ramp is smooth, I promise. A flamethrower spawns on the 'star platform' a brute shot spawns on the wall top, and there's a trip mine available in an open box adjacent to the main entrance.


The Suspension Bridge

One of the main features of this map is the big suspension bridge that can carry attackers over the water hazard to the defensive base wall. A bubble shield, rocket launcher, and flame grenade spawn on the attacker's pillar, bridge center, and defender's pillar, respectively. The water fountain in the water-hazard allows for a quick jump to the bridge as well. Also note the ribbed tunnel down the center of the map. There's an active camo in there for anybody who wants it. Those angled tall boxes in the background are the offensive sniper mound. It's a powerful place to be, and can see directly into the base.


Sniper Mound Overview
Here's the battlefield from another angle, better detailing the sniper mound. That sunken, angled box in the right hand corner that looks kind of like a face is the place where the attacker's sniper (a beam rifle) spawns.


Sniper Spawn

The beam rifle spawns right on top of the box in the foreground. Make sure you aren't contested before getting onto the hill or something like this may happen.


Attacker Base
Here's the attacker base. You score the flag in one of the open boxes right there. Note that the spawns are shielded by the hanging walls over the entrance. There's a shotgun available (but you might not want to bring it to the defenders) here to prevent griefing as well. The 'offices' are open., so be sure to send somebody out the back to grab the offensive sniper. You've got 2 'gooses and a 'hog if you want... just be sure not to drive them into the water hazard. The ramp in front of the base allows the 'hog to make a dramatic jump right into the base. The weapons in the box are just for show. You can't have them.


Water Hazard

From the attacker base, you can go to the sniper, to the camo, to the bridge, or just simply through the water hazard. It provides excellent cover. There's a deployable cover in the water, and a grav lift on top of the 'pool-house'.


Sky Box
From the top of the suspension bridge, you can jump to the sky box. It's a moderately useful position in slayer games, but can be used for a short time to annoy the attacking team in objective games. Sentinel beam here if you want it.


Flag
This is what the main room of the defensive base looks like. There's a way out from the front, both sides, and the bottom. Make sure you learn how these work.


Base Top
Here's the top of the base. There's a laser and a power drain up here. as well as some excellent sniping positions. You can get up here from the wall, from the main room, and from the gutters.


Back-way
If you're not into frontal... assaults, that is, you might consider jumping in from the back of the defensive base. There's a mongoose, a ghost, and a shotgun back here.


Inside
Here we are inside the back of the base. Again, make sure you know how to get around in here.


In Again
Here's the same area from another angle. The overshield in the background is in the 'gutter'. Note the 'spider-hole' that leads up into the main room of the base. There's also a radar jammer available back here... down a hole beneath the spider-hole.


Gutter

Finally, we have the gutter. You can crouch into the main room from the gutter for a sneaky entrance.


Map Link: Kentucky Tango

Last edited by Klink258; 04-10-2008 at 01:21 PM. Reason: Images Messed Up
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Old 03-15-2008   #2 (permalink)
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Re: Kentucky Tango

This map is proof that God loves us.


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Old 03-15-2008   #3 (permalink)
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Re: Kentucky Tango

This is, I gotta say, an excellent map. The interlocking looks perfect and judging from the screenshots, the map is perfect.


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Old 03-15-2008   #4 (permalink)
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Re: Kentucky Tango

This looks very promising. Looks like your best work yet Rick. Are those wall corners merged into the ground? They look like they are. I f so, good job, That could be very frustrating I'd imagine. Definitely downloaded, although I probably won't be able to play on it for a week or so, but I'll let you know then....after you've heard from just about everyone else here, haha. I love the name too....it just sounds fun.
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Old 03-15-2008   #5 (permalink)
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Re: Kentucky Tango

How did you get objects like the bridges to go underground? Is is like what you have to do to fuse objects together by starting a new round? By the way great map its fun.
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Old 03-15-2008   #6 (permalink)
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Re: Kentucky Tango

Another great map from Cosmic Rick. I honestly don't know how you churn them out so quickly.

Quote:
Originally Posted by Cosmic Rick
The ramp in front of the base allows the 'hog to make a dramatic jump right into the base.
I want to be in a game where this happens, because it would be so amazingly awesome.

I've played 3-4 games here, and I still haven't ever gone into the 'Skybox'. I should try that next time. And I'm sure there will be a next time because this map is too cool to not play again.

Quote:
Originally Posted by Draw the Line
Are those wall corners merged into the ground? They look like they are.
They are indeed merged with the ground. A lesser map designer would have just placed them there on the ground. But Rick took the extra time and effort to merge them. I'm guessing for aesthetic reasons, or possibly so you don't stub your toes as you walk up it.

Rick, if I may make a suggestion about your post, I don't like your images. It appears that you're posting large, high quality images but having the forum shrink them down as the page loads. I think it is causing me to experience long load times for your map threads. I hate it. Do you think you could resize those images before you upload them next time? I can PM you with the details for the program I use. It takes literally 10 seconds per image. I have the keystroke shortcuts down: O (for open), click image name, Ctrl+R (for resize), 510 (for my desired width... it automatically preserves the height ratio), enter, Ctrl+S for save, enter. 10 seconds flat... or maybe less.

"I do not fear death. I had been dead for billions and billions of years before I had been born, and had not suffered the slightest inconvenience from it."-Mark Twain
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Old 03-15-2008   #7 (permalink)
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Re: Kentucky Tango

Quote:
Originally Posted by Nemi-Chan
This map is proof that God loves us.
[color=blue]Lol, it definately is a great map. And I love the name too. Like Draw the Line said, it's a fun name.

Quote:
Originally Posted by Furious D 18
Quote:
Originally Posted by Draw the Line
Are those wall corners merged into the ground? They look like they are.
They are indeed merged with the ground. A lesser map designer would have just placed them there on the ground. But Rick took the extra time and effort to merge them. I'm guessing for aesthetic reasons, or possibly so you don't stub your toes as you walk up it.
[color=blue]Yup. I taught 'im that. Thatta boy Rick. /prideful boasting


Since when did what we pay for colored cloth gauge our gravity?

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Old 03-15-2008   #8 (permalink)
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Re: Kentucky Tango

looks amazing Cosmic, to say the least... you just HAD to release this the only day i dont have acces to my 360... big sad face. lookin forward to checkin it out as soon as i get home tomorrow night.
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Old 03-15-2008   #9 (permalink)
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Re: Kentucky Tango

In order:

Nemi-Chan: Lol.

Vestigel: You're making me blush.

Draw: I look forward to your critique.

Scuba: I used the door sinking trick (along with a lot of time and creatively placed guide-objects). There's an overview of how to do it somewhere in the forging forums.

Furious: Thanks. You're such a good forums-watcher. I can always count on you to catch my posts as they come. And the walls are merged for several reasons: 1) so that you don't stub your toe, 2) so you can't throw grenades under the cracks, 3) Aesthetics (it looks better, and fits the 'ribs' length more closely), 4) Just to show off. And sorry about the load times. That's exactly what I'm doing. I'll resize in the future (I have my own program, but thanks for the offer).

Neverless: You didn't teach me nothin', Lol. I did steal the idea from you, though. Thank you kindly.

Lighthouse: Let me know what you think, man. (hehe... lighthouse...)
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Old 03-15-2008   #10 (permalink)
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Re: Kentucky Tango

Quote:
Originally Posted by Cosmic Rick
Lighthouse: Let me know what you think, man. (hehe... lighthouse...)
i hate you... like Beta Waffle says, i dont care what you call me as long as it doesn't look like you cant read!! haha but anyway yeh ill def. be back with some impressions homie
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