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Old 01-17-2009   #21 (permalink)
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Quote:
Originally Posted by DimmestBread View Post
JEEF, I admit. The one flag 2v2 spawns were really good and there was one spawn kill in 3v3 flag, but in any game thats likely to happen once. The problem I have hit as I told you is Team slayer but even more FFA if you play with more than 4 people, the spawn killing gets a bit ridiculous.

I do love the structures though.
thanks, i could care less about team slayer and FFa, because i only wanted this to be played for one flag. the reason some spawns may be bad is because in slayer there all neutral so any on can spawn anywhere if its safe.
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Old 01-17-2009   #22 (permalink)
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i saw this map in the making, many hours of hard work went into the forging. i think it is pleaseing to the eye, i cant say iv played on it yet but ill try it. jeef solo and monster congrats on the good work

why so unoriginal?
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Old 01-17-2009   #23 (permalink)
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Originally Posted by JEEF View Post
and if you downloaded it cheat, you wouldnt add to someones false opinions.
I wasn't saying that he was right. But, if some does say that there are some bad spawns, you should probably look for them just in case.

I was merely trying to help your already good map become better, but if your not willing to accept the criticism you would get from the people who play your map, then maybe you should either submit a perfect map that caters to everyone's playing style or just learn to deal with it.



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Old 01-17-2009   #24 (permalink)
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I got to play this randomly the other day. I was like "wow" this has a lot of neat geo's. And then I was like "wow" these geo's seem so random. ...and then I was like "wow!" these geo's aren't random! --Anyways, the only bad thing that happened in our game of 1-flag was some bad spawns. The weapons may have been fine, but I wasn't paying much care for that since the map has an actual map feeling. The starting spawns for the attackers seemed a bit off. I'd have them spawn in the bridge base like thing you guys made. --And that area where they spawn now seemed kind of pointless beside that random BR and you starting there. Other than that, there isn't really flow that goes into it. Maybe put something in there? idk... I'll have a better look at this map today and I might get back to you.
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Old 01-17-2009   #25 (permalink)
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Originally Posted by Vorpal Saint View Post
I got to play this randomly the other day. I was like "wow" this has a lot of neat geo's. And then I was like "wow" these geo's seem so random. ...and then I was like "wow!" these geo's aren't random! --Anyways, the only bad thing that happened in our game of 1-flag was some bad spawns. The weapons may have been fine, but I wasn't paying much care for that since the map has an actual map feeling. The starting spawns for the attackers seemed a bit off. I'd have them spawn in the bridge base like thing you guys made. --And that area where they spawn now seemed kind of pointless beside that random BR and you starting there. Other than that, there isn't really flow that goes into it. Maybe put something in there? idk... I'll have a better look at this map today and I might get back to you.
Haha, lol thanks.
Ah, yes, the "actual map" feeling, thats one thing we were definitely going for.
We played around with the starting spawns and after testing a few different ones, we liked the fence box safe-spawn the most and we thought the bridge starting spawn was too far back.
But thanks for the nice post...
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Old 01-18-2009   #26 (permalink)
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I downloaded the map and I awaited hungrily to play it. This is not my forge style and I do like it alot. So I started up a 2v2 custom for one flag and played three games. The spawns suck. That's the best way I can describe them to you. I didn't get spawn killed, but players did spawn near me when they shouldn't have. This happened to me three times. Once I was near the flag, but had not grabbed it a player spawned in front of me only to kill me in my suprise and disgust. Another time happened when I epicly stopped the flag carrier moments before he capped the flag. Seconds after he died again to my amazement and suprise both players spawned right above me on the bridge room. After all three games I felt that the maps spawnfailsystem had failed me. To add to my distaste for the spawns is the lack in varitey of where I spawned. Same spot five plus times in a row is not a good thing. Never once did I spawn in the back attacker base where the carbine is or did I spawn anywhere else apart from the starting spawn and the spawns above the bridge room. I also feel that the spawns on top of the bridge room are poor in location. Spawns nearer to ground level are better.

Now onto the map itself. I did enjoy the gameplay on it, but I felt that one flag could have been better and more exciting. This is mainly due to the fact that there is only one way to go for it. If the flag were place farther out of the defender's it would make gameplay more fierce and frantic.

As far as map geometry goes, maybe one more flag route and some elevation change. Apart from that and some needless merging I can't offer anymore. It was well forged, but I feel that you guys need to go back to the basics as far as spawns are concerned.
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Old 01-18-2009   #27 (permalink)
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I went around here and I'm impressed!!!

There were even some parts where you made unnecessary things like the merging of a double box to the stairs. The beam rifle didn't even need to be floating it can just be put on the wall, but I understand seeing you make your maps very detailed.

You are one of the best mergers or interlockers I know. Simply awesome, very clean. I see some original structures as well. Great job.
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Old 01-18-2009   #28 (permalink)
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Quote:
Originally Posted by rusty eagle View Post
I downloaded the map and I awaited hungrily to play it. This is not my forge style and I do like it alot. So I started up a 2v2 custom for one flag and played three games. The spawns suck. That's the best way I can describe them to you. I didn't get spawn killed, but players did spawn near me when they shouldn't have. This happened to me three times. Once I was near the flag, but had not grabbed it a player spawned in front of me only to kill me in my suprise and disgust. Another time happened when I epicly stopped the flag carrier moments before he capped the flag. Seconds after he died again to my amazement and suprise both players spawned right above me on the bridge room. After all three games I felt that the maps spawnfailsystem had failed me. To add to my distaste for the spawns is the lack in varitey of where I spawned. Same spot five plus times in a row is not a good thing. Never once did I spawn in the back attacker base where the carbine is or did I spawn anywhere else apart from the starting spawn and the spawns above the bridge room. I also feel that the spawns on top of the bridge room are poor in location. Spawns nearer to ground level are better.

Now onto the map itself. I did enjoy the gameplay on it, but I felt that one flag could have been better and more exciting. This is mainly due to the fact that there is only one way to go for it. If the flag were place farther out of the defender's it would make gameplay more fierce and frantic.

As far as map geometry goes, maybe one more flag route and some elevation change. Apart from that and some needless merging I can't offer anymore. It was well forged, but I feel that you guys need to go back to the basics as far as spawns are concerned.
Rusty, thanks for working with Jeff on the spawns. The help was much needed. Hopefully now we'll be able to play something other than 1-Flag.

:)
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Old 01-18-2009   #29 (permalink)
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Great job. I downloaded this map the other day. Your merges are top of the notch. Some of these merges i have never even seen before. Anyways, the layout looks great, and uber job on using half of foundry
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Old 01-18-2009   #30 (permalink)
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This is an awesome map! I played it a couple weeks back when i joined someones game hahah. I love all the aesthetics, I need to figure out how to geo merge active camos like you did here

nice work gaiz

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