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Old 12-15-2008   #11 (permalink)
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Great job man. I've seen that soccer ball from some guy before except it was in the ground (ZOMG). Nice Aesthetic part of the map with the power up marks and the doom pit (very smooth and clean). 4.9/5 almost perfect score


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Old 12-15-2008   #12 (permalink)
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Well to me, the main reason why the Doom Pit doesn't diminish game play is because It's pretty damn hard to fall in unless you're trying. It's not like there's gravity pulling you into it or anything it's mainly there to be the theme of the map. I understand why you'd think otherwise though trust me I thought that over as well, but when you play it I hope you feel differently.
Well i find it good that you think things through. and I understand the pit in your map and trust me I understand why you want it there, you've persade me through the last post that this was a decent idea. I just read you other comment that you will die down the replies. You shouldn't it shows that your really proud of your maps and that you care to try and persade people to enjoy your maps. once agian i like the map 5/5


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Old 12-15-2008   #13 (permalink)
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To tell you the Truth, when i looked at this first it looked like a piece of shit. But after reading everything (Like no one ever does) and studying the map, i can see how you incorporated a large mechanism into a competitive map.

The only thing i'm concerned about, is the amount of cover. You could be running around in the South end of Foundry (Use the AR) and someone could shoot you, then you will have no where to go!

Other than that, your Interlox is great, and your geomerge is perfect! I love how you merged the Powerups with the Flag spawns, it gives it a nice asetic touch.

5/5, great job!

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Old 12-15-2008   #14 (permalink)
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Quote:
Originally Posted by DEANM12 View Post
Great job man. I've seen that soccer ball from some guy before except it was in the ground (ZOMG). Nice Aesthetic part of the map with the power up marks and the doom pit (very smooth and clean). 4.9/5 almost perfect score
Dang I thought I was the first :( but thanks for noticing the smoothness of everything I always try to make everything as perfectly even/straight as I can.

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Well i find it good that you think things through. and I understand the pit in your map and trust me I understand why you want it there, you've persade me through the last post that this was a decent idea. I just read you other comment that you will die down the replies. You shouldn't it shows that your really proud of your maps and that you care to try and persade people to enjoy your maps. once agian i like the map 5/5

Cool well thanks man it's good to know. I thought this map was done for since everyone kind of assumed the actual doom pit would be an epic phail without playing it. Thanks for showing interest in my maps man that's great to hear :)


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Originally Posted by Gradex View Post
To tell you the Truth, when i looked at this first it looked like a piece of shit. But after reading everything (Like no one ever does) and studying the map, i can see how you incorporated a large mechanism into a competitive map.

The only thing i'm concerned about, is the amount of cover. You could be running around in the South end of Foundry (Use the AR) and someone could shoot you, then you will have no where to go!

Other than that, your Interlox is great, and your geomerge is perfect! I love how you merged the Powerups with the Flag spawns, it gives it a nice asetic touch.

5/5, great job!

I don't know quite what you're saying about my map in that first part, but I think you mean aesthetically it sucks, but game play works. If that's what you're saying, I guess I'm glad you can see the gameplay work. Not too proud that my map looks like crap to others, but I guess it's your opinion. As for cover, yes it's lacking just a bit, but it's that way because I want the top of the Doom Pit to be a power spot. Kind of like Valhalla. If you mancannon to the middle and someone else is controlling the middle, you're pretty much screwed. I incorporated that into this map by not cluttering the sides with a bunch of cover. It worked out perfectly when I played it a while ago so I hope it plays the same for you.

Oh I forgot! I added an easter egg in the map as well. Just there for those who don't like DLing but can't help themselves since curiosity overwhelms laziness :P When you find it, trust me you'll know. So far the only one who has found it is ShearMe. :D

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Old 12-15-2008   #15 (permalink)
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I remember testing this with you. and the pit really doesn't effect gameplay that much. it has a very good design and is extremely fun and i didn't remember the soccer ball being there i guess i just didn't notice it. Lol

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Old 12-15-2008   #16 (permalink)
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ok before i start one question, im running low on hard drive space so whats the difference between the recommended gametype and normal ones? the ascetics are good but not great especially the spinning ball (pm me a tutorial for one of my maps pl0x :P) witch is so epic its hard to talk about without haveing a forgegasam although the wall corner double box looks kind of weird but whatever all in all
a 4/5

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Old 12-15-2008   #17 (permalink)
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I remember testing this with you. and the pit really doesn't effect gameplay that much. it has a very good design and is extremely fun and i didn't remember the soccer ball being there i guess i just didn't notice it. Lol
Yea I remember testing with you too that was a pretty good game if I'm remembering correctly. And yea most people don't notice it until I tell them.

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Originally Posted by penguin asassin View Post
ok before i start one question, im running low on hard drive space so whats the difference between the recommended gametype and normal ones? the ascetics are good but not great especially the spinning ball (pm me a tutorial for one of my maps pl0x :P) witch is so epic its hard to talk about without haveing a forgegasam although the wall corner double box looks kind of weird but whatever all in all
a 4/5

Well for slayer, it's just a BR and AR start.
For CTF, Recover time = 10s Reset time = 15s BR and AR start, 12 minute time limit
For KOTH, 200 points to win, BR and AR start
For Territories, time limit = 15 min. territories don't lock. Secondary pistol spawn.

So yea not much :D

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Old 12-15-2008   #18 (permalink)
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Me, Trilogy, and Solo92 were just playing on this map, did you steal it. JK Trilogy DL it, anyway we did a forge through and the map is really nice. However it lacks cover and there is almost too much aesthetics that the map can handle. The chutes, or whatever you called em (the double walls) were really a pain, cause that cuts off a good route.
Although you probably put them there so peeps would actually have to run up to the pit and cross.

Good job overall,
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Old 12-15-2008   #19 (permalink)
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Okay, I will tell you now that this has a good chance of getting featured since the only problem is it is totally un-origional. Like every map on forgehub used to be a full foundry map with a pit of instant respawning fusion coils. I wish you luck as a premium and i hope you get a guide for that soccer ball up soon.

Thanks to Jessica Alba for the sig!
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Old 12-15-2008   #20 (permalink)
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Doog, your forging skills keep improving and your doing great so far. I love the constuction of this map, it looks absolutely wonderful. The geo-merged soccer ball is a new feature too (never seen it before or heard of it). The whole concept of a death pit is a bit noobish, but I'm not complaining about it. I'll download this and get a game going over the weekend (because this week is exam week for me before the holiday break). Great job.

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