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Old 11-24-2008   #1 (permalink)
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Elevation.


Elevation


Background:A good competitive map with a veriety of weapons and equipment.


Gametypes: Slayer and Team slayer


2-12 Players



Weapons/Equipment


Spike Grenade: 18


Bubble Shield: 1


Power Drain: 1


Gravity Lift: 1


Regenerator: 1


Flare: 1


Deployable Cover: 3


Energy Sword: 1


Magnum: 2


Needler: 2


Plasma Pistol: 1


Assault Rifle: 5


Battle Rifle: 7


Shotgun: 1


SMG: 4


Sniper Rifle: 1


Rocket Launcher: 1


Spartan Lazer: 1


Brute Shot: 2


Machine Gun Turret: 1




Here are some pics!!!
















To Download here is the link, Rate my map!!>>>
www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=58961275
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Old 11-24-2008   #2 (permalink)
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please change the title of your thread to only that of the map name.

additionally, this looks very different and impressive for a map based on blackout. kudos.


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Old 11-24-2008   #3 (permalink)
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I like how you have extended the map geometry while still maintaining its theme; the extra pathways seem to greatly increase players' abilities to move around the map and are well forged.
This is the best Blackout map that I have ever seen that is actually inside the map.

By the way, I have played several slayer games on this map now and they all have awesome gameplay!

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Last edited by Sotha Sil156; 12-05-2008 at 08:18 PM.
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Old 11-24-2008   #4 (permalink)
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This map gives a whole new meaning to Blackout (does that even make sense?). Keeping the original theme of the level and adding on to it can be tough at times but you did a good job there. Most maps on Blackout I've seen are out-of-level maps but you've simply kept the main structure and added multiple paths. A wise choice of paths and structures I might add.

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Old 11-24-2008   #5 (permalink)
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Very nicely forged my friend, you've taken the classic map we've known and loved since Halo 2 and made it into something better. Those additional pathways definately change around Blackout's overall feel, but for the better. Although, I think you should have kept the shotgun where it is defaultly on the map, instead of putting a laser there... Maybe place it on that bridge behind the sniper perch.

Still, I love the map, so 5/5.

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Old 11-24-2008   #6 (permalink)
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You dont have to make a new post to make changes, you just click the edit button at the bottom of your post and it is against the rules to post a map twice so i would delete the first one because you are going to get an infraction. On to the map, it is a very good use of blackout. I like it a lot and will download but you should try and fix the problem with the double post problem. 4.5/5 and a download

My signiture was too big, therefor it was deleted by Running Chron. Next time I will get an infraction.
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Old 11-24-2008   #7 (permalink)
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This is very nice for a map on blackout. You almost never, ever, see such a good competitive map here other then outside. You "air out" the majority of the map and make it 10 times as accessible as during gameplay on the normal maps. Therefore it plays much more smoothly and, its hard to believe I'm saying this, you actually improved on lockout.
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Old 11-24-2008   #8 (permalink)
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This is really creative how you took default blackout and built on it, changing the gameplay and geometry, but maintaining the theme. I'll DL and have a look 5/5 for now


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Old 11-24-2008   #9 (permalink)
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Well, I see you have fixed your screenshot dilemma, now about that map.

It looks very nice, I thought it would be another poorly forged foundry maps (we've been getting them recently...). But no! I come here, and it's a masterfully made Blackout map! The interlocking is good, and the geometry has been improved from default blackout. Nice job.



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Old 11-25-2008   #10 (permalink)
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i love the way you added on without stuffing too much into the map. Queued, and 4/5.

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