"After Master Chief won the war for the humans they got bored and decided to make an arena for grunts to fight in for the humans entertainment. It was hard but they caught the grunts and made them fight till the elites found out and sued them because of it. Now it is just used for spartans fighting each other."
Download Map
Description:
This is a small arena style map (symmetrical) made for close quarters combat. It was made for 4 player combat, either FFA or 2 team combat. You can also try playing up to 6 people if you like to have a chaotic enviroment. You do have a little mid range combat on the 1st floor but on the top catwalk it is all close quarters. There are 4 ways up to the top level. 1 teleporter in each base and 2 grav lifts in each other sides. Of course this map supports all of the gametypes. Had to use a lot of interlocking in order to make the map. It is also debatable wether or not you should have grenades on start or not, if you have a lot of players you might want to take them off and also the starting weapon changed to SMG, but its up to you on what you prefer.
Weapons:
(1) Flamethrower (90 sec respawn)
(1) Fuel Rod Cannon - 2 extra clips (60 sec respawn)
(2) Covenant Carbine - 1 extra clip (10 sec respawn)
(2) Plasma Rifles (20 sec respawn)
(2) Magnums - 2 extra clips (30 sec respawn)
(4) Plasma Grenades (20 sec respawn)
(4) Frag Grenades (10 sec respawn)
Equipment:
(2) Deployable Cover (20 sec respawn, no spawn at start)
*EDIT* 3-7-08

For anyone that cares this is a little floorplan I made a while back for the map. In the progress of making a new one for v5.
Map Screenshots:
Overview 1: Basic overview of map.
Red Base: Contains the magnum and deployable cover, also against the wall you have a little platform for the flag return/bomp plant point. Surprisingly the magnum is a pretty good weapon on this map as long as you hit them in the head.
Blue Base: Same as red base, has teleporter that leads to above platform.
Side "A": Has the carbine on the 2nd level and plasma nades on first level next to the wall. THere are 2 grav lifts on each end for getting to the second level.
Side "B": Same as Side "A" but with a "B" sign.
Top Catwalk View 1: Home of the flamethrower. I tried to add a little variety in the weapons without overpowering the map. Also on the bottom level the flamethrower is really hard to use right.
Top Catwalk View 2: Shows both of the teleporter reciever nodes.
Bottom Level: Has 2 barricades and 2 open boxes fused into the wall/ground. The 2 open boxes are pretty good cover when your in combat but you will need to watch out for nades. There are 2 frag grenades behind each barricade.
Bottom Hole: Contains the Fuel Rod Cannon. It took me a while to figure out a good weapon to put in the center whole because it was such a high risk to get to it that I needed a strong weapon there. I also needed it to not overpower the map, the Fuel Rod Cannon worked perfectly.
Blue Cube: This is just a open box that I fused into the wall and it also holds the plasma rifle. Same on the opposite end but by red base.
Now finally for the action shots of most of the chaos that has happened on this map. These screen shots are only of the FFA games that i've done. I havn't done to much testing on CTF or Assault so i'm not sure if those 2 gametypes will work well for this map, but I do know you will need to increase the points needed to win the game for CTF and Assault due to the size. Another alternative would be to decrease the respawn time on the players.
Action Screenshots:
Action Shot #1:
Action Shot #2:
Action Shot #3:
Action Shot #4:
Action Shot #5:
Action Shot #6:
Action Shot #7:
The End:
If you have any comments, criticism, suggestions, or if you like my map then post it here. Thank you for your time and hope you will enjoy this map.