Shale Valley
There's gotta be something here worth dying for, right?
-Map download link retired. Available by request (PM)
Download Gametype: Conquest V3
At The Ghosts of Onyx, we recently hosted another one of our famous contests. This time, the mission was to build a new Pre-DLC map. My submission was a new Conquest, set on Sandtarp.
Instead of Red vs Blue, imagine that the teams fighting are....
....and that huge profits are at steak for whoever secures the drilling rights to this sandy stretch of land.
Alright, down to the map. Shale Valley is most definitely a non-traditional Conquest map. Obviously, it's wide open, and actually takes a straight-line path. It features a rocket launcher (2-shots, long spawn), bubble shields (1 spawn per round each to secure territory 1 and 7), and mongeese (for quick access to a coveted area), all of which are not on the approved Conquest list.
This map plays different than classic Conquest. It feels much more like
BTB Conquest, and that gametype could conceivably be used. Players must be aware of the territories they are leaving behind as they advance, as enemies can easily slip behind them. Thus, it's much more about ranged control than close encounter brute force.
This depicts the territories in cyan, and the red and blue spawn hives.
Here we have the entire overview.
....and straight down the middle.
Eithre monolith can be climbed, the Brute Shots are up here.
Center territory and Custom Power Up placement
Rocket launcher in the aesthetic piece
blue spawn hives
aesthetic arch
At 90 seconds in every round, the Sniper is delivered to each base via drop pod
Flock of Geese
Sniper
using the baracade
Fighting in the center
Brute Shot from above
Jousting

-Map download link retired. Available by request (PM)
Download Gametype: Conquest V3