Doog, your forging skills keep improving and your doing great so far. I love the constuction of this map, it looks absolutely wonderful. The geo-merged soccer ball is a new feature too (never seen it before or heard of it). The whole concept of a death pit is a bit noobish, but I'm not complaining about it. I'll download this and get a game going over the weekend (because this week is exam week for me before the holiday break). Great job.
It does seem rather noobish but i played on it and belive me it is more of an aestetic feature than a pit of death. belive me you have to try to fall in there. I also noticed when people fell in there you could throw abubble sheild to them. It was actually a very fun experience. And the soccer ball really is an amazing aestetic feature.
Me, Trilogy, and Solo92 were just playing on this map, did you steal it. JK Trilogy DL it, anyway we did a forge through and the map is really nice. However it lacks cover and there is almost too much aesthetics that the map can handle. The chutes, or whatever you called em (the double walls) were really a pain, cause that cuts off a good route.
Although you probably put them there so peeps would actually have to run up to the pit and cross.
Good job overall,
Come on Doog, Be the Youngest Premium on FH, in days I mean
Hmm people have been telling me I need to put more cover I'll definitely put it into consideration. I though it was fine, but about 3 people have said something about it. And I don't know if I believe this will be featured since it's not getting that good of a vibe from the community so far, so I guess we'll see.
Quote:
Originally Posted by forgegod117
Okay, I will tell you now that this has a good chance of getting featured since the only problem is it is totally un-origional. Like every map on forgehub used to be a full foundry map with a pit of instant respawning fusion coils. I wish you luck as a premium and i hope you get a guide for that soccer ball up soon.
Well yea that's why it's this way. This was one of my first slayer maps on Foundry a long time ago and I figured since it was pretty much garbage I'd completely redo it. The thing about mine is that it doesn't continuously explode (instantly respawn) they're just there in case someone inattentive enough falls inside.
Quote:
Originally Posted by Master Debayter
Doog, your forging skills keep improving and your doing great so far. I love the constuction of this map, it looks absolutely wonderful. The geo-merged soccer ball is a new feature too (never seen it before or heard of it). The whole concept of a death pit is a bit noobish, but I'm not complaining about it. I'll download this and get a game going over the weekend (because this week is exam week for me before the holiday break). Great job.
Thanks man I'll admit the idea of a fusion coil pit is a bit overused, but hopefully people will see the originality of my specific one. It's much different if you examine it and compare it to others. Hope you have fun on it man lemme know if you wanna do a game or two online!
Number 76!! Great job once again, Doog Nit. If you haven't noticed by now, I'm a big fan of your maps. You seem to have mastered every aspect of forge, and really, there are no limits with your maps. Not just the map, but with you in Forgehub in general, there is really only one way I can think of that you could improve: the quality of your posts. Your post is what draws people in, and I personally find the quick-flickering images a bit annoying, plus the low-quality action shots. I wrote a blog about this, and if you would like some artistic help with your posts, I'd be glad to help out.
In my critiques, I focus on the bad, because that is how a map is improved. Don't take it harshly. Ratings mean nothing: don't bother using them. Give specifics on how a map can be improved, and download the damn thing. I'm about done with seeing picture reviews.
Hmm people have been telling me I need to put more cover I'll definitely put it into consideration. I though it was fine, but about 3 people have said something about it. And I don't know if I believe this will be featured since it's not getting that good of a vibe from the community so far, so I guess we'll see.
Well yea that's why it's this way. This was one of my first slayer maps on Foundry a long time ago and I figured since it was pretty much garbage I'd completely redo it. The thing about mine is that it doesn't continuously explode (instantly respawn) they're just there in case someone inattentive enough falls inside.
Thanks man I'll admit the idea of a fusion coil pit is a bit overused, but hopefully people will see the originality of my specific one. It's much different if you examine it and compare it to others. Hope you have fun on it man lemme know if you wanna do a game or two online!
21 comments in 2 hours. This map is good enough for people to comment and not walk away.
Thanks man I'll admit the idea of a fusion coil pit is a bit overused, but hopefully people will see the originality of my specific one. It's much different if you examine it and compare it to others. Hope you have fun on it man lemme know if you wanna do a game or two online!
I'll get back to you on that once I get a new mic. Mine broke this weekend...
Number 76!! Great job once again, Doog Nit. If you haven't noticed by now, I'm a big fan of your maps. You seem to have mastered every aspect of forge, and really, there are no limits with your maps. Not just the map, but with you in Forgehub in general, there is really only one way I can think of that you could improve: the quality of your posts. Your post is what draws people in, and I personally find the quick-flickering images a bit annoying, plus the low-quality action shots. I wrote a blog about this, and if you would like some artistic help with your posts, I'd be glad to help out.
Always nice to see a fan :D And yea thanks for the advice that sounds awesome I'll go check it out soon. Thanks for the tip!
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Originally Posted by Master Debayter
I'll get back to you on that once I get a new mic. Mine broke this weekend...
Great map, I downloaded and I'll get back to you when I get a chance to play it. Just one complaint, the name. It seems a little boring, and like a map with instantly respawning, forever exploding, fusion coil pit thrown together in under thirty minutes. Besides that, it looks great. I especially like the vent you out on there, allowing for fire and grenades but not for people to go through. It's like the opposite of a shield door.
Nice map, I think with a few tweaks in a version two, it could be feature worthy.
Hmm people have been telling me I need to put more cover I'll definitely put it into consideration. I though it was fine, but about 3 people have said something about it. And I don't know if I believe this will be featured since it's not getting that good of a vibe from the community so far, so I guess we'll see.
You probably don't know, since I've never actually spoken with you, but I have a lot of respect for you. You're posts are well thought out, maps are nice, and you don't seem to be too full of yourself. Before I talk about the map I though I'd let you know so you don't think I'm flaming you.
I know this might be getting repetitive, but the biggest problem of the map is the lack of cover. Usually bases are something to fall back to when you're low on health, but in this case it's too low. It's extremely well made, really impressive, but not for gameplay porpoises. You seem to overdo aesthenics and have a disregaurd for gameplay. The point of interest areas aren't very well thought out either. In this map especially, with the hill being in the middle, you need to get to high ground. But it didn't even out to well. What i mean is, a map like Construct, in Halo 3, where there is multiple levels. People try to take advantage of the top level because you can control the mancannons and fire down on enemies. But he bottem level protects well against this thread. In this map if you get to an upper level you can rain bullets everywhere because there isn't much cover. I don't mean to sound like an ass, because you prove to everyone that you can forge, but the gameplay isn't there on this one. I'm hoping you'll soon create a map where you incoorperate multiple levels, and have it test many times by the guild, so you can get you're second feature and premium. Honestly; I'm rooting for you. I personally don't think this map will get it done though, not saying it won't because with updates to it it could become a lot better, but I would be extremely surprised to see this one featured.
Ok ive really had enough of this. there is plenty of cover ALL OVER THE PLACE! fOR you people that can't see it. Also, the pit is a great idea and if you can't manage to stay outside of it you are a BK.
Great map, I downloaded and I'll get back to you when I get a chance to play it. Just one complaint, the name. It seems a little boring, and like a map with instantly respawning, forever exploding, fusion coil pit thrown together in under thirty minutes. Besides that, it looks great. I especially like the vent you out on there, allowing for fire and grenades but not for people to go through. It's like the opposite of a shield door.
Nice map, I think with a few tweaks in a version two, it could be feature worthy.
Well as I've said before, the fusion coils do NOT instantly respawn. That would be really annoying if they did. They are simply in there so that if you fall in, either someone can kill you easily, or you can commit suicide. Thanks for recognizing the vent that was actually my favorite feature since it just looks cool. And I'm expecting to do another version since for some reason my first ones are never up to par. So I've taken your and everyone's advice into consideration. Thanks for the feedback!
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Originally Posted by Bloumbas
You probably don't know, since I've never actually spoken with you, but I have a lot of respect for you. You're posts are well thought out, maps are nice, and you don't seem to be too full of yourself. Before I talk about the map I though I'd let you know so you don't think I'm flaming you.
I know this might be getting repetitive, but the biggest problem of the map is the lack of cover. Usually bases are something to fall back to when you're low on health, but in this case it's too low. It's extremely well made, really impressive, but not for gameplay porpoises. You seem to overdo aesthenics and have a disregaurd for gameplay. The point of interest areas aren't very well thought out either. In this map especially, with the hill being in the middle, you need to get to high ground. But it didn't even out to well. What i mean is, a map like Construct, in Halo 3, where there is multiple levels. People try to take advantage of the top level because you can control the mancannons and fire down on enemies. But he bottem level protects well against this thread. In this map if you get to an upper level you can rain bullets everywhere because there isn't much cover. I don't mean to sound like an ass, because you prove to everyone that you can forge, but the gameplay isn't there on this one. I'm hoping you'll soon create a map where you incoorperate multiple levels, and have it test many times by the guild, so you can get you're second feature and premium. Honestly; I'm rooting for you. I personally don't think this map will get it done though, not saying it won't because with updates to it it could become a lot better, but I would be extremely surprised to see this one featured.
Yea I'm with you on this one. I agree about pretty much everything that you said and am looking forward to making a v2. The only thing I don't agree with is game play. Game play for everything except CTF was perfect for me when I tested it and that's the only reason why I posted it instead of changing some things. The bases provide enough cover for my taste, but i definitely agree that more cover could be placed throughout the entire map. Although not much more since it's already kind of cluttered. I'll try to find a way to put everyone's good ideas/advice together to make a v2 and hopefully it will be much more pleasing.
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Originally Posted by ladiesman20007
Ok ive really had enough of this. there is plenty of cover ALL OVER THE PLACE! fOR you people that can't see it. Also, the pit is a great idea and if you can't manage to stay outside of it you are a BK.
Although I agree with a part of what you said, come on man you're pretty much asking for a ban ladiesman.....I don't see how there could be a lot more cover either, but a lot of people have said otherwise so although I don't understand fully, I should at least try to cooperate with their advice and see what happens. If I make the v2 and everyone still complains, then I'll just start from square one again with a new map.