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View Poll Results: How do you like it?
Feature 18 51.43%
Good 9 25.71%
O.K. 5 14.29%
Not my kind of map 3 8.57%
Voters: 35. You may not vote on this poll

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Old 01-19-2009   #1 (permalink)
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Covenopolis



Story

Welcome to Covenopolis one of the many hotel resorts opened by Veteran elites thrown into poverty after the great war. Both humans and covenant are welcome to stay and enjoy spending their time safely killing each other.Because of new Covenant technology you are able to come back to life and die over and over again! We hope you enjoy your stay at Covenopolis.Sit back relax and kick ass!

Weapons:

Spiker (4)
Carbine (2)
Needler (1)
Beam Rifle (1)
Deployable Cover (1)
Plasma Grenade (1)

Supported Game types

Capture the flag
Team slayer
FFA slayer
Infection
Oddball

Game play:

This map is a mix of claustrophobic and medium range game play. With a small close range outer section mixed with a medium range middle area. Using 5 different levels this map has a curved uphill look,and a very unique feel. It is recommended to have about 2-4 people for team slayer, about 5 for FFA 2-6 for CTF.

Creation

This map was created by both Sgtkillstuff and Someoneinahat. It took about one month to finish both creating and testing the map.

Version 1.5 fixes
*Improved spawns
*Sniper replaced with spike grenade
*Added Carbine at "B" base
*Spikers Moved
*Map cleaned up so there are less bumps
*Flag for 1 flag is now on top level
Example of bump fixes:


Overview
( There is a roof it was deleted for the picture)


Pictures






Action Shots:






Special thanks
Go43r
Squiiddish
l Wreked l
iOuTbRu117
Connor142
Pvilleplaya77
Master016
Toxic Spade
Vorpal Saint
(anyone else who helped test)

Download

Last edited by Running Chron; 01-29-2009 at 05:53 PM.
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Old 01-19-2009   #2 (permalink)
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This looks pretty cool. Normally having so many contrasting textures makes a map look bad, but I feel as if they enhance this map's look. It seems like a rundown, patched-together type of look.

I played a few 1v1 matches on it and they were rather fun. I liked the weapon placement and the spawns worked well. I couldn't get out through the pallets though. : (
I give you a 4.5/5 because it could be neater and there were a few bumps.

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Last edited by Sotha Sil156; 01-19-2009 at 11:21 PM.
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Old 01-19-2009   #3 (permalink)
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This looks really good. I quite like
it. But the B Base's walls could be a straightened up a little. But apart from that, it really looks fantastic. Great job! 4.5/5.

My Maps:
Output v2 - Courtyard - Found-ry Final - Porq v2

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Old 01-19-2009   #4 (permalink)
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Seriously, can't you give consideration to those people who are still using Old School Skin like me!!! Jeez.

Only 1 plasma nade and no BR's??? I suggest put some BR's and add more plasmas. The design seems very interesting and the gameplay literally feels tight. Good job on it, but I'm expecting something better next time.
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Old 01-19-2009   #5 (permalink)
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Quote:
Originally Posted by I BlacKOu7 I View Post
Seriously, can't you give consideration to those people who are still using Old School Skin like me!!! Jeez.

Only 1 plasma nade and no BR's??? I suggest put some BR's and add more plasmas. The design seems very interesting and the gameplay literally feels tight. Good job on it, but I'm expecting something better next time.
Well whatever looks good in oldschool looks bad in forgehub x, so I can only pick one. Also the carbines act as br's
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Old 01-19-2009   #6 (permalink)
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It looks good; the merging is quite nice. The "weapon rack" in the fence box stood out to me in particular. Some things could be straightened out, like the railing on the ramp in picture 2. Otherwise it looks good.

I'll see if I can get a gameplay review in here later.

darn the low quality .jpg
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Old 01-19-2009   #7 (permalink)
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this map is really well made in my opinion it is very fun to play and if the map had more than one plasma grenade it would be hecktick with all the sticks and things and having no brs didnt make a difference also i hope u tryed fixing the spawn problem on the map but overall i give your map a 4.6/5
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Old 01-19-2009   #8 (permalink)
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Quote:
Originally Posted by MASTER016 View Post
this map is really well made in my opinion it is very fun to play and if the map had more than one plasma grenade it would be hecktick with all the sticks and things and having no brs didnt make a difference also i hope u tryed fixing the spawn problem on the map but overall i give your map a 4.6/5
No the spawns were fixed we had six people and there was no spawn killing.
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Old 01-19-2009   #9 (permalink)
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I saw this before u posted. It looks good. I like that tunnal. Great aestetics, great originality, and ideas. I already Dled lol. The only thing is, its a little bumpy, you can fix a few of those little bumps. Good job though, also I like enclosed maps.

5/5

Reduing Signature...

Maps
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Old 01-19-2009   #10 (permalink)
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First time you showed me this map all you had was that B side base... then you asked me to help Co-create a masterpiece... I think we have achieved that. Being there through the entire creation of Covenopolis(Formally known as Covenant Museum) we have smoothed out the map, made 1 v 1 CTF something that is actually balanced and fun, spawns are incredible, weapon placement works for any gametype, and invented tic-tac-toe Game Variant that never made it into the map... If only we only had 4 more walls...

Incredibly balanced, incredibly fun, and incredibly great.
Feature Now


SERIOUSLY
*5/5

Quote:
Originally Posted by C0N741N3D View Post
I like enclosed maps.

5/5
Your welcome
(I made the roof)

I helped create:
Currently working on 3 ultra maps that I've been working on for 6 months and are guaranteed to amaze.

Last edited by SomeOneinaHat; 01-19-2009 at 07:21 PM.
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