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Old 12-28-2008   #1 (permalink)
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Quantum V1.8


No i did not get this name from Quantum of Solace!


Quantum is a map made for two teams. There are two bases, each having a power up and a sniper. In two corners of the map, there are buildings with ghosts inside. In the middle there is a floating platform with the shotgun on it.

Weapon, Vehicles, and Equipment list:

Assault Rifle x 4

Battle Rifle x 5

Shotgun x 1

Sniper Rifle x 2

SMG x 2

Spiker x 2

Plasma Pistol x 1

Plasma Rifle x 3

Needler x 2

Spartan Laser x 1

Covenant Carbine x 2

Ghost x 2

Frag x 8

Plasma x 10

Spike x 6

Power Drain x 1

Trip Mine x 1

Regenerator x 1

Overshield x 1

Active Camo x 1


Now onto pics!

Overview:


Sniper Tower:


Inside Base:


Outside Base:


Facing towards ghost spawn from base:


Sniper spawn:


View from above Ghost spawn:




DOWNLOAD





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Old 12-28-2008   #2 (permalink)
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NIce map and gewd interlocking,some pretty cool structures but,but you probably need to add some stuff beside the middle structure so it won't be so bland,this could be a realy good map if you add a little more structures.
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Old 12-28-2008   #3 (permalink)
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eh looks pretty nice, i'd say you used mancannons pretty smoothly and set up the weapons nicely. cool that you decided to put 2 ghosts on the map, that spartan laser would be nice for them eh :P, well looks good to me! nice job

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Old 12-28-2008   #4 (permalink)
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This map is amazingly well made and has very nice aesthetics. The gameplay looks fun and the ideas are very original. However, unless you're not using the budget glitch, I would suggest filling in some of that empty space. (Underneath the sniper tower and in the corner of the sniper spawn picture)

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Old 12-28-2008   #5 (permalink)
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Can you walk up the bridge on the right in this picture:






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Old 12-28-2008   #6 (permalink)
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dude this is epic I pour winsauce all over your map maybe interlock the mancannons and make those look more epic...
good
-the structures
-the merging
-the interlocking

bad
-all the crates
-the seemingly endless supply of moveable objects
-too open

overall opinion

a nice map, it is a little open, but you could fix that with a wall merged into the open area.

Idea
on the base up against the wall dividing the default bases, there are 2 brs, you could put a single br on the intersection on the grid of the tilted box

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Old 12-28-2008   #7 (permalink)
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Quote:
Originally Posted by xOWNAGE27x View Post
NIce map and gewd interlocking,some pretty cool structures but,but you probably need to add some stuff beside the middle structure so it won't be so bland,this could be a realy good map if you add a little more structures.
Sorry, but i'm out of budget. And also, with the ghosts, it would be hard to maneuver them around with a ton of crap in the way.

Quote:
Originally Posted by Crusadermike View Post
eh looks pretty nice, i'd say you used mancannons pretty smoothly and set up the weapons nicely. cool that you decided to put 2 ghosts on the map, that spartan laser would be nice for them eh :P, well looks good to me! nice job
Thanks Crusader, I just hope that people will be able to find the laser, seeing as how its not exactly in plain sight like the shotgun.

Quote:
Originally Posted by FR0ZEN FEARS View Post
This map is amazingly well made and has very nice aesthetics. The gameplay looks fun and the ideas are very original. However, unless you're not using the budget glitch, I would suggest filling in some of that empty space. (Underneath the sniper tower and in the corner of the sniper spawn picture)
I'm not using the budget glitch, so I can't add anything else to my map. And like i said before, it would be hard to maneuver the ghosts around if there was a ton of crap in the way.

Quote:
Originally Posted by Whisper View Post
Can you walk up the bridge on the right in this picture:
Yes, you can walk up that bridge, and also, there's a mancanon under it to shoot you up :)





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Old 12-28-2008   #8 (permalink)
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Looks like a legit map. Aesthetics and gameplay alike are balanced and FUN. which is what it comes down to. Keep posting! 5/5

To hell with compromises

http://xirdal.lmu.de/xirdalium/xpix/pattonvsrommel.png
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Old 12-28-2008   #9 (permalink)
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Originally Posted by The Desert Fox View Post
Looks like a legit map. Aesthetics and gameplay alike are balanced and FUN. which is what it comes down to. Keep posting! 5/5
Thanks, i didn't put a lot of thought into planning this map (a lot being nothing) I'm glad that you like the fact that it's balanced. I'm surprised that nobody has said anything about the high amount of items.





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Old 12-28-2008   #10 (permalink)
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Looks like you know what you are doing. But there are some things wrong.

Pros- Nice Interlocking and Geomerging, Good Weapon Setup, Aesthetics are wonderful.

Cons- Too Open, Not a very good layout, most of it just seems like random objects placed around Foundry(Then again, that's how most maps are...)

I will give it a 3/5
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