Introduction:
Well, it has been such a long time since I posted a map. Now I present to you, Havana. Havana is a unique 2v2 intended map that is truly one of a kind. It boasts fast-paced gameplay and yet it has zero interlocking. You might think that the layout is too basic, but the gameplay is what stands out. The map takes place at the open runway and the middle lobby part of Rat's Nest.
Almost everything was planned for great gameplay including the fact that I put weapon holders/receiver nodes on the containers, crates and the barriers to prevent them from moving. If you leave a good comment, than thank you. But if you leave a not so good comment, I recommend you to play it first because I have tested this map and they had fun.
1st post, and this looks like a really good job, I don't see many rats nest map, but they are starting to arise, good job, I give it a 4/5!
I like the fact you have a lot blocked also.
If I was you I would put BR on 10 second re spawn, but 30 is fine.
Pictures 4 & 5 are the same; also, how do you get onto the needler bridge (without using a grav lift).
The map itself looks well thought out and the cones and roadblocks add nice aesthetic touches. It seems a bit overpowering to place a bubble sheild next to the sniper but I'm sure it works otherwise I doubt you would have placed it there.
Maps:
Hangman - To say it needs some work is an understatement
I love the fact that you've chosen do design a map on rat's nest, especially on the cliff part, where there's another factor the players have to take into account. The way you've blocked off the sides also look quite efficient, and force players into a place where they can't really hide. The sniper looks well positioned, it means that the sniper must have at least some talent if he's going to use it that part of the map. The cover by the bases look like enough to peform a counter on the needler, so the cover performs enough to match the weapons you've used. this looks great for 2v2s. I'll give a five star rating, I look forward to seeing your future maps.
Quote:
Originally Posted by HackingNasaTips
'Roses are Red, Violets are blue, I'll fuck you with a rake.'
Location: wouldnt you like to know! pervert. im not speaking to you anymore...
Posts: 775
nice map but you said there was no interlocking, however in pics 4 and 5 the bridges are interlocked. also is the sniper at the end of a hall way a good idea because coupled with the bubble shield it could wreck the funness of the map.
the map looks really good for not interlocking
4/5 and for v2 i suggest you move the sniper to more of the iddle of the map to make it flow more evenly, ill dl and tell you how the gameplay is.
I would say this is one of the few good rats nest maps that Ive seen. Looks very nice for gameplay Im guessing, though the only way to find out for sure is to download it and find out. You might want to extend the land a bit of the edge, maybe with more boxes or bridges, just for a little extra room.Or dome in the entire outside halfway, whoch might give the map a nice atmosphere.
nice map tho their is no visable inter locking in the map
looks like it will be fun for 2v2 but coulnt people just camp at the other teams spawn points ?? over all 4/5 very nice i will D/l as soon as i get some free space
t-hanks Maybe make a v2
looks simple but fun. Not too many maps on Rat's Nest. I tried once and failed. I like how you blocked everything off and made it by the cliff. good job. 4.5/5
I don't really see much creativity here, you didn't really do much with it. Besides placing boxes and bridges this is the same rats nest. I think you could have done a much better job with this. No download for me. 3/5