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Old 01-02-2009   #1 (permalink)
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Subdivisions BETA


SUBDIVISIONS: GOLD EDITION

IMPORTANT NOTICE:

Subdivisions: Gold Edition has been closed indefinitely due to a strange sandstorm that destroyed the rest of this town...



MAP DESCRIPTION:

"After the Covenant invasion, many survivors were forced to take refuge in the slums of New Mombasa. 2 - 8 Players."


Subdivisions, or Hemispheres as it was originally known as is an Urban themed Asymmetrical map designed and forged by me. The map it self is rather unique in the sense that the layout is asymmetrical whilst the weapon placement is actually somewhat symmetrical.

The layout consists of the defender's spawn which is near the back hallway, the courtyard, two "sub-bases", and several alleyways and corridors in between. The shotgun can be found in a small building in the center of it all.

WEAPON PLACEMENT:

There are several weapons on the map, most of which are human weapons, ranging from SMGs to Snipers. The weapons are as followed:

- 8 Battle Rifles (45 sec. respawn)
- 2 SMGs (45 sec. respawn)
- 2 Snipers (120 sec. respawn)
- 1 Shotgun (90 sec. respawn)
- 2 spikers (30 sec. respawn)
- 2 carbines (30 sec. respawn)
- 2 needlers (60 sec. respawn)
- 1 bubble shield (90 sec. respawn)
- 4 plasma grenades (10 sec. respawn)
- 4 frag grenades (10 sec. respawn)


SCREENSHOTS:

The part most people probably have already scrolled down to...




The Warehouse Plaza, also shown is the defender's spawn. A sniper Rifle spawns in the back of the truck.



The Central Plaza, this branches off in several directions, and is usually where the fighting occurs.



The Billboard Plaza, this is near the Attacker's Spawn, there is also a sniper rifle here.



One of the "Sub-Bases" there a two Battle Rifles here.



The other Sub-Base, there are also two Battle Rifles here. The platform is slanted like that on purpose.



The Defenders' actual spawn, there is a carbine and mauler here.



The Attackers' spawn, there is a carbine and mauler here too.



1st street, the bubble shield spawns at tunnel, there is also the entrance to the shotgun building.



2nd Street, the dumpster can provide excellent cover here



The alley connecting 1st and 2nd Street, also known as Dumpster Alley. There is an entrance to the Shotgun building here as well.



The long alleyway that connects the Billboard Plaza to 1st Street, watch for grenades...



The sniper is quite useful up close, but there are plenty of longshots as well.



Purple team ambushes a red player on 1st Street, no civilians were killed during the firefight.



The shotgun is useful here too!



Barrels and Dumpsters are great for cover in this city block!



BOOM!!!!! HEADSHOT!!! yes, it was a no scope...



The bubble shield is extremely useful here as well!

SUGGESTED GAMETYPES:

- FFA Slayer
- Team Slayer
- Multi Flag




Download

Fun Facts:

-
The map's title Subdivisions, is a song by the band
Rush. The map's working title was Hemispheres, an album by Rush that went Platinum.

- The original title for the map was going to be Cygnus X-1(pronounced: sig-nus-x-one) and the theme was going to be space-like. However, after the map developed more and looked more city-like, I decided it should have been renamed to suit the theme.

-
95% of the Immovable Objects on the map are either interlocked or geomerged.

- A Subdivision is divided land in a suburban or urban setting that is easier to sell or develop. Which is another reason I chose the name.

- The map is inspired by Gridlocked and Reflex, which are possibly the two best "Urban" maps to date.


Thanks to:

Maddflash - for testing and helping me sort out the spawn issues.
CommandoPiggy - for testing
Pizza the hut38 - for testing


please rate and comment. Constructive criticism is fine, but I'll accept complements as well. Just no flaming please. =)








My Maps:
Alamo | Subdivisions | Tether | Whodunit

Last edited by The Cheat; 05-06-2009 at 08:49 PM.
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Old 01-02-2009   #2 (permalink)
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This looks like a very nicely made map. It seems like you picked a very nice weapon set also. Not to mention you didn't put too many grenades down so you can effectively cut down on the spamming. I also like the overhead passes you made. A good map here.


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Old 01-02-2009   #3 (permalink)
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The combanation of amazing angles and interesting elevations make this map look exciting. Also yu managed to use the back parts of foundry extremely well. I like your layout A LOT. when you jave a system of alleys and larger paths like that it opens up a whole bunch of different possibilities. I like to see that you are trying to have good aesthetics with the warthog and the barrels/ cones. It looks really nice. This map looks extremely Profesional to a point. Some of the merges look screwed up, like that fence box in the back part. But that may have been done on purpose.

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Old 01-02-2009   #4 (permalink)
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Coolio. It a forged well and has a nice layout. Great weapon set too.

I would interlock that fence wall deeper into the box on 1st to make it look cleaner.
I don't know exactly why you made those geomerges crooked though. Was it to aid people in jumping onto them?
Everything else looked incredibly well done though. I like your use of the streets and alleys.

I've been waiting for a good urban themed map for a while, and as such, have reserved a permanent place on my hard drive for this map.

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Last edited by Sotha Sil156; 01-03-2009 at 02:33 AM.
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Old 01-02-2009   #5 (permalink)
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Quote:
Originally Posted by Sotha Sil156 View Post
Coolio. It a forged well and has a nice layout. Great weapon set too.

I would interlock that fence wall deeper into the box on 1st to make it look cleaner.
I don't know exactly why you made those geomerges crooked though. Was it to aid people in jumping onto them?
Everything else looked incredibly well done though. I like your use of the streets and alleys.

I've been waiting for a good urban themed map for a while.
It was actually, I did it so players can jump on them and maneuver through the map with greater ease.

The fence wall on 1st Street is a sort of barrier for grenades, I decided to leave it that way because it added to the theme of the map, which is a demolished city.



My Maps:
Alamo | Subdivisions | Tether | Whodunit
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Old 01-02-2009   #6 (permalink)
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Hmmm wow looks neat. I like the warthog in the fence box, and the size of the map looks like it would be fair while it keeps the intence fun game play. You got a range of big and small area too fight in including tight halls and big open rooms with dumpsters too fit in as cover. Towering boxs with well placed senery make me give this a nice "Good Job" 4/5 !
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Old 01-02-2009   #7 (permalink)
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I was originally going to just skim over this but then i saw your name lol. Homestarrunner ftw my friend anyways on to the map. Your layout is impressive to say the least i have always tried to create a map with alleys in it but i cannot ever make it feel like alleys with the items forge has to offer, but you pulled it off quite nicely. All of the different angles to attack from are sweet too and i like how some of your boxes are tilted to provide cover, nice touch. Anyways overall a great map 4.5/5 simply because there are some small messy areas(not anything big)

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Old 01-02-2009   #8 (permalink)
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Quote:
Originally Posted by II AceMasta II View Post
I was originally going to just skim over this but then i saw your name lol. Homestarrunner ftw my friend anyways on to the map. Your layout is impressive to say the least i have always tried to create a map with alleys in it but i cannot ever make it feel like alleys with the items forge has to offer, but you pulled it off quite nicely. All of the different angles to attack from are sweet too and i like how some of your boxes are tilted to provide cover, nice touch. Anyways overall a great map 4.5/5 simply because there are some small messy areas(not anything big)
I thank you for the complement on my name.

As for the messy parts, I'm assuming your talking about the fence box at the defender's spawn and the double box at sub-base B. I actually did both of those on purpose, to give the map a more "worn out" feel, but they also had gameplay purposes as well.

The fence box is crooked to make jumping from there to the platform by the doors easier. The double box is slanted to make it easier to jump up to from the ground, without the use of grenades or crates.



My Maps:
Alamo | Subdivisions | Tether | Whodunit
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Old 01-03-2009   #9 (permalink)
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This looks like a small map for all those weapons. Seriously, remove the shotgun, remove 1 mauler and remove 1 sniper. That way the game play would be more balanced.

I see some clean forging here, nice design. Although I'm just going to give you 1 simple tip, when you interlocked that fence wall to the double box, the fence wall is still visible.Try to push it in a little bit more. Good job. Queued.
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Old 01-03-2009   #10 (permalink)
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Thank you, please take note, that I've recently found a problem with the spawns, I'm working to resolve this and update the post.

However until I do so, there is a possibility that you may spawn next to enemies in certain gametypes, specifically FFA games to be exact. Expect Subdivisions Gold Edition very soon, which will include (but is not limited to.) the follow:

- Better Spawns
- Cleaner Layout (Fixing any crooked boxes)
- Smoother Gameplay (Weapons will be reworked to form a more balanced map)
- Better Compatibility (Will work with all gametypes.)

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My Maps:
Alamo | Subdivisions | Tether | Whodunit

Last edited by The Cheat; 01-03-2009 at 05:24 PM.
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asymmetrical, cygnus x-1, foundry, hemispheres, subdivisions, the cheat made a map :o, urban



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