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Old 03-05-2008   #11 (permalink)
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Re: Close Call


its definatly different very closed off.


EXTERMINATE!!
:squirrel_wtf:
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Old 03-05-2008   #12 (permalink)
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Re: Close Call

Looks tight in some spots. And it alos looks like you interlocked alot which I like so ill go and DL.
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Old 03-05-2008   #13 (permalink)
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Re: Close Call

Looks real good man. I need more small maps for when me and my buddies play and we only have 3 to 5 people. Definitely looks like it will be fun.

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Old 03-05-2008   #14 (permalink)
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Re: Close Call

I already DL, good work. I can't wait until I get some people to play with. The interlocks are very clean and it looks like you put a lot of time and effort into aligning everything.


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Old 03-05-2008   #15 (permalink)
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Re: Close Call

Im going to have to take a good look at this one, it looks incredibly well put together.
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Old 03-05-2008   #16 (permalink)
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Re: Close Call - V1.01

Quote:
Originally Posted by addicted koala
I already DL, good work. I can't wait until I get some people to play with. The interlocks are very clean and it looks like you put a lot of time and effort into aligning everything.
Quote:
Originally Posted by IVlatty
Im going to have to take a good look at this one, it looks incredibly well put together.
Thank you for noticing :) yeah, i spent a good few days on and off getting everything aligned and getting the pieces placed correctly.


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Old 04-19-2008   #17 (permalink)
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Loved Scatterbrain. Loved The Longest Yard. Love this!

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Old 04-19-2008   #18 (permalink)
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did u test this map cuz those fusion coils can cause chain reaction
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Old 04-20-2008   #19 (permalink)
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That sketched overview is cool
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Old 04-20-2008   #20 (permalink)
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surprised this made a comeback... how rare ...

Tinginho - yeah, if you read the bold UPDATE text at the bottom of the OP, then you'd see that i have, in fact, removed them.


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