I'm back. i just revamped my map, and cleaned it up a bit. it really isnt much, but is still fun to play. this is also my first official post, so please go easy on me. i also added a new room and long hallway, making the whole underground part connected. which leads me to the structure of this map. you spawn on the top, and are walled in. it is a blank platform, and there are 4 holes in the floor (be sure to pick the right ones). once you drop down, you're in a series of tunnels stacked with weapons; there are none on the top floor (except a secret sniping spot). however, there is no way back to the top floor. the boxes sticking out can be mistaken for sloppiness, but they are supposed to be there, and are areas of cover - without them, you would find yourself helpless a lot. nonetheless, it is still a bit sloppy (by terms of merging and whatnot), and i wish i had worked harder at the beginning of the making of Labyrinth. but are maps all about aesthetics? (voice in background) "no!". right. its about gameplay. thats where i think this map exceeds. there is a lot of tension, and competitive-ity, especially in the first few seconds of the game (since all players spawn at the same spot). it also does not have a specific gametype, but is suggested for 3-5FFA, or 3-4v3-4. link time-
Map:
Bungie.net : Bungie Online : Halo 3 File Details
Pics:
Top view

Example room 1

Example room 2

Hallway
note: i know this map is highly escapable, especially with the sniper post outside of the map, but we're on the trust system here, ok? also, lots of thanks to
xSharpshooter94 for aiding the noob. also again, this map has only be tested a couple of times and that was back in the first version, so if someone could DL and test, and tell me how the weapons work out and such, it would be very helpful
THERE! how'd i do that time?