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Old 01-06-2009   #1 (permalink)
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Recalcitrance


Recalcitrance

Download Recalcitrance

Recalcitrance Logo:


Map Haiku:

Learn the many paths
High-ground control: essential
Kick some ass, my friends

Map Overview:

Recalcitrance is a sort of spiritual successor to Kentucky Tango and Elation, two of my better-received older objective maps. It features what I hope are a number of innovative items, from a 'spidery' layout, to interesting vehicle spawns, to novel territory placement. There's not much to say about the map that can't be said better with pictures, so scroll down for some gems. My main suggestion is to learn the map. It has a relatively low learning curve compared to some of my other maps *cough* Heat Sink *cough*, but it's still modestly complex. Oh, and make sure you use those grav-lifts on the raised fence-walls near the back of the map. They'll help a lot in objective games.

Suggested Gametypes:

1-Bomb - 8-12 players - it's a little difficult to plant the bomb, but man does it feel good when you finally make it.
Landgrab - 6-10 players - Make sure you know your strategy before the game starts, there's a lot of ways to get to the 7 territories.
1-Flag - 8-12 players - Try to be tricky when you're scaling the base or you'll be gunned down with ease.
Team KotH - 6-10 players - Know your escape routes in case you come under heavy fire.
2v2v2v2 Mongoose/Snipers - 4 or 6 or 8 players - Just have each team grab a goose, put on sniper spawns, and start blasting. Fun for the whole family.

Quick Maps:

Floor One


Floor Two


Features:

I've probably spent more time on this map than any other to date. I feel like it takes the best aspects of Kentucky Tango and Elation, some of my old favorites, and combines them for a great game experience. Here're some of the things I like about the map:

-The Short-Port: The two teleporters near the attacker's base serve as a tactical pathway from side-to-side. Land grab makes good (I think) use of this little feature.
-Territory Separation: In Land Grab, the two teams are separated at their spawns by carefully placed territories. You can only capture one from either side, and they effectively block the back passageway.
-Tactical Jumps and Grav-Lift Usage: They're Important. Even more important than on High Ground.
-Sexy Geomerging: This is the first map where I've taken is seriously. You shouldn't lose too many grenades here.
-Lines-Of-Sight Variation: I this the map offers a little bit of everything. You can feel like you're in a shooting gallery if you make a bad move on the ground floor, while the height variations in the base itself lend themselves to interesting firefights.

Screenshots:

A corner of the map
This is near the back of the map (from the attackers' spawns). It's a nice little place to hide and catch your breath or grab a mauler and mongoose and start rollin'.


Fancy Box Merge
These boxes near the attackers base each house a sniper rifle for use by the attackers. You'll need them. And also the cover.


Chokepoint
This is one of the main structure's 'arms' They're the sneakiest way into the base, if you've got a grav-lift.


Bomb Plant Room
This is where the defenders spawn and where the bomb plant point is (along with a KotH hill and a Territory if you're playing landgrab, which I recommend). Be sure to watch all the doors.


The Pool
This is a pool which sits in the middle of the "back room" in the defensive base. It has 2 shafts leading downward to the ground floor... another sneaky way into the base. But be careful when bringing the bomb up this way, it's got a habit of rolling.


The Tunnel
This is one of those tunnels I just spoke of. Kind of a death-trap if too many people get involved.


Invis Spawn
This is the invisibility spawn. You can also see the hammer spawn in the distance (the open box). As you can see, the bottom level is pretty open, but if you're crafty enough, you probably won't get killed.


Final Words:

Well, hopefully this won't be my last map. It's too much fun makin' 'em. Thanks to the countless testers and to anyone who let me bounce ideas off them. I 'preciates it.

Download Recalcitrance
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Old 01-06-2009   #2 (permalink)
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I tested this a long time ago. A LONG TIME AGO. I thought it just died off or something because I never saw it posted again. But now, to see this map, after all this time. This map is so amazing, so fun, so epic that it has stuck in my mind for months. This is one of the best maps that has ever been Forged. I do not jest. This map will change the way you look at Halo 3 forever. (K, maybe a bit of an exaggeration. But if you don't play this, you are missing out)

Thank you, Rick, for posting this. Queued up for its permanent spot.






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Old 01-06-2009   #3 (permalink)
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Wow Cosmic!!! Yet another Great map coming from a master. The couple of test games I played with you were amazing no matter how long ago it happened. There is actually nothing I can suggest for this map anymore.

5/5 Feature nao!

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Old 01-06-2009   #4 (permalink)
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Was this the game I received a bunch of invites to? Apologies, for I was off doing whatever it may have been, mabie we can get a game tomorrow?! :D

Anyways the map looks incredible from the pics, as I should be sleeping I can't DL now, but I'll make sure to get game or two... or three soon enough. The structure looks incredible and seems to flow flawlessly, I'll have to wait and see for myself sir, great post.

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Old 01-06-2009   #5 (permalink)
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Cosmic Rick, I've got to give it to you. The gameplay on this map is incredible. One major point I noticed during the early testing of this map was the weapon layout. The BR placement was fantastic and I never felt as if I had to try to find a weapon. The interlocking and geomerging is perfect, and the shield doors in the Pool are excellent and created many dumbfounded stare-downs when the bomb carrier tried to sneak the bomb up the tunnels and meets the entire other team above the pool. Great job Cosmic Rick, you may have your... sixth? Feature heading your way.

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Old 01-06-2009   #6 (permalink)
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Simply. Epic. Win.
Great job, will download now, come back with some more info on gameplay, etc etc.

<3 good sir, <3.




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Old 01-06-2009   #7 (permalink)
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Hey i got to say.This map is epic.This map is realy perfect in bomb.The part the i like and when i played on it i was camping at is the ramps on the garage doors on foundry.The pool is really cool and the only thing is you can camp in there with mauler.But besides that the interlocking and geomerging is perfect.Keep it up Cosmic Rick
-oO SLiK Oo

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Old 01-06-2009   #8 (permalink)
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Ooh! I remember testing this a long time ago with a couple of firends and you. I always put the tripmine ontop of the flag and waited with a BR for an easy headshot after the tripmine blew.

I would rate this a 9/10(from when I played) because of the ways uptop would be camped sometimes by 1 or 2 people and you would get beat down really fast. Definatly a good map to play definatly though. If you are looking for a good map to play with your friends then this is a good map. Use the vehicles if you wanna win BTW.
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Old 01-06-2009   #9 (permalink)
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C-c-c-Cosmic Rick!

I will download this. I will play it. I will see how well it plays. I will post my review here.

Until then, my response is, THE ASTRONAUT IS NOT DEAD.

OT, it's high time we revive that Poetry Corner thread.


dreaddraco2: There is no reason. It just happens.
rusty eagle: Every scientist in the world is facepalming.
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Old 01-06-2009   #10 (permalink)
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At long (loooooooooong) last Recal is here! Pretty dope map Cosmic, very enjoyable. I hadn't really thought of the KTmeetsEL aspect, but it definitely is true. Great job on constructing another great, elaborate base. Many entry points and interesting geometry keep games fresh and players on their toes. I really dig the angled corner walls atop the D base, and the short-port. Excellent work. Land Grab is awesome here, a great flow complemented by prime territory placement. And definitely one of the best One-Bomb maps to date in my personal opinion. Not too many maps shine in bomb instead of flag (not that flag is too shabby at all, its quite enjoyable actually), which makes this a real jewel. Yeh I said it...jewel. Anyway, great work, as usual, Cosmic.
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