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Old 12-29-2008   #1 (permalink)
The Joker
 
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Enclosed v4


Enclosed v4

Created by Aitius


Quotes (Compiled from all versions)

Quote:
Originally Posted by Tydo View Post
I'm glad this is a non dlc map, these are rare jewels in FH, The only problem is the spawning, i seemed to get spawn killed quite often. But that could also be due to the size of the map and number of players. 4/5
Quote:
Originally Posted by Toxic Spade View Post
I remember playing the an earlier version of this map. It wasn't bad at the time. I hope the new improvements ensure game play is better.
Quote:
Originally Posted by Adelyss View Post
I saw the first version post and I kind of skimmed over it and it didn't really catch my eye, but now I look at it and it looks 100% better, you removed the ugly teleporter blocking off and used objects which defiantly add to the aesthetics. If you think about it this idea is so simple but it would be so fun to make...I only wish I thought of it first =P.

Anyways Looks great for a Non-DLC map keep it up.
Quote:
Originally Posted by RaBBiiTTT View Post
Wow, that's a lot of versions. I'm glad to see that you took off those annoying teleporters and found another way to block off people.

I have played v3, and I must say, this is quite fun for games like FFA and Fiesta Slayer, maybe even 2v2 games. It's very fast-paced and, in my opinion, is the best map on Last Resort! Very creative idea, I hope you come up with more.
Quote:
Originally Posted by ZOMG View Post
Nice map, cool because its on the classic maps!
Quote:
Originally Posted by Camel Carcass View Post
Enclosed V3

Looks good; i'm afraid i'm pretty new to this idea, I haven't tried or even heard of the previous versions, but it looks like you've put in enough time for me to have a look at. Pallet bridges are very time consuming, but it looks like you've made an amazing job, and from what i can see, you've manipulate this part of last resort perfectly, the inside suits 'the theme' of the map's design, and everything seems to flow fluently with the map. Also this is probably one of the only maps i've seen that shows their behind the scenes, and i appreciate this, it's a brave move, and it helps to show off how much effort's gone into the map as well. From what i can see, i'll happily give 5 star rating and good rep.
Keep it up!

*Edit; Apologies, but for some reason it won't let me give good rep. Good map though, and if the rep situation changes, I'll mention.
Hello everyone, I'm back and releasing the fourth version of my long running map, Enclosed.

Supported Gametypes:
KOTH
Slayer
Team Slayer
Oddball

The map itself is based on Last Resort, and takes place exclusively in the main base. I have worked non-stop to make this map both aesthetically pleasing and also in-escapable. For version 5, I will most likely redo the inside, but that is for another time.

Anyway, here are the changes made from the previous versions.

V1- A very crappy map. Very easily escaped, and completely bare on the inside.

V2- Had some big changes, such as scenery on the inside, but still escapable.

V3- Better use of immovable objects made it incredibly hard to escape.

V4- A complete tear down! Everything rebuilt, with absolutely NO teleporters used to block off areas! Also, the power-ups were used this time around to help make it completely in-escapable.

Teleporters were taken out due to some glitches involving blocking the reciever node.

In reality, this is v7 of the map, but on FH, it is the fourth version that I am releasing, so don't get confused by the file name.

Extensive playtesting went into this map, both for cracks in the map and for overall playability.

Although it is set up for team games, FFA is where this map shines. It is also great for KOTH and Oddball.

Also, many people complained about the teleporters that were being used outside of the map, and how they were active. Now, only two are active, while the rest are barely noticeable.

Weapon List
x5 BR's
x2 SMG's
x1 Sniper Rifle-180 sec.
x1 Shotgun-180 sec.
x1 Magnum
x1 Spiker
x1 Plasma Pistol
x1 Plasma Rifle

Equipment

x1 Regen (Bubble shield replaced)
x1 Radar Jammer


Important Facts!


-THIS MAP HAS GRENADES!!! There are a total of eight grenades placed on the map, and that is more than enough. Many maps like this take away grenades because they can allow you to escape. My map, however, allows you to use grenades freely. You're welcome, MLG fans.

-From numerous, numerous games both in forge with unlimited grenades and custom games with unlimited ammo, I have determined that the only way to escape is either in forge or using very heavy weapons such as the rocket launcher. I have actually played a game of Team Rockets on this map, and it was still very, very hard to escape. You have my word.

-There is absolutely no way to get the power-ups used as immovable objects without cheating and going outside the map (see above note).

-I did not use techniques such as interlocking (which is possible on old maps) because I found that I could block the map off easily and still have enough equipment to create a playable inside.

Ok, here are the pictures. There aren't many of the inside, because there isn't much to show. However, there are some exclusive behind the scenes pictures that show you how much time and effort went into making this map.

The Sniper Spawn


Shotgun Tunnel (The position of the forklifts have been adjusted since this was taken)


The NEW Windows (No more teleporters!)


The Pallet Bride (This is an old picture, but the pallet bridge is the same)


***Behind the Scenes Pictures!***











***Finally, action shots!***

Suprise!


Sweet quickscope by me



Yours truly, Aitius



Here is the link. Remember, this is actually v7, but it is the fourth version that I have released on FH

Halo 3 File Details


Please comment, I want to make this map even better!

Last edited by AItius; 03-27-2009 at 11:02 PM.
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Old 12-29-2008   #2 (permalink)
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I remember playing the an earlier version of this map. It wasn't bad at the time. I hope the new improvements ensure game play is better.

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Old 12-29-2008   #3 (permalink)
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I saw the first version post and I kind of skimmed over it and it didn't really catch my eye, but now I look at it and it looks 100% better, you removed the ugly teleporter blocking off and used objects which defiantly add to the aesthetics. If you think about it this idea is so simple but it would be so fun to make...I only wish I thought of it first =P.

Anyways Looks great for a Non-DLC map keep it up.
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Old 12-29-2008   #4 (permalink)
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I'm glad this is a non dlc map, these are rare jewels in FH, The only problem is the spawning, i seemed to get spawn killed quite often. But that could also be due to the size of the map and number of players. 4/5
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Old 12-30-2008   #5 (permalink)
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Wow, that's a lot of versions. I'm glad to see that you took off those annoying teleporters and found another way to block off people.

I have played v3, and I must say, this is quite fun for games like FFA and Fiesta Slayer, maybe even 2v2 games. It's very fast-paced and, in my opinion, is the best map on Last Resort! Very creative idea, I hope you come up with more.
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Old 12-30-2008   #6 (permalink)
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Thanks so much for that comment. I have had tons of non-dlc idea, but I don't know which ones would get a big response. I am currently working on a tremors and mouse gametype on isolation, but I don't know if it will work well or not
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