Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Competitive Maps


View Poll Results: Rate my map
Good 1 14.29%
Average 4 57.14%
Bad 2 28.57%
Voters: 7. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 12-04-2008   #1 (permalink)
Junior Member
 
KevinXI's Avatar
 
Join Date: Sep 2008
Gamertag: KevinXI
Location: San Carlos, CA
Posts: 60
Send a message via AIM to KevinXI
Firewall


This map is another one of my objective maps. I made this map a long time ago but am now posting it, so any suggestions would be awesome. This map has two bases separated by a constantly exploding wall of fusion coils, hence the name. The wall is impassable on the ground level so the only way to pass it is by going over the bridge on the back wall, through the teleporters underneath the bridge, or by jumping over it with the man-cannon assisted ramps on a mongoose. Once you're over the wall, you have two options to enter the base, you can go directly in through the front door or you can take the teleporter entrance which leads to the back of the base, similar to the teleporters on avalanche. There is a sniper tower in the middle of the map where both sides can get to easily, there's also a turret on the bridge with an overshield. When testing out this map, take into account the noise of the exploding fusion coils. I will post more pics if needed.

Download Here






KevinXI is offline   Reply With Quote
Old 12-04-2008   #2 (permalink)
Senior Member
 
pinohkio's Avatar
 
Join Date: Feb 2008
Gamertag: pinohkio
Location: wouldnt you like to know! pervert. im not speaking to you anymore...
Posts: 775
how many players is this made for beause if its made for a small party id like to see you enter my contest(the link is in my sig)
try to interlock and geomerge more if you can tho, the idea is very creative but pulling off is what killed it, may i suggest making the fusion coils fall at set intervols via the spawn time for small windows of oppertunity to get through.
3/5 as it is but if you interlocked and merged it 4/5

thanks huntar, for the sig :)
it has 120!!! dls yay
Give Me Rep By Sending Me A Visitor Message With For Positive Rep (+1) Or For Negative Rep (-1) (One per person)
rep=+5
pinohkio is offline   Reply With Quote
Old 12-04-2008   #3 (permalink)
Member
 
penguin asassin's Avatar
 
Join Date: Jun 2008
Gamertag: DBF penguin
Location: wherever there are penguins to <3
Posts: 370
this is really original so good for you if you havent already stick a door in the back hallway so you just can walk to the other base and try cleaning up the bases a little a 3/5 (almost 4/5 but i dont give halfs)

Quote:
Originally Posted by XxSpix View Post
Penguins.
I have penguin pajamas!
How badass is that???

penguins can be stealthy too!
penguin asassin is offline   Reply With Quote
Old 12-04-2008   #4 (permalink)
Junior Member
 
Joker Dan's Avatar
 
Join Date: Jul 2008
Gamertag: jokerman215
Location: Pennsylvania, US
Posts: 24
this looks very good looks-wise. I have some doubts about the weapons and player spawns as you didn't really give many details about that, but I'll see about that when I load it up. if you get the testers guild to help you test your map, they give great feedback. If you make any improvements they suggest, maybe you could submit this to the Lazy Mapmaker's Competition [submission thread]. I think the center structure looks great, and the rest of the map is also aesthetically pleasing. If there is absolutely no interlocking in this map it could get accepted to the competition. I think it looks more than ok even without interlocking, at least from the pictures. I'll try to play a game on this map and give you some more specific feedback.

[EDIT]: I noticed some interlocking in the center structure. you'd have to change that if you're interested in entering in the LMC.


Joker Dan is offline   Reply With Quote
Old 12-04-2008   #5 (permalink)
Testers Guild Staff
 
Whisper's Avatar
 
Join Date: Jan 2008
Gamertag: Whispy
Location: N|A
Posts: 2,407
Send a message via MSN to Whisper Send a message via Skype™ to Whisper
How is this not super laggy?






Whisper is offline   Reply With Quote
Old 12-06-2008   #6 (permalink)
Legendary Member
 
Nemihara's Avatar
 
Join Date: Dec 2007
Gamertag: Nemihara
Location: Honolulu, Hawaii
Posts: 4,789
Send a message via Skype™ to Nemihara
The explosions look very distracting and you could probably hear it all over the map. Also, it's probable that you could pass through the 'firewall' simply by running fast. Still, it's refreshingly new and original.


dreaddraco2: There is no reason. It just happens.
rusty eagle: Every scientist in the world is facepalming.
Nemihara is online now   Reply With Quote
Old 12-06-2008   #7 (permalink)
Member
 
Sgtkillstuff's Avatar
 
Join Date: Sep 2008
Gamertag: SgT K1LL STUFF
Location: Chandler,Az
Posts: 107
Send a message via AIM to Sgtkillstuff Send a message via Skype™ to Sgtkillstuff
Well I have to say without interlocking/geomerging the map looks very nice. I think this is an amazing idea but you didn't pull it off too well. It would have been great if there were many walkways above the ground,but theres nothing but the 2 bases on the sides. I would suggest connecting the two buildings above ground with platforms and walkways. That would make it a lot more interesting. Also I'm not sure if you intended for this to happen,but if you get the overshield you can make it across without dieing. You should make it so the back hallway is blocked off, it is too easy just to walk behind there and get into the base. Overall I give it a 3/5
(I suggest a v2)
Sgtkillstuff is offline   Reply With Quote
Old 12-07-2008   #8 (permalink)
Junior Member
 
KevinXI's Avatar
 
Join Date: Sep 2008
Gamertag: KevinXI
Location: San Carlos, CA
Posts: 60
Send a message via AIM to KevinXI
Quote:
Originally Posted by Sgtkillstuff View Post
Well I have to say without interlocking/geomerging the map looks very nice. I think this is an amazing idea but you didn't pull it off too well. It would have been great if there were many walkways above the ground,but theres nothing but the 2 bases on the sides. I would suggest connecting the two buildings above ground with platforms and walkways. That would make it a lot more interesting. Also I'm not sure if you intended for this to happen,but if you get the overshield you can make it across without dieing. You should make it so the back hallway is blocked off, it is too easy just to walk behind there and get into the base. Overall I give it a 3/5
(I suggest a v2)
Good suggestion for the floating bases, but I don't use the money glitch on any of my maps and I'm low on money for this map. The overshield is placed far away from the bases, so I'm not seeing a problem with its placement. I don't see a problem with jumping from the bridge since its not much of a shortcut. The back hallway is cut off with two doors between the two bases, so I'm not seeing a problem there either. Also, the sniper tower is separated by a fence wall. So, there is no easy shortcut into each base. You are pretty much forced to take the "long" way.
KevinXI is offline   Reply With Quote
Reply

Tags
ctf, firewall



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:08 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0