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Old 11-25-2008   #1 (permalink)
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Epoch


Epoch

Description
Epoch is my third post on forgehub and is made for the following gametypes: One Flag, Territories, and Slayer. This map does not use the back alleyway, but uses the remaining part. It is made for 3v3s and 4v4s only. The picture above is of sniper bridge, a focal point of this map. Epoch has only 3 power weapons, a sniper for attackers, a shotgun for defenders, and rockets, and rockets are neutral. As far as my concerns go, through days of testing, that spawns are mastered, thanks to blood and camo. Br start reccomended.

Weapons list
Weapons:
battle rifle x9, spawn time varied, 1-2 clips
spiker x2, 45, 2 clips
mauler x1, 120, 1 clip
rockets x1, 180, 0 clips
snipe x1, 180, 2 clips
needler x1, 60, 1 clip
shotgun x1, 120, o clips
plasma pistol x1, 60, none
turret x1, 180, none
symmetrical turret x1, 180, none
Equipment
fragmentation grenade x5, varied
spike grenade x5, varied
regenerator x1, 120
bubble shield x1, 120
power drain x1, 120
Vehicles
hog x1, 180
mongoose x1, 45

optional:i have provided two slideshows of each base. they will be reiterated in pictures.
Defenders base
Attackers base

Pictures












Teleporter Door
(you have to jump)

Overviews




Details

Enjoy
Epoch
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Old 11-25-2008   #2 (permalink)
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This map looks AMAZING. I can see from just the pictures that this map was very carefully made. I will download this map and update this post with my review of gameplay as soon as I possibly can.
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Old 11-25-2008   #3 (permalink)
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nice map i like a lot of the things here, i have never seen them before. i would like to say that the box in the wall for no reason is kinda stupid but it makes me want to down load it more b/c i know how hard that can be.
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Old 11-25-2008   #4 (permalink)
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Looks like a good map, but it could use a little cover on the ground. I really like what you did with the open double boxes in the 11th pic.
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Old 11-25-2008   #5 (permalink)
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love the look and feel of this map. I hope I can get enough people together to play a match on it. The teleporter door is a cool gimmick, will see if it works properly in game though.
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Old 11-25-2008   #6 (permalink)
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This is most definitely stolen. I saw this before like two months ago, except I don't remember whose party I was in, but it definitely wasn't JEEF46i3694643643690i4369439 or whatever.






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Old 11-25-2008   #7 (permalink)
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FEATURE! how many hours, NO DAYS, did you pour into this! looks like it took a month! 256/5 I like the industrial AND urban feel! Amazing! DL!

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Old 11-25-2008   #8 (permalink)
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...Where are the comments? This should be much more popular. The aesthetic appeal in this map is phenomenal. There's ton of creativity when it comes to your building designs, and the bases and structure of the map looks like it would fit very well together. Great urban designs, looks like the gameplay would be awesome. I've downloaded.
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Old 11-25-2008   #9 (permalink)
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well, youve finally posted it, and aside from my enourmous nagging of the name, and how it sounds like arrogance, im glad its finally here, and i can download it. this plays real well, and has a good balance of weapons, although like ive told you, it has a personality crisis, i dont think its that big of a deal. and also thanks for using my jump up, my road blocks, my placement of wire spool, as well as a few weapon adjustments and changes. fuel rods almost never work......anyway i noticed you went ahead and went with that hight for hte bottom staircase of the sniper tower, i cant wait to see how it affects gameplay. over all id say this is a pretty nice map, although it has its flaws, and i wouldnt be at all surprised if it gets its feature. nice work Jeef.

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Old 11-25-2008   #10 (permalink)
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Quote:
Originally Posted by Metallic Snake View Post
well, youve finally posted it, and aside from my enourmous nagging of the name, and how it sounds like arrogance, im glad its finally here, and i can download it. this plays real well, and has a good balance of weapons, although like ive told you, it has a personality crisis, i dont think its that big of a deal. and also thanks for using my jump up, my road blocks, my placement of wire spool, as well as a few weapon adjustments and changes. fuel rods almost never work......anyway i noticed you went ahead and went with that hight for hte bottom staircase of the sniper tower, i cant wait to see how it affects gameplay. over all id say this is a pretty nice map, although it has its flaws, and i wouldnt be at all surprised if it gets its feature. nice work Jeef.
I take back that I said it was stolen. I now recall that I played this with Metallic and, I think Silence. That was why I thought you had stolen it, but I apologize.






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