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This is the 2nd version of my Rat's Nest variant, with weapon changes to better balance everything.
Solar Cell is a simple yet creative map using the interior rooms of Rat's Nest along with the outside pitfall and teleporters for more close quarters battles and dangerous maneuvering. The outer raceway part of Rat's Nest is blocked off, creating a unique map layout
reminiscent of Chill Out from Halo CE. The map is compatible with every gametype, and is sure to be a blast in team games.
Outside the interior is the pitfall area, which houses many open containers containing variousweaponry. In the vein of Chill Out, teleporters leading to both sets of connecting rooms are housed outside at each end too.
Screenshots:
Views of the overshield in the red room and the camo in the blue room:
[img width=800 height=450]http://img519.imageshack.us/img519/2488/screenshotbc0.jpg[/img]
[img width=800 height=450]http://img211.imageshack.us/img211/4026/screenshotjo9.jpg[/img]
View of the Sword and Hammer on the bridges separating the rooms:
[img width=800 height=450]http://img211.imageshack.us/img211/2822/screenshotyr1.jpg[/img]
The long corridor beneath the bridges, which houses the Rocket Launcher at the end.
[img width=800 height=450]http://img211.imageshack.us/img211/1997/screenshotuc5.jpg[/img]
Heading toward the two way teleporter to one of the inside rooms:
[img width=800 height=450]http://img90.imageshack.us/img90/7431/screenshotzm2.jpg[/img]
Overview of the outside:
[img width=800 height=450]http://img99.imageshack.us/img99/8665/screenshottn6.jpg[/img]
Overview of the corridor area:
[img width=800 height=450]http://img262.imageshack.us/img262/6868/screenshotvg1.jpg[/img]
Another look at the inside:
[img width=800 height=450]http://img262.imageshack.us/img262/8322/screenshotbs2.jpg[/img]