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Old 11-18-2008   #1 (permalink)
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Syndicate


Syndicate - Download (New Release Version 2.1)
Forged by SoLo and TKS x MoNsTeR x

Background: Syndicate is a one-sided objective, team slayer, and Free-For-All map originally built for week 4 of the template contest. Monster and I decided to give this this one a go to demonstrate our forging skills and to prove to ourselves that we could actually complete a project. Syndicate started out as "just the contest map" but slowly turned into what I now call our masterpiece thus far. After contemplating for a few days on what it was we wanted to do with the template, our concept was starting to pull through. In an estimated 90-100 hours (Over a 4 week period), the map was finally finished which put a huge smile on our faces. The testing period was not as long as we had hoped for, but reactions from testers were positive both in the gameplay and aesthetics department.

Description: Syndicate is a completely assymetrical map. As stated above, it will suppport one sided objective games, including team slayer and FFA. Every structure is accessible with at least one ramp or stairset leading up to them, eliminating those awkward "skill jumps" we all love to hate. Rather than having only the Foundry floor and another level at box hight, those two levels are brought together with wall platforms. Syndicate sticks to a small weapon-set catering to MLG settings, giving Monster and I the competitive edge we needed to suit our play-styles. With painstaking accuracy, we were able to deliver a map that both functioned well and gave us something pretty to look at. Enjoy :)

Weapons/Equipment:
  • 2 Battle Rifles
  • 2 Carbines
  • 1 Rocket Launcher
  • 1 Shotgun
  • 1 Mauler
  • 1 Sniper Rifle
  • 4 Frag Grenades
  • 4 Plasma Grenades
  • 1 Bubble Shield
  • 1 Power Drain
Gametypes:
  • 1 Flag CTF
  • 1 Bomb Assault
  • Oddball
  • Team Slayer
  • King of the Hill
  • Territories
(It is recommended that you use MLG settings or settings with BR start and no radar)



Changes from v1 to v1.2 include:
  • Replaced double open divider boxes with double boxes
  • Moved Bubble Shield to the opposite side of the shrine
  • Added fencewalls by rockets to prevent escaping
  • Added Territories
  • Added Power Drain
  • Removed ghost for extra weapons/grenades
  • New and improved spawns/spawn areas for all gametypes
Lots of pics!

Overview:



Overview 2:


Attacker Spawn:


Back Alley:


Triangle bridge - Mauler Spawn:


Rocket Spawn:


Attackers Side:


Sniper on semi-circle base:


Defenders base:


Defenders base 2:


Ramp from Defenders base to mid structure - Shotgun spawns resting on sign:



Additional Info: A big thanks to Jeff for re-working the spawns and gametypes for V2.1!!

Last edited by Solo; 11-20-2008 at 08:37 PM.
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Old 11-18-2008   #2 (permalink)
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hey not bad looks like a good map but you need to put descriptoins on the pictures so we know what bases are what and all that stuff good job
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Old 11-18-2008   #3 (permalink)
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I DL'd this map when it was posted as the winner of the template contest, and the aesthetics are pretty awesome. I really liked the raised wall floor you had going on. The only question I have is: are you meant to be able to get on top of the double box wall in the middle? Because you can get there easily and from there you can pretty much see the whole map and would be a pretty good area to hold in team games. I'm not sure if that would benefit the gameplay. Just a thought, but the map looks great. You deserved the contest win. 9/10

Screenshots:

Last edited by ShaddoBlade; 11-18-2008 at 09:36 PM. Reason: typo
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Old 11-18-2008   #4 (permalink)
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Oh yeah this is the Template winner. Congratulations again on winning that. Well there's not much for me to say because I already mentioned what I though in the other thread. Beautiful interlocking, nice clock, and it looks a lot like a race track in the 2nd picture. <--- I mean that as a good thing, well not a good thing but not a bad thing. Overall the map is awesome.

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Old 11-18-2008   #5 (permalink)
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Everyone, please remember that SoLo and I are welcoming anybody to test this with us. Also, we are open to constructive critisism.
Thanks.
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Old 11-18-2008   #6 (permalink)
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This is an excellent map. I love the varying levels of elevation, and I'm jealous of your ability to make ramps out of walls; I'm pretty rusty at that. Excellent job, and I love the clocktower.

In my critiques, I focus on the bad, because that is how a map is improved. Don't take it harshly. Ratings mean nothing: don't bother using them. Give specifics on how a map can be improved, and download the damn thing. I'm about done with seeing picture reviews.
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Old 11-18-2008   #7 (permalink)
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Quote:
Originally Posted by ShaddoBlade View Post
The only question I have is: are you meant to be able to get on top of the double box wall in the middle?
Yes, we changed those to solid boxes from open boxes because people would get ontop of them during games and fall in. So by all means, get up there and destroy. :)
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Old 11-18-2008   #8 (permalink)
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Ahh,yes,the winner.This map is very well constructed and it deserved to win the template contest.This new improvement probably makes the map much better.The only thing i didn't like was that BRS come back at 150sec,but i guess its for strategic use
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Old 11-18-2008   #9 (permalink)
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Yes. I didn't get to download earlier because i had some crap on my hard drive but i cleared some stuff and planted a dl. btw shaddo blade im pretty sure you can get up there with a nade and you can see some of the map but it doesn't obliterate or anything. Also take into account that if you can see a lot of areas a lot of people in those areas can see you and team shot you. With all this taken into account i think it does benifit gameplay with all the risks they are taking to get that advantage.

Check out my new map How Bout Zombyz
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Old 11-18-2008   #10 (permalink)
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this map is amazing aesthetically and in gameplay. Though it is still quite easy to break, it is a great map. It looks like all of your idea's were executed perfectly. 5/5 definitely

GTs: Primaryyyyyy (6 y's) | Secondaryyyyyyy (7 y's)


Quote:
Originally Posted by Darkdragon View Post
meh... i dont see whats with the hype of the BR.. it ruins MLG.
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