Wow.
An amazing map post for a new member. Great job!
Quote:
Originally Posted by SSP xHavokx
I have not had a chance to test it out yet, and if you'd like to help me test this or any other map out, or if you're looking for someone to test your maps, please send SSP xHavokx a friends request and I'll gladly accept.
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On ForgeHub, there is a Testers Guild. Check there if you ever need a map tested or want to help test by joining.
On to the map:
For the most part the map looks very tidy. The looks on the map are rather good. I especially like the interlocked power ups. The only problem is that there are a few places where you could have interlocked or geo-merged, but don't worry about that because it will no affect gameplay.
The layout looks pretty good. One of problems I have is it looks a bit open and looks like the fighting would be based too much on the ground. Whatever you do, do
NOT add cover. You should never add cover, but geometry. Your map is cover. When I say geometry, I mean add on to the map, like structures. This is what you should add structures with more elevation, unless you prefer not having elevation. I have not played this map, so, i truly do not know if it is too open. Another issue I would like to address is jumps. You have many in your map. Use as a general rule, more ramps than jumps. Some would go as far as saying no jumps. Take Guardian for example. This map is full of ramps and has very few strategic jumps. Again, I have not played this map, so, i truly do not know if jumps will work in your map. They might.
Overall looks like a nice map. I hope what I said helps. Remember, alll of it was based on viewing the images.
One more thing.
Welcome to ForgeHub! It is good to see an intelligent human being here that takes time to make a nice map. If you need anything, just ask me.