STUCK
Created by Krannx
Grenades only!
Base: Blackout
Supported Gametypes:
Description:
Well who here doesn't love the good old "STUCK" message? This map gives you all the opportunities you could possibly want to kill your friends (or not, that's a deduction) and enemies (only sticks count... no worries though, as long as you are playing with the Stuck game-type you'll never run out of grenades.
Stuck is essentially a checkerboard of double boxes, with one team on one side and on on the other. The edges of the course along with the middle are marked by shield doors, which a clever player could use to their advantage and ricochet some sticks.
The gravity is lowered so that you can jump the longer gaps in between the double boxes, but speed was unaffected. Also a convenient little plus is that the map is only a few inches above the "fall to your death" spot, that way you don't spend half the match in the air waiting to die.
Forging 101:
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YES ]
__Floating Objects
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YES ]
__Instant Respawn
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YES ]
__Immovable Objects
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YES ]
__Timed Map Events
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YES ]
__Effective Spawn Placement
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___ ]
__Gravity Lift Techniques
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__Objects Placed in Water
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__Used Symmetry Option
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__Interlocking Objects
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__Objects Merged with Map Geometry
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__Unlimited Budget Glitch
Story:
Yes this map was built in a map formerly used as a racetrack, I didn't use ANY of those parts, and deleted everything I could from it... The only reason it is on it is that I accidentally clicked the wrong map in forge and made the map before realizing that it was already in a forged map someone else made.
An overview of the course during the first 30 Seconds...After that it brightens up.
An example starting point, the opposite ends (longways) are where the different teams spawn
Download STUCK
Download Stuck
UPDATE!!!: Ok, so this is an old map to me and my friends, and thanks to a post on p.2 we've decided to do a v2 with the same size (actually pretty large) and alternating gaps with single boxes instead of double, also I will add MANY more shield doors, the same around the edges and in the middle... but a second layer above the edges and NOT the middle... and then shield door ceiling at the height of the top of the second wall layer... and if anyone says that its a good idea then i will try to include shield doors in the gaps, so that its at the floor level... not sure on that last one though... hehe