Close Call - V1.01
The close-quarters combat skill, of Voi's local Guard garrison, doubled after the completion of this training facility.
Click Here to download the map.
Details
- Designed for 1v1 combat (with 10m Radar), 2v2 team games. This will also accommodate 4 player FFA games.
- Set up for: Slayer, King of the Hill, Oddball and Capture the Flag.
Weapons/Equipment
1x Bubble Shield
1x Rocket Launcher
1x Mauler
1x Covanent Carbine
2x Battle Rifle
2x Plasma Rifle
4x Plasma grenade
4x Frag grenade
2x Firebomb/Incendiary grenade
Introduction
Basically i started messing about in foundry with the idea of building a small 1vs1 map which was totally off the Foundry floor. I began building and got the point where i had the main corridor and stairs completed, but i was at a loss what to do. I then drew up this plan:

From there i built out the 4 rooms and generally it took shape, growing from a 1v1 map to being able to cater for 2-4 player action across a variety of games (well ... a small variety).
Layout
As in the sketch, there is a Main Hallway with a raised platform in the center and stairs at either end. A rocket launcher spawns on the ground after 2 minutes (with no spare clips) and on the platform above is a Bubble Shield. The idea was to counter the RL with the Shield, as you can't fire the rockets from within the bubble, but coming out to do so leaves you vulnerable to attack, seeing how the area is so small. On the right of each stairway is a Battle Rifle. The path which crosses the main hall leads to what you could effectively call the 'bases' although they aren't set up as such. Another raised platform holds a Plasma Rifle, and there are some Plasma grenades as well as a solitary Incendiary grenade available nearby. The lower level in each room leads out to the bottom of the stairs at each end of the corridoor and continues into the smaller Teleporter rooms. The teleporters simply switch you between the small rooms at opposite ends of the map. Two frag grenades occupy space here, as well as a Mauler in one room and a Carbine in its opposite counterpart. Each 'upper level' is easily reached with a simple jump, as are the raised platforms.
In King of the Hill, the hill is either designated as the center of the crossroads in the main hall, or the platform above it. This also serves as the spawn for the Ball in Oddball variants.
For CTF, the flags will spawn on the back half of the big rooms and your drop off point is in the open container just along from it.
Images
View looking down the main hallway.
Update - The fusion coils are now gone from most images.
View across the main mallway.
Looking across one of the 'big' rooms.
View from the opposite side of the above picture.
Looking into a teleporter room.
Another view of the teleporter room above.
Bubble Shield action!
Obviously, this being my first map, i would love feedback and pointers on where i may have gone wrong. Also some testing results from other peeps who aren't me and my idiot friends :)
Also, I would like to thank everyone at Forgehub for putting up some mighty tutorials, without which, none of the interlocking or other techniques would have been present.
Hope people download this and enjoy it :)
UPDATE!! - I've removed all of the fusion coils that were grouped together and now only 2 or 3 remain on the map in spread out places. Hope that stops people being deterred ...