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Old 12-28-2008   #1 (permalink)
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Vandam Keep


Vandam Keep
Created by ExtreemKablooie (me)

Supported Gametypes:
Slayer FFA
Oddball FFa
KoTH FFA

Map Description
I wanted to create an open, FFA and dual weapons focused map. Also, back-area geometry merging is "in", so I wanted to include that also. So, I set out designing a map. One that was open and free flowing, yet included gulches for good LOS.
With my sights set on a dual wielding map, with open free flowing spaces, I encountered a problem. Any medium to long range weapon would act as a power weapon on this map. To remedy this, the few Br's and Carbines have long spawn and limited ammo. The two other "power weapons include a plasma turret (facing the wall as to cause you to rip off for limited ammo), and a brute-shot.
Including gulches, ramps and bunkers, the map's mechanics work very well with the prescribed gametypes. While set up for no team games, the map is limited to Oddball, KoTH, and Slayer FFA's. A maximum of 7-8 should be advised, as to after that, the map becomes clutterd and the spawn system gets rather gooie.
_________________________________________________

Back Area

Back Area Bunker and Gulch I

Middle Overview Part I from Back Area

Middle Overview Part II from Back Area

Walkway and Gulch II

Back of Gulch II

_________________________________________________

Thanks to Kidbomer for support and suggestions throughout the making of this map.
Thanks to Xanon, Kidbomer and thier guests for testing help.

Download Vandam Keep

Download Vandam FFA
Download Vandam Ball
Download Vandam Hill


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Old 12-28-2008   #2 (permalink)
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Wow. The merging and interlocking is very clean. It looks incredibly unique and complex.

Can't wait to play.

Irenic
Caesura
"Conciliatory" -- 99% Complete(Testing)
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Old 12-28-2008   #3 (permalink)
EGP
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Wow this reminds me of remedy by linubiix.

It still is a very original map i love these kinds of maps because of the layout yep..

Nice job

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Old 12-28-2008   #4 (permalink)
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This is a great map 4.5/5 i like the bunkers probably my favorite part
downloading now
one thing though add two little things you can jump over in the center area to add more tactical gameplay
P.S meanie...
P.P.S.S JK

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Old 12-28-2008   #5 (permalink)
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Nice map:

It could be a little bit larger, saying that from the perspective of 1/4 of Foundry's outer un-forge-able limits of death-filled map-breaking doom. (I know I went a little overboard while writing that last sentence, but It just kept rolling off ya'know) ENGLISH: It is small.
Anyways, the geomerging and inter locking is very clean, especially that double box (still confused on how that was done). I like the layout, although it is semi-bleak. A few underground hallways might have added to the awsome map.
A solid 4/5.
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Old 12-28-2008   #6 (permalink)
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I'll be honest.
This is more of a "Hey look what i can do" type of map.
YOu went for a few hard geomerges and did they pretty good.
Butas for the map its lacking all around.
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Old 12-28-2008   #7 (permalink)
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Well this is very small. It seems like with anything less than 1 vs 1 there would be spawn killing and the gameplay wouldn't be that good. The map looks very nice though, than doupble box in the room must have taken FOREVER. I think if you added some senery outside the map it could improve asthetics a little.The doors just seem thrown around, I suggest replacing them with maybe a wall or sign a/b. That could also help because you could get it to the perfect height. Next time try making your map a little bigger. 4.5/5
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Old 12-28-2008   #8 (permalink)
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the forging is very nice as you see from the pictures. But im going to be 100% honest. This map looks too small for my liking and i'm not going to d/l it because it would just sit there taking up HD space.

GTs: Primaryyyyyy (6 y's) | Secondaryyyyyyy (7 y's)


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Originally Posted by Darkdragon View Post
meh... i dont see whats with the hype of the BR.. it ruins MLG.
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Old 12-28-2008   #9 (permalink)
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Quote:
Originally Posted by Blanked View Post
the forging is very nice as you see from the pictures. But im going to be 100% honest. This map looks too small for my liking and i'm not going to d/l it because it would just sit there taking up HD space.
Quote:
Originally Posted by diger44 View Post
Nice map:

It could be a little bit larger, saying that from the perspective of 1/4 of Foundry's outer un-forge-able limits of death-filled map-breaking doom. (I know I went a little overboard while writing that last sentence, but It just kept rolling off ya'know) ENGLISH: It is small.
Anyways, the geomerging and inter locking is very clean, especially that double box (still confused on how that was done). I like the layout, although it is semi-bleak. A few underground hallways might have added to the awsome map.
A solid 4/5.
Quote:
Originally Posted by Sgtkillstuff View Post
Well this is very small. It seems like with anything less than 1 vs 1 there would be spawn killing and the gameplay wouldn't be that good. The map looks very nice though, than doupble box in the room must have taken FOREVER. I think if you added some senery outside the map it could improve asthetics a little.The doors just seem thrown around, I suggest replacing them with maybe a wall or sign a/b. That could also help because you could get it to the perfect height. Next time try making your map a little bigger. 4.5/5
Well, for all of you complaining its to small, if you read the description, you'd know its for maximum of 8 for ffa gametypes, and its meant to be hectic.
@digger- I tryed doing so, and the tunnels didnt work. there is an underground spawn room at the pipes
@stg- Read The Description! no team games on this map. only insanley fast and fun ffa. Having hectic FFA gametypes goes well with a map that takes up a 1/3 of foundry. The doors are not 'thrown around' and they preovide the perfect amount of cover

__________________________________________________ _______

Quote:
Originally Posted by The Official Y35 View Post
I'll be honest.
This is more of a "Hey look what i can do" type of map.
YOu went for a few hard geomerges and did they pretty good.
Butas for the map its lacking all around.
It started off as that, in the back alley, but then I started to morph it into the dual freindly map I have described in the DESCRIPTION
and its lacking you say? played a game on it?
and whats wrong with a little eye candy anyways

Quote:
Originally Posted by eguitarplaya33 View Post
Wow this reminds me of remedy by linubiix.

It still is a very original map i love these kinds of maps because of the layout yep..

Nice job
Remedy was definetly an inspiration, but as said at y35, it only started out so.

Quote:
Originally Posted by Spartan 396 View Post
Wow. The merging and interlocking is very clean. It looks incredibly unique and complex.

Can't wait to play.
and when you do play, come back and tell me more
__________________________________________________ ___________

Please, like your maps, make your posts origional. no more "too small" please.


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Old 12-28-2008   #10 (permalink)
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Quote:
Originally Posted by Mace View Post
Remedy was definetly an inspiration, but as said at y35, it only started out so.
That's quite flattering.

The map itself reminds me of a hybrid mix between Remedy and Fractured.
I've got it queued, I'm really eager to set [virtual] foot on this map. I'm really like your weapon selection. And I love it when people really think about what suits and what goes well. Also, at the moment I'm in love with the Brute Shot, so I'm delighted to see it being used so predominately. Once I get a few games down, I'll be sure to return with my thoughts.
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