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Old 01-03-2009   #11 (permalink)
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woah, posted already?

i had barely looked at it earlier today! havent even gotton a game on it yet and you posted it...lol!

could i possibly pre-order one subdivision: Gold Edition for three easy payments of 19.95? and perhaps us ROFL-rangers could get some games goin this friday?

i know you probably didn't mean it, but i can help but feel this map is one very-very large chain of double boxes looping through the map....like a retarded snake that only bends at 90 degree angles? just me tho =P

WTFudge?
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Old 01-03-2009   #12 (permalink)
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woah, posted already?

i had barely looked at it earlier today! havent even gotton a game on it yet and you posted it...lol!

could i possibly pre-order one subdivision: Gold Edition for three easy payments of 19.95? and perhaps us ROFL-rangers could get some games goin this friday?

i know you probably didn't mean it, but i can help but feel this map is one very-very large chain of double boxes looping through the map....like a retarded snake that only bends at 90 degree angles? just me tho =P
It was actually posted before, but it wasn't until late last night that I had found out some issues with the spawns. Which is why I'm replacing it with Subdivisions: Gold Edition (Subdivisions GE) to work out all the kinks and balance the map better.

I've gotten lots of comments about how the fence wall should be push in more or how the double should should be straightened, which is why I am also fixing that to. In essence, the map is getting a makeover, to make it look and play nicer than before.

As for the retarded snake, It does sorta look like that, but I had planned it to form a winding chain of streets and alleyways, to add to the Urban feel.

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Old 01-04-2009   #13 (permalink)
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It was actually posted before, but it wasn't until late last night that I had found out some issues with the spawns. Which is why I'm replacing it with Subdivisions: Gold Edition (Subdivisions GE) to work out all the kinks and balance the map better.

I've gotten lots of comments about how the fence wall should be push in more or how the double should should be straightened, which is why I am also fixing that to. In essence, the map is getting a makeover, to make it look and play nicer than before.

As for the retarded snake, It does sorta look like that, but I had planned it to form a winding chain of streets and alleyways, to add to the Urban feel.

~The Cheat~
I got to play a game on it, and your right the spawns can be pretty messed up. I played 2 vs 2 on it and the spawns were like something out of Call of Duty 4.

I was going to review this, but I'll wait because your releasing a "Gold Edition" which will hopefully fix the problems I was going to address in my review.
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Old 01-04-2009   #14 (permalink)
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I got to play a game on it, and your right the spawns can be pretty messed up. I played 2 vs 2 on it and the spawns were like something out of Call of Duty 4.

I was going to review this, but I'll wait because your releasing a "Gold Edition" which will hopefully fix the problems I was going to address in my review.
Thank you for reading my post above, not many people do and they say things that make them look ignorant. Anyway, the Gold Edition is coming along, I've made a few changes people may find pleasing, and I'm in the process of making it compatible with all gametypes as promised.

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Alamo | Subdivisions | Tether | Whodunit
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Old 01-04-2009   #15 (permalink)
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You probably don't care about this, and you might have included it on purpose, but in the defender's base, it is possible to crouch jump from the window panel (left center of 1st picture) to the bridges (bottom left of second picture).

Also, the way you set up the object layout in the map (always within two jumps from each other) makes it so the map might possibly work well for Lavaman. I have yet to try it though. sadness

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Old 01-04-2009   #16 (permalink)
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Originally Posted by Sotha Sil156 View Post
You probably don't care about this, and you might have included it on purpose, but in the defender's base, it is possible to crouch jump from the window panel (left center of 1st picture) to the bridges (bottom left of second picture).

Also, the way you set up the object layout in the map (always within two jumps from each other) makes it so the map might possibly work well for Lavaman. I have yet to try it though. sadness
It is actually possible to jump from the window panel to the bridges, however, you cannot go anywhere from there so it would really only be useful if you had the sniper rifle and even then, you would only be able to see the courtyard.

As for Lavaman, I'm not sure if it would work well, I honestly haven't heard of the gametype before.



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Old 01-05-2009   #17 (permalink)
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Lavaman was a minigame played in Halo 2 on the map Turf. It was a game of One Flag with two people (the lavamen) on the defending team (everyone else was on the attacking team). The Attacking team had to get to the flag and bring it back to their base within the two minute time limit; they each have only one life.
But here's the catch: They couldn't kill the lavamen (defenders), who had swords, and the lavamen could only kill them when they touched the ground. So, to win, they had to make a path of barrels and crates and ledges to get the flag.

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Old 01-05-2009   #18 (permalink)
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Sounds quite fun, I assume it would, as I have set this map up for Flag Variants, go ahead and try it if you want, although I can't make any guarantees on how it will play.



My Maps:
Alamo | Subdivisions | Tether | Whodunit
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Old 01-07-2009   #19 (permalink)
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Sweet map! There are a lot of cool structures in there but I didn't really get a feeling of the layout until I dled it. Some things look a little off (like one of the fence boxes, it might have been on purpose though) but it's an overall good map. Awesome name too. I might have to make a map called "The Temple of Syrinx" now.
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Old 01-07-2009   #20 (permalink)
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I was forging through the map, continuing my one person testing of how it would work in Lavaman, and I noticed that the merged boxes make it much too easy for the attacking team. Would you mind if I edited the map, using fence boxes to block off those boxes from the side to make the game fair to the defenders?

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