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Changed the weapon layout in this one to better enhance gameplay. No serious changes were made to the actual design of the map.
This map has 3 levels with tunnels leading to each level; the bottom level has many pieces of cover, shield doors, an active camo, a Gravity Hammer, among other things.
The middle of the map works as sort of a transition to both the 1st and 3rd level (hard to explain) with some Plasma Grenades and dual wieldable weapons available for pickup on your trek to the top (or bottom). The 3rd level contains many pieces of cover, a sentinel beam, 2 maulers, a brute shot, etc. but has many places where you can get flanked. There's also grav lifts similar to construct that I made to get up to the 3rd level; I'm pretty proud of them and feel they're really unique.
Also, the map isnt perfectly symmetrical. There are some changes here and there to make it different than one side in some places (specifically, the top floor area). Some of these unsymmetrical areas are also due to the limitations of Foundry, but it still works, and it works very well.
The map is compatible with all game types.
Screenshots:
View of the Grav Hammer:
[img width=800 height=600]http://img405.imageshack.us/img405/2834/screenshotle5.jpg[/img]
View of the bottom floor of the map, the tunnels, and the active camo:
[img width=800 height=600]http://img87.imageshack.us/img87/37/screenshotja8.jpg[/img]
View of some of the top floor of the map:
[img width=800 height=600]http://img405.imageshack.us/img405/3662/screenshotor8.jpg[/img]
View of one of the grav lifts to the top floor:
[img width=800 height=600]http://img405.imageshack.us/img405/3977/screenshotuf9.jpg[/img]
Map overview, showing the bottom floor, middle floor, top floor, plus the tunnels
[img width=800 height=600]http://img183.imageshack.us/img183/6862/screenshotgh4.jpg[/img]
Here's a video overview of the first edition of the map:
http://www.youtube.com/watch?v=bNk7u6yXTOU