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 Forge Hub > Halo > Halo Forge Maps > Competitive Maps > Corridor

View Poll Results: What Do You Think Of The Map?
5/5 1 11.11%
4/5 3 33.33%
3/5 3 33.33%
2/5 1 11.11%
1/5 1 11.11%
Voters: 9. You may not vote on this poll

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Old 11-21-2008   #1 (permalink)
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Corridor


Corridor
Created by D34thly F1r3

Corridor is a very small, symmetrical map that is both fun, and with 1 vs 1, does not have spawn killing, which is surprising for a map of this size. This map has incorporated interlocking, but no geo-merging as none was needed, the interlocking is not flawless, and the boxes around the outside are not interlocked. Because of the maps size, Slayer is the only gametype that has guaranteed good gameplay, CTF can be played, but as there is only one person to carry/defend the flag, makes for dull gameplay. So enjoy my first posted map, more will soon follow.

Weapon List:
Battle Rifle x2 (1 spare clip)
SMG x4 (2 spare clips)
Shotgun x1 (0 spare clips)
Plasma Grenades x8
Spike Grenades x4
Radar Jammer x1 (you'd be surprised how effective it is)
Power Drain x1
Bubble Shield x2

Forging 101:
-Interlocking-
-Floating Objects-

Enjoy>>>>Download link <DOWNLOAD>

Note: There are some changes from the pictures, The snipers have been removed, replaced with the battle rifles resting on the fence walls, Rocket replaced with shotgun, shotguns spawns under the wall floors replaced with power drain and radar jammer, fusion coils removed from former sniper spawn

There has also been Man Cannons placed to create truly strange grenade battles and to stop people from escaping from the battle rifle spawn.

Spawns have also been changed/removed to decrease spawn killing

Frags have been added to the Step at each base, plasmas and spikes swapped, spikes now spawn behind A and B signs and plasmas spawn behind doors

EDIT: Sorry for the pictures being in forge, am banned from Xbox and i cannot take pictures in a custom game sorry.

Pictures:

Overview : (Note Changes stated above)



View to B Base:



View to A Base:



B Base:



A Base:



Under The Bridge A:



Under The Bridge B:



View To B Base from Under Bridge:



View To A Base from Under Bridge:



Top of Bridge To Side A:



Top of Bridge To Side B:



EDIT: Decided to place Gameplay from original version, enjoy!

This is me against my friend who was playing with me at the time, he didn't know the power weapons of the map, and i did, so it was utter OWNAGE!!!!



Gameplay from Original Version:






Any CONSTRUCTIVE criticism is encouraged, I will make a V2 once i get to play my xbox, more interlocking W00t

<DOWNLOAD> Just In Case You Missed It XD

Last edited by D34thly F1r3; 11-24-2008 at 04:35. Reason: fixing the post AGAIN sorry
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Old 11-21-2008   #2 (permalink)
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the map looks nice man, its got a very nice layout.

however, there are a few things id recommend about your post:

- make the text slightly smaller, so its easier for everyone to read
- take pictures of the map not in forge mode, so the spawn points arent there
- please leave the title of the thread to only the name of the map, even if its gonna change.

thanks!
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Old 11-21-2008   #3 (permalink)
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Quote:
Originally Posted by i can forge View Post
looks good but seems small and the interlocking doesnt look too good and could use some geomerging

Can you be a bit more specific? Like what part of the interlocking and where could it use some geo-merging?
EDIT: I also mentioned in the post that interlocking wasnt perfect

Quote:
Originally Posted by thesilencebroken View Post
Take pictures in a custom game not forge

Sorry about that, I should know better but i cant make any more changes until i can get back on my xbox, which will be in a while.

Last edited by D34thly F1r3; 11-21-2008 at 05:58.
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Old 11-21-2008   #4 (permalink)
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understandable. the only thing that was a rule here is the thread title, and you fixed that.

the others were just personal suggestions i had from experience in posting my own maps, and knowing others preferences.

good luck!
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Old 11-21-2008   #5 (permalink)
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One thing I noticed, I looks very easy to grenade jump out of the map. Sorry I didnt read the post if you said that you didnt take the pic of the layer on the boxes.
Anyway, the map has a great layout. I love small maps, cuz their are so action packed, but I also like to have some cover. There isnt a lot of cover in your map, so their will be spwn killing a lot.

The forging however was great. Overall 3/5

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Old 11-21-2008   #6 (permalink)
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I like this map, but one thing I would try to do is merge the rocket bridge further in to the underlying structure so that there isn't a big crack there. Otherwise, good post, nice map. 8/10
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Old 11-21-2008   #7 (permalink)
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shot gun? sniper? Rockets? seems like a lot for a 1 on 1 map
3.5/5 but it looks like anyone could get out is there even a roof
reply please

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Old 11-21-2008   #8 (permalink)
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The map looks really great, but you can easily grenade jump out of the map at the spawns. Other than that the interlox looks great, and gameplay sould run smoothly!

ill give ya a 3.5/5

Sector - An Infection game
based on "Dark Sector."
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Old 11-21-2008   #9 (permalink)
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well the map itself is very nice- good job.
it still does look escapeable.
and you said that the BR's were replaced with snipers and shotguns with rockets- i would say that you should have left them the old way, it doesnt look big enough for rockets and snipers.
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Old 11-21-2008   #10 (permalink)
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Quote:
Originally Posted by thesilencebroken View Post
- take pictures of the map not in forge mode, so the spawn points arent there
I'm actually happy that the pictures were taken in forge (although if you were banned from xbox, you probably wouldn't be able to use your bnet account; whatever), and I can give you some sound advice about the spawn points before I get the chance to run around on it (and it's queued; I'll come back later and give more feedback).

From your overview picture:



I can see that your spawn points on the bridge that face each other should be moved 90 in either direction. What you want to achieve when spawning is to allow a player about 3-5sec of time to run forward unhindered on a relatively level surface. As it stands, you'll fall off after a couple of steps without turning right away after spawn. You've got a few other spawn points over by the back wall that could benefit from some directional tweaking as well. One thing that I do is stand in the direction of where I would like to travel, place a spawn point right under me, and rotate it where I'm looking.

Anyway, I'll have more feedback for you when I actually get in the map.
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1 vs 1, 1vs1, corridor, map, slayer



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