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Old 12-23-2008   #1 (permalink)
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Zipline


Zipline
Created by Mastar

Think before you flame
This is my submission to the third Lazy Map Maker's Contest. So you will find:

  • No interlocking
  • No Geo Merging
  • No Budget Glitch
Don't bother telling me to interlock or geo merge.

And for the record.. Gameplay > Interlocking/geomerging

About the map

This map is team based, and centers around the imposing center structures and the map's trademark Zipline.
There is a base at each end of the map, with various structures placed to the sides.

I wanted gameplay to revolve around the zipline at the high ground, so there are many many ways to quickly and easily make your way up there. However, I didn't want teams to be able to dominate the entire map from the high ground, so there isn't a whole lot of cover up there.

I believe I have achieved a good balance with the high ground to low ground advantage ratio.

Weapons on map:

BRs
Carbines
Sniper
Rockets
Needler
Mauler
Spiker/smg
Equipment:

Plasma nades
Frags
Regenerator
Bubble Shield
Active Camoflauge

Recomended Players:

2v2 - 4v4
FFA works pretty well too, up to 6 players.

Supported Gametypes:
Team Slayer
FFA
Capture the Flag
King of the Hill
Oddball

I know you are going to look at this map and think blaaaarh, no interlocking and stuff, no DL 1/5.
NO. This map may not have advanced forging techniques, but that doesn't mean it hasn't been planned and thought out thoroughly. Don't judge maps by their pictures. Play them first.

Pictures:

Defender's Base


Left Side, Invis Spawn.



Right Side, up high



And last of all, the Zipline at the centre of the map.
Shield doors for added protection while zipping between sides. (Rockets spawn in the middle of the zipline)
Note: The Zipline works in both directions








I hope you enjoy this map as I do.

Once again, here is the Download link:









Last edited by Mastar; 02-14-2009 at 09:39 PM.
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Old 12-23-2008   #2 (permalink)
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let me guess: gravlifts inbetween the shield doors? Still, really nice concept, although is there only one way to make it between those double boxes (besides the mancannon)?

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Old 12-23-2008   #3 (permalink)
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This looks really good Mastar. I think you have a good shot at winning the LMC XD
I have some questions/comments though.

1. How did you do that zipline? That's definitely too long a distance to normally jump right? I'm guessing in between the boxes above the zipline is a grav lift that by jumping you just barely hit, and it boosts you to the other side. ? When I get my Xbox back I will definitely need to check that out. XD

2. It looks sort of open however, throughout the map. I know you cant fill it in easily without interlocking which you cannot do, but idk it just looks sort of open in some areas, like in picture 1, that entire back area looks empty, as far as I can see.

3. Love the stair setup. It just looks very nice, and you almost can't tell it isn't interlocked. XD

Finally, again, great job and good luck in the LMC. XD I wish I could check this out but I don't get my Xbox back for a few days. :/


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Old 12-23-2008   #4 (permalink)
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Hmm for a map with no interlocking/merging, this looks pretty epic! You've got my DL sir. I'll try to give a more in-depth review after I play a game or two on it.

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Old 12-23-2008   #5 (permalink)
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The Zippine works using grav lifts placed inside the double open box. So when someone jumps into it, they are sucked upwards, sticking them to the doublebox. Their momentum carries them accross.

"too open 1/5" No.

Tis not too open. You will find there is plenty of cover pigglez. I get rather peeved when I see people claiming a map is too open or needs more cover. I know you can't DL it to look at it, and I'm not saying you do it all the time, but anyway.. Too open, Zipline is not. Cover, there is plenty.
Look at maps like Guardian, or the pit or one of the latest featured maps Verbatim by Lights and Creeping Death. Each of those maps has plenty of open space and they are great maps that play swimmingly.
Zipline is not open. A little spacious at the most and I don't think that is a negative characteristic of the map.

Last edited by Mastar; 12-23-2008 at 03:37 PM.
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Old 12-23-2008   #6 (permalink)
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this is a nice map, the zipline idea is awesome too. I haven't seen it used in any maps other than puzzle maps (including my own lol). Good job and 4.5/5

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Old 12-23-2008   #7 (permalink)
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Very Impressive, it looks like it is actually interlocked in some areas( ala:the fence walls). The zipline is a very original idea, and im sure it plays well. I can only judge it by pics for the moment because of RRoD, but when it gets back from M$, this is going on the DL que.

Good luck with the Contest, I won't be surprised if this has first place at the end.

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Old 12-23-2008   #8 (permalink)
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Quote:
Originally Posted by Mastar View Post
one of the latest featured maps Verbatim by Lights.
Man, Creep never gets any love for his part in Verbatim :0P

Good work here Mastar. I remember playing this a few weeks ago and it played really well. I liked the low ground fighting and the high ground advantages. And the zipline is fun and works great.

It also looks great and runs about as smooth as a map with no interlocking or merging can. I don't know if you have changed much since the games we played, but it played well then so I can only imagine it has been improved even more. Good luck in the LMC, but you don't really need it with this map.


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Old 12-23-2008   #9 (permalink)
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The map is very good for no interlocking or geomerging,the zipline is really unique,The only thing i didnt really like is that its kind of basic,besides that you have my DL.Good job

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Old 12-23-2008   #10 (permalink)
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Quote:
Originally Posted by oO SLiK Oo View Post
The map is very good for no interlocking or geomerging,the zipline is really unique,The only thing i didnt really like is that its kind of basic,besides that you have my DL.Good job
Meh, basic can be fine. Since when does a map have to be super complicated to be good?
Many of the best maps are basic.

Plus, with no interlocking and all that jazz.. its hard to craft something really complicated.
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